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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-01-12 15:07:57 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-01-12 15:07:57 +0000 |
| commit | 99f0a47d6b03b005d0a7dae064cb6eb7cb4f60b5 (patch) | |
| tree | 6c453bff72668da6cc6f6e28621356004a06d441 /src/game/client/gc_menu.cpp | |
| parent | 2aba180f8c1bfa2680b1f660148de1dc82b03298 (diff) | |
| download | zcatch-99f0a47d6b03b005d0a7dae064cb6eb7cb4f60b5.tar.gz zcatch-99f0a47d6b03b005d0a7dae064cb6eb7cb4f60b5.zip | |
first round of code cleanup
Diffstat (limited to 'src/game/client/gc_menu.cpp')
| -rw-r--r-- | src/game/client/gc_menu.cpp | 1144 |
1 files changed, 428 insertions, 716 deletions
diff --git a/src/game/client/gc_menu.cpp b/src/game/client/gc_menu.cpp index 5062b15b..34558402 100644 --- a/src/game/client/gc_menu.cpp +++ b/src/game/client/gc_menu.cpp @@ -11,7 +11,6 @@ extern "C" { #include <engine/e_system.h> #include <engine/e_interface.h> #include <engine/e_config.h> - #include <engine/client/ec_ui.h> #include <engine/client/ec_font.h> } @@ -25,6 +24,7 @@ extern "C" { #include "../generated/gc_data.h" #include "gc_render.h" #include "gc_skin.h" +#include "gc_ui.h" #include <mastersrv/mastersrv.h> extern data_container *data; @@ -50,9 +50,6 @@ enum static int popup = POPUP_NONE; -//static vec4 gui_color(0.9f,0.78f,0.65f, 0.5f); -//static vec4 gui_color(0.78f,0.9f,0.65f, 0.5f); - static vec4 gui_color(0.65f,0.78f,0.9f, 0.5f); static vec4 color_tabbar_inactive_outgame(0,0,0,0.25f); @@ -62,290 +59,35 @@ static float color_ingame_scale_i = 0.5f; static float color_ingame_scale_a = 0.2f; static vec4 color_tabbar_inactive_ingame(gui_color.r*color_ingame_scale_i, gui_color.g*color_ingame_scale_i, gui_color.b*color_ingame_scale_i,0.75f); static vec4 color_tabbar_active_ingame(gui_color.r*color_ingame_scale_a, gui_color.g*color_ingame_scale_a, gui_color.b*color_ingame_scale_a,0.85f); -//static vec4 color_tabbar_inactive_ingame(0.2f,0.2f,0.2f,0.5f); -//static vec4 color_tabbar_active_ingame(0.2f,0.2f,0.2f,0.75f); static vec4 color_tabbar_inactive = color_tabbar_inactive_outgame; static vec4 color_tabbar_active = color_tabbar_active_outgame; enum { - /* - CORNER_TL=1, - CORNER_TR=2, - CORNER_BL=4, - CORNER_BR=8, - - CORNER_T=CORNER_TL|CORNER_TR, - CORNER_B=CORNER_BL|CORNER_BR, - CORNER_R=CORNER_TR|CORNER_BR, - CORNER_L=CORNER_TL|CORNER_BL, - - CORNER_ALL=CORNER_T|CORNER_B, - */ - PAGE_NEWS=0, PAGE_INTERNET, PAGE_LAN, PAGE_FAVORITES, PAGE_SETTINGS, - //PAGE_GAME, // not a real page PAGE_SYSTEM, }; -/* -typedef struct -{ - float x, y, w, h; -} RECT;*/ - -static RECT screen = { 0.0f, 0.0f, 848.0f, 480.0f }; extern void select_sprite(int id, int flags=0, int sx=0, int sy=0); -RECT *ui2_screen() -{ - float aspect = gfx_screenaspect(); - float w, h; - - h = 600; - w = aspect*h; - - screen.w = w; - screen.h = h; - - return &screen; -} - -void ui2_set_scale(float s) -{ - config.ui_scale = (int)(s*100.0f); -} - -float ui2_scale() -{ - return config.ui_scale/100.0f; -} - -void ui2_clip_enable(const RECT *r) -{ - float xscale = gfx_screenwidth()/ui2_screen()->w; - float yscale = gfx_screenheight()/ui2_screen()->h; - gfx_clip_enable((int)(r->x*xscale), (int)(r->y*yscale), (int)(r->w*xscale), (int)(r->h*yscale)); -} - -void ui2_clip_disable() -{ - gfx_clip_disable(); -} - -void ui2_hsplit_t(const RECT *original, float cut, RECT *top, RECT *bottom) -{ - RECT r = *original; - cut *= ui2_scale(); - - if (top) - { - top->x = r.x; - top->y = r.y; - top->w = r.w; - top->h = cut; - } - - if (bottom) - { - bottom->x = r.x; - bottom->y = r.y + cut; - bottom->w = r.w; - bottom->h = r.h - cut; - } -} - -void ui2_hsplit_b(const RECT *original, float cut, RECT *top, RECT *bottom) -{ - RECT r = *original; - cut *= ui2_scale(); - - if (top) - { - top->x = r.x; - top->y = r.y; - top->w = r.w; - top->h = r.h - cut; - } - - if (bottom) - { - bottom->x = r.x; - bottom->y = r.y + r.h - cut; - bottom->w = r.w; - bottom->h = cut; - } -} - - -void ui2_vsplit_mid(const RECT *original, RECT *left, RECT *right) -{ - RECT r = *original; - float cut = r.w/2; - - if (left) - { - left->x = r.x; - left->y = r.y; - left->w = cut; - left->h = r.h; - } - - if (right) - { - right->x = r.x + cut; - right->y = r.y; - right->w = r.w - cut; - right->h = r.h; - } -} - -void ui2_vsplit_l(const RECT *original, float cut, RECT *left, RECT *right) -{ - RECT r = *original; - cut *= ui2_scale(); - - if (left) - { - left->x = r.x; - left->y = r.y; - left->w = cut; - left->h = r.h; - } - - if (right) - { - right->x = r.x + cut; - right->y = r.y; - right->w = r.w - cut; - right->h = r.h; - } -} - -void ui2_vsplit_r(const RECT *original, float cut, RECT *left, RECT *right) -{ - RECT r = *original; - cut *= ui2_scale(); - - if (left) - { - left->x = r.x; - left->y = r.y; - left->w = r.w - cut; - left->h = r.h; - } - - if (right) - { - right->x = r.x + r.w - cut; - right->y = r.y; - right->w = cut; - right->h = r.h; - } -} - -void ui2_margin(const RECT *original, float cut, RECT *other_rect) -{ - RECT r = *original; - cut *= ui2_scale(); - - other_rect->x = r.x + cut; - other_rect->y = r.y + cut; - other_rect->w = r.w - 2*cut; - other_rect->h = r.h - 2*cut; -} - -void ui2_vmargin(const RECT *original, float cut, RECT *other_rect) -{ - RECT r = *original; - cut *= ui2_scale(); - - other_rect->x = r.x + cut; - other_rect->y = r.y; - other_rect->w = r.w - 2*cut; - other_rect->h = r.h; -} - -void ui2_hmargin(const RECT *original, float cut, RECT *other_rect) -{ - RECT r = *original; - cut *= ui2_scale(); - - other_rect->x = r.x; - other_rect->y = r.y + cut; - other_rect->w = r.w; - other_rect->h = r.h - 2*cut; -} - -typedef void (*ui2_draw_button_func)(const void *id, const char *text, int checked, const RECT *r, void *extra); - -int ui2_do_button(const void *id, const char *text, int checked, const RECT *r, ui2_draw_button_func draw_func, void *extra) -{ - /* logic */ - int ret = 0; - int inside = ui_mouse_inside(r); - - if(ui_active_item() == id) - { - if(!ui_mouse_button(0)) - { - if(inside) - ret = 1; - ui_set_active_item(0); - } - } - else if(ui_hot_item() == id) - { - if(ui_mouse_button(0)) - ui_set_active_item(id); - } - - if(inside) - ui_set_hot_item(id); - - if(draw_func) - draw_func(id, text, checked, r, extra); - return ret; -} - - -void ui2_do_label(const RECT *r, const char *text, float size, int align, int max_width = -1) -{ - gfx_blend_normal(); - size *= ui2_scale(); - if(align == 0) - { - float tw = gfx_pretty_text_width(size, text, max_width); - gfx_pretty_text(r->x + r->w/2-tw/2, r->y, size, text, max_width); - } - else if(align < 0) - gfx_pretty_text(r->x, r->y, size, text, max_width); - else if(align > 0) - { - float tw = gfx_pretty_text_width(size, text, max_width); - gfx_pretty_text(r->x + r->w-tw, r->y, size, text, max_width); - } -} - - extern void draw_round_rect_ext(float x, float y, float w, float h, float r, int corners); extern void draw_round_rect(float x, float y, float w, float h, float r); -static void ui2_draw_rect(const RECT *r, vec4 color, int corners, float rounding) +static void ui_draw_rect(const RECT *r, vec4 color, int corners, float rounding) { gfx_texture_set(-1); gfx_quads_begin(); gfx_setcolor(color.r, color.g, color.b, color.a); - draw_round_rect_ext(r->x,r->y,r->w,r->h,rounding*ui2_scale(), corners); + draw_round_rect_ext(r->x,r->y,r->w,r->h,rounding*ui_scale(), corners); gfx_quads_end(); } -static void ui2_draw_browse_icon(int what, const RECT *r) +static void ui_draw_browse_icon(int what, const RECT *r) { gfx_texture_set(data->images[IMAGE_BROWSEICONS].id); gfx_quads_begin(); @@ -368,100 +110,88 @@ static void ui2_draw_browse_icon(int what, const RECT *r) gfx_quads_end(); } -static void ui2_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, void *extra) +static void ui_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, const void *extra) { - ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f); - ui2_do_label(r, text, 18.0f, 0); + ui_draw_rect(r, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f); + ui_do_label(r, text, 18.0f, 0); } -static void ui2_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, void *extra) +static void ui_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, const void *extra) { - ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f); - ui2_do_label(r, text, 14.0f, 0); + ui_draw_rect(r, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f); + ui_do_label(r, text, 14.0f, 0); } -static void ui2_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, void *extra) +static void ui_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra) { if(checked) - ui2_draw_rect(r, color_tabbar_active, CORNER_T, 10.0f); + ui_draw_rect(r, color_tabbar_active, CORNER_T, 10.0f); else - ui2_draw_rect(r, color_tabbar_inactive, CORNER_T, 10.0f); - ui2_do_label(r, text, 22.0f, 0); + ui_draw_rect(r, color_tabbar_inactive, CORNER_T, 10.0f); + ui_do_label(r, text, 22.0f, 0); } -static void ui2_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, void *extra) +static void ui_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra) { if(checked) - ui2_draw_rect(r, color_tabbar_active, CORNER_R, 10.0f); + ui_draw_rect(r, color_tabbar_active, CORNER_R, 10.0f); else - ui2_draw_rect(r, color_tabbar_inactive, CORNER_R, 10.0f); - ui2_do_label(r, text, 20.0f, 0); + ui_draw_rect(r, color_tabbar_inactive, CORNER_R, 10.0f); + ui_do_label(r, text, 20.0f, 0); } -static void ui2_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, void *extra) +static void ui_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, const void *extra) { if(checked) - ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_T, 5.0f); - //else - // ui2_draw_rect(r, vec4(1,1,1,0.1f), CORNER_T, 5.0f); + ui_draw_rect(r, vec4(1,1,1,0.5f), CORNER_T, 5.0f); RECT t; - ui2_vsplit_l(r, 5.0f, 0, &t); - ui2_do_label(&t, text, 14.0f, -1); -} -/* -static void ui2_draw_grid_cell_l(const void *id, const char *text, int checked, const RECT *r, void *extra) -{ - ui2_do_label(r, text, 18, -1); + ui_vsplit_l(r, 5.0f, 0, &t); + ui_do_label(&t, text, 14.0f, -1); } -static void ui2_draw_grid_cell_r(const void *id, const char *text, int checked, const RECT *r, void *extra) -{ - ui2_do_label(r, text, 18, 1); -}*/ - -static void ui2_draw_list_row(const void *id, const char *text, int checked, const RECT *r, void *extra) +static void ui_draw_list_row(const void *id, const char *text, int checked, const RECT *r, const void *extra) { if(checked) { RECT sr = *r; - ui2_margin(&sr, 1.5f, &sr); - ui2_draw_rect(&sr, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f); + ui_margin(&sr, 1.5f, &sr); + ui_draw_rect(&sr, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f); } - ui2_do_label(r, text, 14.0f, -1); + ui_do_label(r, text, 14.0f, -1); } -static void ui2_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r) +static void ui_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r) { RECT c = *r; RECT t = *r; c.w = c.h; t.x += c.w; t.w -= c.w; - ui2_vsplit_l(&t, 5.0f, 0, &t); + ui_vsplit_l(&t, 5.0f, 0, &t); - ui2_margin(&c, 2.0f, &c); - ui2_draw_rect(&c, vec4(1,1,1,0.25f), CORNER_ALL, 3.0f); + ui_margin(&c, 2.0f, &c); + ui_draw_rect(&c, vec4(1,1,1,0.25f), CORNER_ALL, 3.0f); c.y += 2; - ui2_do_label(&c, boxtext, 12.0f, 0); - ui2_do_label(&t, text, 14.0f, -1); + ui_do_label(&c, boxtext, 12.0f, 0); + ui_do_label(&t, text, 14.0f, -1); } -static void ui2_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, void *extra) +static void ui_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, const void *extra) { - ui2_draw_checkbox_common(id, text, checked?"X":"", r); + ui_draw_checkbox_common(id, text, checked?"X":"", r); } -static void ui2_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, void *extra) +static void ui_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, const void *extra) { char buf[16]; sprintf(buf, "%d", checked); - ui2_draw_checkbox_common(id, text, buf, r); + ui_draw_checkbox_common(id, text, buf, r); } -int