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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-10 19:36:05 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-10 19:36:05 +0000
commite7241d743cbd73b2950ce73daba35491a47735ea (patch)
treeb479fdb0380557909f791052fb094ad336318610 /src/game/client/gc_menu.cpp
parent3f3e1715114c8f1af1b4128afac0b0699870ae68 (diff)
downloadzcatch-e7241d743cbd73b2950ce73daba35491a47735ea.tar.gz
zcatch-e7241d743cbd73b2950ce73daba35491a47735ea.zip
fixed the ninja rendering
Diffstat (limited to 'src/game/client/gc_menu.cpp')
-rw-r--r--src/game/client/gc_menu.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/client/gc_menu.cpp b/src/game/client/gc_menu.cpp
index d4b45eff..cc6363f7 100644
--- a/src/game/client/gc_menu.cpp
+++ b/src/game/client/gc_menu.cpp
@@ -1258,6 +1258,11 @@ static void menu2_render_settings_player(RECT main_view)
 	for(int i = start; i < start+num && i < skin_num(); i++)
 	{
 		const skin *s = skin_get(i);
+		
+		// no special skins
+		if(s->name[0] == 'x' && s->name[1] == '_')
+			continue;
+		
 		char buf[128];
 		str_format(buf, sizeof(buf), "%s", s->name);
 		int selected = 0;