ui2_do_edit_box(void *id, const RECT *rect, char *str, int str_size, bool hidden=false) +int ui_do_edit_box(void *id, const RECT *rect, char *str, int str_size, bool hidden=false) { int inside = ui_mouse_inside(rect); int r = 0; @@ -477,7 +207,7 @@ int ui2_do_edit_box(void *id, const RECT *rect, char *str, int str_size, bool hi for (int i = 1; i <= len; i++) { - if (gfx_pretty_text_width(14.0f, str, i) + 10 > mx_rel) + if (gfx_text_width(0, 14.0f, str, i) + 10 > mx_rel) { at_index = i - 1; break; @@ -556,8 +286,8 @@ int ui2_do_edit_box(void *id, const RECT *rect, char *str, int str_size, bool hi ui_set_hot_item(id); RECT textbox = *rect; - ui2_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f); - ui2_vmargin(&textbox, 5.0f, &textbox); + ui_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f); + ui_vmargin(&textbox, 5.0f, &textbox); const char *display_str = str; char stars[128]; @@ -572,23 +302,23 @@ int ui2_do_edit_box(void *id, const RECT *rect, char *str, int str_size, bool hi display_str = stars; } - ui2_do_label(&textbox, display_str, 14, -1); + ui_do_label(&textbox, display_str, 14, -1); if (ui_last_active_item() == id && !just_got_active) { - float w = gfx_pretty_text_width(14.0f, display_str, at_index); - textbox.x += w*ui2_scale(); - ui2_do_label(&textbox, "_", 14, -1); + float w = gfx_text_width(0, 14.0f, display_str, at_index); + textbox.x += w*ui_scale(); + ui_do_label(&textbox, "_", 14, -1); } return r; } -float ui2_do_scrollbar_v(const void *id, const RECT *rect, float current) +float ui_do_scrollbar_v(const void *id, const RECT *rect, float current) { RECT handle; static float offset_y; - ui2_hsplit_t(rect, 33, &handle, 0); + ui_hsplit_t(rect, 33, &handle, 0); handle.y += (rect->h-handle.h)*current; @@ -622,29 +352,29 @@ float ui2_do_scrollbar_v(const void *id, const RECT *rect, float current) // render RECT rail; - ui2_vmargin(rect, 5.0f, &rail); - ui2_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f); + ui_vmargin(rect, 5.0f, &rail); + ui_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f); RECT slider = handle; slider.w = rail.x-slider.x; - ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_L, 2.5f); + ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_L, 2.5f); slider.x = rail.x+rail.w; - ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_R, 2.5f); + ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_R, 2.5f); slider = handle; - ui2_margin(&slider, 5.0f, &slider); - ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_ALL, 2.5f); + ui_margin(&slider, 5.0f, &slider); + ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_ALL, 2.5f); return ret; } -float ui2_do_scrollbar_h(const void *id, const RECT *rect, float current) +float ui_do_scrollbar_h(const void *id, const RECT *rect, float current) { RECT handle; static float offset_x; - ui2_vsplit_l(rect, 33, &handle, 0); + ui_vsplit_l(rect, 33, &handle, 0); handle.x += (rect->w-handle.w)*current; @@ -678,23 +408,23 @@ float ui2_do_scrollbar_h(const void *id, const RECT *rect, float current) // render RECT rail; - ui2_hmargin(rect, 5.0f, &rail); - ui2_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f); + ui_hmargin(rect, 5.0f, &rail); + ui_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f); RECT slider = handle; slider.h = rail.y-slider.y; - ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_T, 2.5f); + ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_T, 2.5f); slider.y = rail.y+rail.h; - ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_B, 2.5f); + ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_B, 2.5f); slider = handle; - ui2_margin(&slider, 5.0f, &slider); - ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_ALL, 2.5f); + ui_margin(&slider, 5.0f, &slider); + ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_ALL, 2.5f); return ret; } -int ui2_do_key_reader(void *id, const RECT *rect, int key) +int ui_do_key_reader(void *id, const RECT *rect, int key) { // process static bool mouse_released = true; @@ -730,9 +460,9 @@ int ui2_do_key_reader(void *id, const RECT *rect, int key) // draw if (ui_active_item() == id) - ui2_draw_keyselect_button(id, "???", 0, rect, 0); + ui_draw_keyselect_button(id, "???", 0, rect, 0); else - ui2_draw_keyselect_button(id, inp_key_name(key), 0, rect, 0); + ui_draw_keyselect_button(id, inp_key_name(key), 0, rect, 0); return new_key; } @@ -751,35 +481,35 @@ static int menu2_render_menubar(RECT r) { if(0) // this is not done yet { - ui2_vsplit_l(&box, 90.0f, &button, &box); + ui_vsplit_l(&box, 90.0f, &button, &box); static int news_button=0; - if (ui2_do_button(&news_button, "News", active_page==PAGE_NEWS, &button, ui2_draw_menu_tab_button, 0)) + if (ui_do_button(&news_button, "News", active_page==PAGE_NEWS, &button, ui_draw_menu_tab_button, 0)) new_page = PAGE_NEWS; - ui2_vsplit_l(&box, 30.0f, 0, &box); + ui_vsplit_l(&box, 30.0f, 0, &box); } } else { - ui2_vsplit_l(&box, 90.0f, &button, &box); + ui_vsplit_l(&box, 90.0f, &button, &box); static int game_button=0; - if (ui2_do_button(&game_button, "Game", menu_game_active, &button, ui2_draw_menu_tab_button, 0)) + if (ui_do_button(&game_button, "Game", menu_game_active, &button, ui_draw_menu_tab_button, 0)) menu_game_active = true; - ui2_vsplit_l(&box, 30.0f, 0, &box); + ui_vsplit_l(&box, 30.0f, 0, &box); } - ui2_vsplit_l(&box, 110.0f, &button, &box); + ui_vsplit_l(&box, 110.0f, &button, &box); static int internet_button=0; - if (ui2_do_button(&internet_button, "Internet", active_page==PAGE_INTERNET, &button, ui2_draw_menu_tab_button, 0)) + if (ui_do_button(&internet_button, "Internet", active_page==PAGE_INTERNET, &button, ui_draw_menu_tab_button, 0)) { client_serverbrowse_refresh(0); new_page = PAGE_INTERNET; } - ui2_vsplit_l(&box, 4.0f, 0, &box); - ui2_vsplit_l(&box, 90.0f, &button, &box); + ui_vsplit_l(&box, 4.0f, 0, &box); + ui_vsplit_l(&box, 90.0f, &button, &box); static int lan_button=0; - if (ui2_do_button(&lan_button, "LAN", active_page==PAGE_LAN, &button, ui2_draw_menu_tab_button, 0)) + if (ui_do_button(&lan_button, "LAN", active_page==PAGE_LAN, &button, ui_draw_menu_tab_button, 0)) { client_serverbrowse_refresh(1); new_page = PAGE_LAN; @@ -787,31 +517,31 @@ static int menu2_render_menubar(RECT r) if(0) // this one is not done yet { - ui2_vsplit_l(&box, 4.0f, 0, &box); - ui2_vsplit_l(&box, 120.0f, &button, &box); + ui_vsplit_l(&box, 4.0f, 0, &box); + ui_vsplit_l(&box, 120.0f, &button, &box); static int favorites_button=0; - if (ui2_do_button(&favorites_button, "Favorites", active_page==PAGE_FAVORITES, &button, ui2_draw_menu_tab_button, 0)) + if (ui_do_button(&favorites_button, "Favorites", active_page==PAGE_FAVORITES, &button, ui_draw_menu_tab_button, 0)) new_page = PAGE_FAVORITES; } /* - ui2_vsplit_r(&box, 110.0f, &box, &button); + ui_vsplit_r(&box, 110.0f, &box, &button); static int system_button=0; - if (ui2_do_button(&system_button, "System", config.ui_page==PAGE_SYSTEM, &button, ui2_draw_menu_tab_button, 0)) + if (ui_do_button(&system_button, "System", config.ui_page==PAGE_SYSTEM, &button, ui_draw_menu_tab_button, 0)) config.ui_page = PAGE_SYSTEM; - ui2_vsplit_r(&box, 30.0f, &box, 0); + ui_vsplit_r(&box, 30.0f, &box, 0); */ - ui2_vsplit_r(&box, 110.0f, &box, &button); + ui_vsplit_r(&box, 110.0f, &box, &button); static int quit_button=0; - if (ui2_do_button(&quit_button, "Quit", 0, &button, ui2_draw_menu_tab_button, 0)) + if (ui_do_button(&quit_button, "Quit", 0, &button, ui_draw_menu_tab_button, 0)) popup = POPUP_QUIT; - ui2_vsplit_r(&box, 10.0f, &box, &button); - ui2_vsplit_r(&box, 110.0f, &box, &button); + ui_vsplit_r(&box, 10.0f, &box, &button); + ui_vsplit_r(&box, 110.0f, &box, &button); static int settings_button=0; - if (ui2_do_button(&settings_button, "Settings", active_page==PAGE_SETTINGS, &button, ui2_draw_menu_tab_button, 0)) + if (ui_do_button(&settings_button, "Settings", active_page==PAGE_SETTINGS, &button, ui_draw_menu_tab_button, 0)) new_page = PAGE_SETTINGS; if(new_page != -1) @@ -825,7 +555,7 @@ static int menu2_render_menubar(RECT r) static void menu2_render_background() { - RECT s = *ui2_screen(); + RECT s = *ui_screen(); gfx_texture_set(-1); gfx_quads_begin(); @@ -853,28 +583,11 @@ extern "C" void *gfx_font_set; void render_loading(float percent) { - if (1) - { - static FONT_SET font_set; - static bool first = true; - - gfx_font_set = &font_set; - - if (first) - { - int before = gfx_memory_usage(); - font_set_load(&font_set, "fonts/default_font%d.tfnt", "fonts/default_font%d.png", "fonts/default_font%d_b.png", 14, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 36); - first = false; - int after = gfx_memory_usage(); - dbg_msg("font", "gfx memory usage: %d", after-before); - } - } - // need up date this here to get correct vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f)); gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f); - RECT screen = *ui2_screen(); + RECT screen = *ui_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); menu2_render_background(); @@ -896,7 +609,7 @@ void render_loading(float percent) const char *caption = "Loading"; - tw = gfx_pretty_text_width(48.0f, caption, -1); + tw = gfx_text_width(0, 48.0f, caption, -1); RECT r; r.x = x+w/2; r.y = y+20; @@ -913,10 +626,10 @@ void render_loading(float percent) static void menu2_render_serverbrowser(RECT main_view) { - ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f); + ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f); RECT view; - ui2_margin(&main_view, 10.0f, &view); + ui_margin(&main_view, 10.0f, &view); RECT headers; RECT filters; @@ -925,27 +638,27 @@ static void menu2_render_serverbrowser(RECT main_view) RECT server_details; RECT server_scoreboard; - //ui2_hsplit_t(&view, 20.0f, &status, &view); - ui2_hsplit_b(&view, 110.0f, &view, &filters); + //ui_hsplit_t(&view, 20.0f, &status, &view); + ui_hsplit_b(&view, 110.0f, &view, &filters); // split off a piece for details and scoreboard - ui2_vsplit_r(&view, 200.0f, &view, &server_details); + ui_vsplit_r(&view, 200.0f, &view, &server_details); // server list - ui2_hsplit_t(&view, 20.0f, &headers, &view); - //ui2_hsplit_b(&view, 110.0f, &view, &filters); - ui2_hsplit_b(&view, 5.0f, &view, 0); - ui2_hsplit_b(&view, 20.0f, &view, &status); + ui_hsplit_t(&view, 20.0f, &headers, &view); + //ui_hsplit_b(&view, 110.0f, &view, &filters); + ui_hsplit_b(&view, 5.0f, &view, 0); + ui_hsplit_b(&view, 20.0f, &view, &status); - //ui2_vsplit_r(&filters, 300.0f, &filters, &toolbox); - //ui2_vsplit_r(&filters, 150.0f, &filters, 0); + //ui_vsplit_r(&filters, 300.0f, &filters, &toolbox); + //ui_vsplit_r(&filters, 150.0f, &filters, 0); - ui2_vsplit_mid(&filters, &filters, &toolbox); - ui2_vsplit_r(&filters, 50.0f, &filters, 0); + ui_vsplit_mid(&filters, &filters, &toolbox); + ui_vsplit_r(&filters, 50.0f, &filters, 0); // split of the scrollbar - ui2_draw_rect(&headers, vec4(1,1,1,0.25f), CORNER_T, 5.0f); - ui2_vsplit_r(&headers, 20.0f, &headers, 0); + ui_draw_rect(&headers, vec4(1,1,1,0.25f), CORNER_T, 5.0f); + ui_vsplit_r(&headers, 20.0f, &headers, 0); struct column { @@ -995,12 +708,12 @@ static void menu2_render_serverbrowser(RECT main_view) { if(cols[i].direction == -1) { - ui2_vsplit_l(&headers, cols[i].width, &cols[i].rect, &headers); + ui_vsplit_l(&headers, cols[i].width, &cols[i].rect, &headers); if(i+1 < num_cols) { //cols[i].flags |= SPACER; - ui2_vsplit_l(&headers, 2, &cols[i].spacer, &headers); + ui_vsplit_l(&headers, 2, &cols[i].spacer, &headers); } } } @@ -1009,8 +722,8 @@ static void menu2_render_serverbrowser(RECT main_view) { if(cols[i].direction == 1) { - ui2_vsplit_r(&headers, cols[i].width, &headers, &cols[i].rect); - ui2_vsplit_r(&headers, 2, &headers, &cols[i].spacer); + ui_vsplit_r(&headers, cols[i].width, &headers, &cols[i].rect); + ui_vsplit_r(&headers, 2, &headers, &cols[i].spacer); } } @@ -1023,7 +736,7 @@ static void menu2_render_serverbrowser(RECT main_view) // do headers for(int i = 0; i < num_cols; i++) { - if(ui2_do_button(cols[i].caption, cols[i].caption, config.b_sort == cols[i].sort, &cols[i].rect, ui2_draw_grid_header, 0)) + if(ui_do_button(cols[i].caption, cols[i].caption, config.b_sort == cols[i].sort, &cols[i].rect, ui_draw_grid_header, 0)) { if(cols[i].sort != -1) { @@ -1036,10 +749,10 @@ static void menu2_render_serverbrowser(RECT main_view) } } - ui2_draw_rect(&view, vec4(0,0,0,0.15f), 0, 0); + ui_draw_rect(&view, vec4(0,0,0,0.15f), 0, 0); RECT scroll; - ui2_vsplit_r(&view, 15, &view, &scroll); + ui_vsplit_r(&view, 15, &view, &scroll); int num_servers = client_serverbrowse_sorted_num(); @@ -1047,8 +760,8 @@ static void menu2_render_serverbrowser(RECT main_view) static int scrollbar = 0; static float scrollvalue = 0; //static int selected_index = -1; - ui2_hmargin(&scroll, 5.0f, &scroll); - scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue); + ui_hmargin(&scroll, 5.0f, &scroll); + scrollvalue = ui_do_scrollbar_v(&scrollbar, &scroll, scrollvalue); int scrollnum = num_servers-num+10; if(scrollnum > 0) @@ -1065,7 +778,7 @@ static void menu2_render_serverbrowser(RECT main_view) scrollnum = 0; // set clipping - ui2_clip_enable(&view); + ui_clip_enable(&view); int start = (int)(scrollnum*scrollvalue); if(start < 0) @@ -1094,16 +807,16 @@ static void menu2_render_serverbrowser(RECT main_view) RECT whole; int h = (item->num_players+2)/3; - ui2_hsplit_t(&view, 25.0f+h*15.0f, &whole, &view); + ui_hsplit_t(&view, 25.0f+h*15.0f, &whole, &view); select_hit_box = whole; RECT r = whole; - ui2_margin(&r, 1.5f, &r); - ui2_draw_rect(&r, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f); + ui_margin(&r, 1.5f, &r); + ui_draw_rect(&r, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f); - ui2_hsplit_t(&whole, 20.0f, &row, &whole); - ui2_vsplit_l(&whole, 50.0f, 0, &whole); + ui_hsplit_t(&whole, 20.0f, &row, &whole); + ui_vsplit_l(&whole, 50.0f, 0, &whole); for(int p = 0; p < item->num_players; p+=3) @@ -1112,20 +825,20 @@ static void menu2_render_serverbrowser(RECT main_view) RECT player_rect; RECT player_score; RECT player_name; - ui2_hsplit_t(&whole, 15.0f, &player_row, &whole); + ui_hsplit_t(&whole, 15.0f, &player_row, &whole); for(int a = 0; a < 3; a++) { if(p+a >= item->num_players) break; - ui2_vsplit_l(&player_row, 170.0f, &player_rect, &player_row); - ui2_vsplit_l(&player_rect, 30.0f, &player_score, &player_name); - ui2_vsplit_l(&player_name, 10.0f, 0, &player_name); + ui_vsplit_l(&player_row, 170.0f, &player_rect, &player_row); + ui_vsplit_l(&player_rect, 30.0f, &player_score, &player_name); + ui_vsplit_l(&player_name, 10.0f, 0, &player_name); char buf[32]; sprintf(buf, "%d", item->player_scores[p+a]); - ui2_do_label(&player_score, buf, 12.0f, 1); - ui2_do_label(&player_name, item->player_names[p+a], 12.0f, -1); + ui_do_label(&player_score, buf, 12.0f, 1); + ui_do_label(&player_name, item->player_names[p+a], 12.0f, -1); } } @@ -1133,7 +846,7 @@ static void menu2_render_serverbrowser(RECT main_view) } else { - ui2_hsplit_t(&view, 20.0f, &row, &view); + ui_hsplit_t(&view, 20.0f, &row, &view); select_hit_box = row; } @@ -1146,7 +859,7 @@ static void menu2_render_serverbrowser(RECT main_view) select_hit_box.y = original_view.y; } - if(ui2_do_button(item, "", selected, &select_hit_box, 0, 0)) + if(ui_do_button(item, "", selected, &select_hit_box, 0, 0)) { new_selected = item_index; } @@ -1168,39 +881,39 @@ static void menu2_render_serverbrowser(RECT main_view) //int s = 0; int id = cols[c].id; - //s = ui2_do_button(item, "L", l, &button, ui2_draw_browse_icon, 0); + //s = ui_do_button(item, "L", l, &button, ui_draw_browse_icon, 0); if(id == COL_FLAGS) { if(item->flags&1) - ui2_draw_browse_icon(0x100, &button); + ui_draw_browse_icon(0x100, &button); } else if(id == COL_NAME) - ui2_do_label(&button, item->name, 15.0f, -1); + ui_do_label(&button, item->name, 15.0f, -1); else if(id == COL_MAP) - ui2_do_label(&button, item->map, 15.0f, -1); + ui_do_label(&button, item->map, 15.0f, -1); else if(id == COL_PLAYERS) { sprintf(temp, "%i/%i", item->num_players, item->max_players); - ui2_do_label(&button, temp, 15.0f, 1); + ui_do_label(&button, temp, 15.0f, 1); } else if(id == COL_PING) { sprintf(temp, "%i", item->latency); - ui2_do_label(&button, temp, 15.0f, 1); + ui_do_label(&button, temp, 15.0f, 1); } else if(id == COL_PROGRESS) { if(item->progression > 100) item->progression = 100; - ui2_draw_browse_icon(item->progression, &button); + ui_draw_browse_icon(item->progression, &button); } else if(id == COL_VERSION) { const char *version = item->version; if(strcmp(version, "0.3 e2d7973c6647a13c") == 0) // TODO: remove me later on version = "0.3.0"; - ui2_do_label(&button, version, 15.0f, 1); + ui_do_label(&button, version, 15.0f, 1); } else if(id == COL_GAMETYPE) { @@ -1208,12 +921,12 @@ static void menu2_render_serverbrowser(RECT main_view) if(item->game_type == GAMETYPE_DM) type = "DM"; else if(item->game_type == GAMETYPE_TDM) type = "TDM"; else if(item->game_type == GAMETYPE_CTF) type = "CTF"; - ui2_do_label(&button, type, 15.0f, 0); + ui_do_label(&button, type, 15.0f, 0); } } } - ui2_clip_disable(); + ui_clip_disable(); if(new_selected != -1) { @@ -1227,22 +940,22 @@ static void menu2_render_serverbrowser(RECT main_view) SERVER_INFO *selected_server = client_serverbrowse_sorted_get(selected_index); RECT server_header; - ui2_vsplit_l(&server_details, 10.0f, 0x0, &server_details); + ui_vsplit_l(&server_details, 10.0f, 0x0, &server_details); // split off a piece to use for scoreboard - ui2_hsplit_t(&server_details, 140.0f, &server_details, &server_scoreboard); - ui2_hsplit_b(&server_details, 10.0f, &server_details, 0x0); + ui_hsplit_t(&server_details, 140.0f, &server_details, &server_scoreboard); + ui_hsplit_b(&server_details, 10.0f, &server_details, 0x0); // server details - ui2_hsplit_t(&server_details, 20.0f, &server_header, &server_details); - ui2_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f); - ui2_draw_rect(&server_details, vec4(0,0,0,0.15f), CORNER_B, 4.0f); - ui2_vsplit_l(&server_header, 8.0f, 0x0, &server_header); - ui2_do_label(&server_header, "Server Details: ", 14.0f, -1); + ui_hsplit_t(&server_details, 20.0f, &server_header, &server_details); + ui_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f); + ui_draw_rect(&server_details, vec4(0,0,0,0.15f), CORNER_B, 4.0f); + ui_vsplit_l(&server_header, 8.0f, 0x0, &server_header); + ui_do_label(&server_header, "Server Details: ", 14.0f, -1); - ui2_vsplit_l(&server_details, 5.0f, 0x0, &server_details); + ui_vsplit_l(&server_details, 5.0f, 0x0, &server_details); - ui2_margin(&server_details, 3.0f, &server_details); + ui_margin(&server_details, 3.0f, &server_details); if (selected_server) { @@ -1250,32 +963,32 @@ static void menu2_render_serverbrowser(RECT main_view) RECT row; static char *labels[] = { "Version:", "Game Type:", "Progression:", "Ping:" }; - ui2_hsplit_t(&server_details, row_height, &row, &server_details); - ui2_do_label(&row, selected_server->name, 15.0f, -1); + ui_hsplit_t(&server_details, row_height, &row, &server_details); + ui_do_label(&row, selected_server->name, 15.0f, -1); - ui2_hsplit_t(&server_details, row_height, &row, &server_details); - ui2_vsplit_l(&row, 1.0f, 0x0, &row); - ui2_do_label(&row, selected_server->address, 14.0f, -1); + ui_hsplit_t(&server_details, row_height, &row, &server_details); + ui_vsplit_l(&row, 1.0f, 0x0, &row); + ui_do_label(&row, selected_server->address, 14.0f, -1); RECT left_column; RECT right_column; - ui2_vsplit_l(&server_details, 5.0f, 0x0, &server_details); - ui2_vsplit_l(&server_details, 80.0f, &left_column, &right_column); + ui_vsplit_l(&server_details, 5.0f, 0x0, &server_details); + ui_vsplit_l(&server_details, 80.0f, &left_column, &right_column); for (int i = 0; i < 4; i++) { - ui2_hsplit_t(&left_column, 15.0f, &row, &left_column); - ui2_do_label(&row, labels[i], 13.0f, -1); + ui_hsplit_t(&left_column, 15.0f, &row, &left_column); + ui_do_label(&row, labels[i], 13.0f, -1); } - ui2_hsplit_t(&right_column, 15.0f, &row, &right_column); - ui2_do_label(&row, selected_server->version, 13.0f, -1); + ui_hsplit_t(&right_column, 15.0f, &row, &right_column); + ui_do_label(&row, selected_server->version, 13.0f, -1); - ui2_hsplit_t(&right_column, 15.0f, &row, &right_column); + ui_hsplit_t(&right_column, 15.0f, &row, &right_column); static char *game_types[] = { "DM", "TDM", "CTF" }; if (selected_server->game_type >= 0 && selected_server->game_type < (int)(sizeof(game_types)/sizeof(*game_types))) - ui2_do_label(&row, game_types[selected_server->game_type], 13.0f, -1); + ui_do_label(&row, game_types[selected_server->game_type], 13.0f, -1); char temp[16]; @@ -1283,25 +996,25 @@ static void menu2_render_serverbrowser(RECT main_view) sprintf(temp, "N/A"); else sprintf(temp, "%d%%", selected_server->progression); - ui2_hsplit_t(&right_column, 15.0f, &row, &right_column); - ui2_do_label(&row, temp, 13.0f, -1); + ui_hsplit_t(&right_column, 15.0f, &row, &right_column); + ui_do_label(&row, temp, 13.0f, -1); sprintf(temp, "%d", selected_server->latency); - ui2_hsplit_t(&right_column, 15.0f, &row, &right_column); - ui2_do_label(&row, temp, 13.0f, -1); + ui_hsplit_t(&right_column, 15.0f, &row, &right_column); + ui_do_label(&row, temp, 13.0f, -1); } // server scoreboard - ui2_hsplit_b(&server_scoreboard, 10.0f, &server_scoreboard, 0x0); - ui2_hsplit_t(&server_scoreboard, 20.0f, &server_header, &server_scoreboard); - ui2_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f); - ui2_draw_rect(&server_scoreboard, vec4(0,0,0,0.15f), CORNER_B, 4.0f); - ui2_vsplit_l(&server_header, 8.0f, 0x0, &server_header); - ui2_do_label(&server_header, "Scoreboard: ", 14.0f, -1); + ui_hsplit_b(&server_scoreboard, 10.0f, &server_scoreboard, 0x0); + ui_hsplit_t(&server_scoreboard, 20.0f, &server_header, &server_scoreboard); + ui_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f); + ui_draw_rect(&server_scoreboard, vec4(0,0,0,0.15f), CORNER_B, 4.0f); + ui_vsplit_l(&server_header, 8.0f, 0x0, &server_header); + ui_do_label(&server_header, "Scoreboard: ", 14.0f, -1); - ui2_vsplit_l(&server_scoreboard, 5.0f, 0x0, &server_scoreboard); + ui_vsplit_l(&server_scoreboard, 5.0f, 0x0, &server_scoreboard); - ui2_margin(&server_scoreboard, 3.0f, &server_scoreboard); + ui_margin(&server_scoreboard, 3.0f, &server_scoreboard); if (selected_server) { @@ -1309,88 +1022,88 @@ static void menu2_render_serverbrowser(RECT main_view) { RECT row; char temp[16]; - ui2_hsplit_t(&server_scoreboard, 16.0f, &row, &server_scoreboard); + ui_hsplit_t(&server_scoreboard, 16.0f, &row, &server_scoreboard); sprintf(temp, "%d", selected_server->player_scores[i]); - ui2_do_label(&row, temp, 14.0f, -1); + ui_do_label(&row, temp, 14.0f, -1); - ui2_vsplit_l(&row, 25.0f, 0x0, &row); - ui2_do_label(&row, selected_server->player_names[i], 14.0f, -1); + ui_vsplit_l(&row, 25.0f, 0x0, &row); + ui_do_label(&row, selected_server->player_names[i], 14.0f, -1); } } RECT button; RECT types; - ui2_hsplit_t(&filters, 20.0f, &button, &filters); - ui2_do_label(&button, "Quick search: ", 14.0f, -1); - ui2_vsplit_l(&button, 95.0f, 0, &button); - ui2_do_edit_box(&config.b_filter_string, &button, config.b_filter_string, sizeof(config.b_filter_string)); + ui_hsplit_t(&filters, 20.0f, &button, &filters); + ui_do_label(&button, "Quick search: ", 14.0f, -1); + ui_vsplit_l(&button, 95.0f, 0, &button); + ui_do_edit_box(&config.b_filter_string, &button, config.b_filter_string, sizeof(config.b_filter_string)); - ui2_vsplit_l(&filters, 180.0f, &filters, &types); + ui_vsplit_l(&filters, 180.0f, &filters, &types); // render filters - ui2_hsplit_t(&filters, 20.0f, &button, &filters); - if (ui2_do_button(&config.b_filter_empty, "Has people playing", config.b_filter_empty, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&filters, 20.0f, &button, &filters); + if (ui_do_button(&config.b_filter_empty, "Has people playing", config.b_filter_empty, &button, ui_draw_checkbox, 0)) config.b_filter_empty ^= 1; - ui2_hsplit_t(&filters, 20.0f, &button, &filters); - if (ui2_do_button(&config.b_filter_full, "Server not full", config.b_filter_full, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&filters, 20.0f, &button, &filters); + if (ui_do_button(&config.b_filter_full, "Server not full", config.b_filter_full, &button, ui_draw_checkbox, 0)) config.b_filter_full ^= 1; - ui2_hsplit_t(&filters, 20.0f, &button, &filters); - if (ui2_do_button(&config.b_filter_pw, "No password", config.b_filter_pw, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&filters, 20.0f, &button, &filters); + if (ui_do_button(&config.b_filter_pw, "No password", config.b_filter_pw, &button, ui_draw_checkbox, 0)) config.b_filter_pw ^= 1; - ui2_hsplit_t(&filters, 2.0f, &button, &filters); // ping - ui2_hsplit_t(&filters, 20.0f, &button, &filters); + ui_hsplit_t(&filters, 2.0f, &button, &filters); // ping + ui_hsplit_t(&filters, 20.0f, &button, &filters); { RECT editbox; - ui2_vsplit_l(&button, 40.0f, &editbox, &button); - ui2_vsplit_l(&button, 5.0f, &button, &button); + ui_vsplit_l(&button, 40.0f, &editbox, &button); + ui_vsplit_l(&button, 5.0f, &button, &button); char buf[8]; sprintf(buf, "%d", config.b_filter_ping); - ui2_do_edit_box(&config.b_filter_ping, &editbox, buf, sizeof(buf)); + ui_do_edit_box(&config.b_filter_ping, &editbox, buf, sizeof(buf)); config.b_filter_ping = atoi(buf); - ui2_do_label(&button, "Maximum ping", 14.0f, -1); + ui_do_label(&button, "Maximum ping", 14.0f, -1); } - ui2_hsplit_t(&types, 20.0f, &button, &types); - if (ui2_do_button(&config.b_filter_gametype, "DM", config.b_filter_gametype&(1<<GAMETYPE_DM), &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&types, 20.0f, &button, &types); + if (ui_do_button(&config.b_filter_gametype, "DM", config.b_filter_gametype&(1<<GAMETYPE_DM), &button, ui_draw_checkbox, 0)) config.b_filter_gametype ^= (1<<GAMETYPE_DM); - ui2_hsplit_t(&types, 20.0f, &button, &types); - if (ui2_do_button((char *)&config.b_filter_gametype + 1, "TDM", config.b_filter_gametype&(1<<GAMETYPE_TDM), &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&types, 20.0f, &button, &types); + if (ui_do_button((char *)&config.b_filter_gametype + 1, "TDM", config.b_filter_gametype&(1<<GAMETYPE_TDM), &button, ui_draw_checkbox, 0)) config.b_filter_gametype ^= (1<<GAMETYPE_TDM); - ui2_hsplit_t(&types, 20.0f, &button, &types); - if (ui2_do_button((char *)&config.b_filter_gametype + 2, "CTF", config.b_filter_gametype&(1<<GAMETYPE_CTF), &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&types, 20.0f, &button, &types); + if (ui_do_button((char *)&config.b_filter_gametype + 2, "CTF", config.b_filter_gametype&(1<<GAMETYPE_CTF), &button, ui_draw_checkbox, 0)) config.b_filter_gametype ^= (1<<GAMETYPE_CTF); // render status - ui2_draw_rect(&status, vec4(1,1,1,0.25f), CORNER_B, 5.0f); - ui2_vmargin(&status, 50.0f, &status); + ui_draw_rect(&status, vec4(1,1,1,0.25f), CORNER_B, 5.0f); + ui_vmargin(&status, 50.0f, &status); char buf[128]; sprintf(buf, "%d of %d servers", client_serverbrowse_sorted_num(), client_serverbrowse_num()); - ui2_do_label(&status, buf, 14.0f, -1); + ui_do_label(&status, buf, 14.0f, -1); // render toolbox { RECT buttons, button; - ui2_hsplit_b(&toolbox, 25.0f, &toolbox, &buttons); + ui_hsplit_b(&toolbox, 25.0f, &toolbox, &buttons); - ui2_vsplit_r(&buttons, 100.0f, &buttons, &button); - ui2_vmargin(&button, 2.0f, &button); + ui_vsplit_r(&buttons, 100.0f, &buttons, &button); + ui_vmargin(&button, 2.0f, &button); static int join_button = 0; - if(ui2_do_button(&join_button, "Connect", 0, &button, ui2_draw_menu_button, 0)) + if(ui_do_button(&join_button, "Connect", 0, &button, ui_draw_menu_button, 0)) client_connect(config.ui_server_address); - ui2_vsplit_r(&buttons, 20.0f, &buttons, &button); - ui2_vsplit_r(&buttons, 100.0f, &buttons, &button); - ui2_vmargin(&button, 2.0f, &button); + ui_vsplit_r(&buttons, 20.0f, &buttons, &button); + ui_vsplit_r(&buttons, 100.0f, &buttons, &button); + ui_vmargin(&button, 2.0f, &button); static int refresh_button = 0; - if(ui2_do_button(&refresh_button, "Refresh", 0, &button, ui2_draw_menu_button, 0)) + if(ui_do_button(&refresh_button, "Refresh", 0, &button, ui_draw_menu_button, 0)) { if(config.ui_page == PAGE_INTERNET) client_serverbrowse_refresh(0); @@ -1398,10 +1111,10 @@ static void menu2_render_serverbrowser(RECT main_view) client_serverbrowse_refresh(1); } - ui2_hsplit_t(&toolbox, 20.0f, &button, &toolbox); - ui2_do_label(&button, "Host address:", 14.0f, -1); - ui2_vsplit_l(&button, 100.0f, 0, &button); - ui2_do_edit_box(&config.ui_server_address, &button, config.ui_server_address, sizeof(config.ui_server_address)); + ui_hsplit_t(&toolbox, 20.0f, &button, &toolbox); + ui_do_label(&button, "Host address:", 14.0f, -1); + ui_vsplit_l(&button, 100.0f, 0, &button); + ui_do_edit_box(&config.ui_server_address, &button, config.ui_server_address, sizeof(config.ui_server_address)); } } @@ -1409,43 +1122,43 @@ static void menu2_render_settings_player(RECT main_view) { RECT button; RECT skinselection; - ui2_vsplit_l(&main_view, 300.0f, &main_view, &skinselection); + ui_vsplit_l(&main_view, 300.0f, &main_view, &skinselection); - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); // render settings { - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui2_do_label(&button, "Name:", 14.0, -1); - ui2_vsplit_l(&button, 80.0f, 0, &button); - ui2_vsplit_l(&button, 180.0f, &button, 0); - ui2_do_edit_box(config.player_name, &button, config.player_name, sizeof(config.player_name)); - - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.cl_dynamic_camera, "Dynamic camera", config.cl_dynamic_camera, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + ui_do_label(&button, "Name:", 14.0, -1); + ui_vsplit_l(&button, 80.0f, 0, &button); + ui_vsplit_l(&button, 180.0f, &button, 0); + ui_do_edit_box(config.player_name, &button, config.player_name, sizeof(config.player_name)); + + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + if (ui_do_button(&config.cl_dynamic_camera, "Dynamic camera", config.cl_dynamic_camera, &button, ui_draw_checkbox, 0)) config.cl_dynamic_camera ^= 1; - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.cl_autoswitch_weapons, "Switch weapon on pickup", config.cl_autoswitch_weapons, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + if (ui_do_button(&config.cl_autoswitch_weapons, "Switch weapon on pickup", config.cl_autoswitch_weapons, &button, ui_draw_checkbox, 0)) config.cl_autoswitch_weapons ^= 1; - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.cl_nameplates, "Show name plates", config.cl_nameplates, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + if (ui_do_button(&config.cl_nameplates, "Show name plates", config.cl_nameplates, &button, ui_draw_checkbox, 0)) config.cl_nameplates ^= 1; if(config.cl_nameplates) { - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui2_vsplit_l(&button, 15.0f, 0, &button); - if (ui2_do_button(&config.cl_nameplates_always, "Always show name plates", config.cl_nameplates_always, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + ui_vsplit_l(&button, 15.0f, 0, &button); + if (ui_do_button(&config.cl_nameplates_always, "Always show name plates", config.cl_nameplates_always, &button, ui_draw_checkbox, 0)) config.cl_nameplates_always ^= 1; } - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.player_color_body, "Custom colors", config.player_use_custom_color, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + if (ui_do_button(&config.player_color_body, "Custom colors", config.player_use_custom_color, &button, ui_draw_checkbox, 0)) config.player_use_custom_color = config.player_use_custom_color?0:1; if(config.player_use_custom_color) @@ -1462,60 +1175,60 @@ static void menu2_render_settings_player(RECT main_view) for(int i = 0; i < 2; i++) { RECT text; - ui2_hsplit_t(&main_view, 20.0f, &text, &main_view); - ui2_vsplit_l(&text, 15.0f, 0, &text); - ui2_do_label(&text, parts[i], 14.0f, -1); + ui_hsplit_t(&main_view, 20.0f, &text, &main_view); + ui_vsplit_l(&text, 15.0f, 0, &text); + ui_do_label(&text, parts[i], 14.0f, -1); int prevcolor = *colors[i]; int color = 0; for(int s = 0; s < 3; s++) { RECT text; - ui2_hsplit_t(&main_view, 19.0f, &button, &main_view); - ui2_vsplit_l(&button, 30.0f, 0, &button); - ui2_vsplit_l(&button, 30.0f, &text, &button); - ui2_vsplit_r(&button, 5.0f, &button, 0); - ui2_hsplit_t(&button, 4.0f, 0, &button); + ui_hsplit_t(&main_view, 19.0f, &button, &main_view); + ui_vsplit_l(&button, 30.0f, 0, &button); + ui_vsplit_l(&button, 30.0f, &text, &button); + ui_vsplit_r(&button, 5.0f, &button, 0); + ui_hsplit_t(&button, 4.0f, 0, &button); float k = ((prevcolor>>((2-s)*8))&0xff) / 255.0f; - k = ui2_do_scrollbar_h(&color_slider[i][s], &button, k); + k = ui_do_scrollbar_h(&color_slider[i][s], &button, k); color <<= 8; color += clamp((int)(k*255), 0, 255); - ui2_do_label(&text, labels[s], 15.0f, -1); + ui_do_label(&text, labels[s], 15.0f, -1); } *colors[i] = color; - ui2_hsplit_t(&main_view, 5.0f, 0, &main_view); + ui_hsplit_t(&main_view, 5.0f, 0, &main_view); } } } // draw header RECT header, footer; - ui2_hsplit_t(&skinselection, 20, &header, &skinselection); - ui2_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f); - ui2_do_label(&header, "Skins", 18.0f, 0); + ui_hsplit_t(&skinselection, 20, &header, &skinselection); + ui_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f); + ui_do_label(&header, "Skins", 18.0f, 0); // draw footers - ui2_hsplit_b(&skinselection, 20, &skinselection, &footer); - ui2_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f); - ui2_vsplit_l(&footer, 10.0f, 0, &footer); + ui_hsplit_b(&skinselection, 20, &skinselection, &footer); + ui_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f); + ui_vsplit_l(&footer, 10.0f, 0, &footer); // modes - ui2_draw_rect(&skinselection, vec4(0,0,0,0.15f), 0, 0); + ui_draw_rect(&skinselection, vec4(0,0,0,0.15f), 0, 0); RECT scroll; - ui2_vsplit_r(&skinselection, 15, &skinselection, &scroll); + ui_vsplit_r(&skinselection, 15, &skinselection, &scroll); RECT list = skinselection; - ui2_hsplit_t(&list, 50, &button, &list); + ui_hsplit_t(&list, 50, &button, &list); int num = (int)(skinselection.h/button.h); static float scrollvalue = 0; static int scrollbar = 0; - ui2_hmargin(&scroll, 5.0f, &scroll); - scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue); + ui_hmargin(&scroll, 5.0f, &scroll); + scrollvalue = ui_do_scrollbar_v(&scrollbar, &scroll, scrollvalue); int start = (int)((skin_num()-num)*scrollvalue); if(start < 0) @@ -1546,22 +1259,22 @@ static void menu2_render_settings_player(RECT main_view) info.texture = s->color_texture; } - info.size = ui2_scale()*50.0f; + info.size = ui_scale()*50.0f; RECT icon; RECT text; - ui2_vsplit_l(&button, 50.0f, &icon, &text); + ui_vsplit_l(&button, 50.0f, &icon, &text); - if(ui2_do_button(s, "", selected, &button, ui2_draw_list_row, 0)) + if(ui_do_button(s, "", selected, &button, ui_draw_list_row, 0)) config_set_player_skin(&config, s->name); - ui2_hsplit_t(&text, 12.0f, 0, &text); // some margin from the top - ui2_do_label(&text, buf, 18.0f, 0); + ui_hsplit_t(&text, 12.0f, 0, &text); // some margin from the top + ui_do_label(&text, buf, 18.0f, 0); - ui2_hsplit_t(&icon, 5.0f, 0, &icon); // some margin from the top + ui_hsplit_t(&icon, 5.0f, 0, &icon); // some margin from the top render_tee(&state, &info, 0, vec2(1, 0), vec2(icon.x+icon.w/2, icon.y+icon.h/2)); - ui2_hsplit_t(&list, 50, &button, &list); + ui_hsplit_t(&list, 50, &button, &list); } } @@ -1569,17 +1282,17 @@ typedef void (*assign_func_callback)(CONFIGURATION *config, int value); static void menu2_render_settings_controls(RECT main_view) { - ui2_vsplit_l(&main_view, 300.0f, &main_view, 0); + ui_vsplit_l(&main_view, 300.0f, &main_view, 0); { RECT button, label; - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui2_vsplit_l(&button, 110.0f, &label, &button); - ui2_do_label(&label, "Mouse sens.", 14.0f, -1); - ui2_hmargin(&button, 2.0f, &button); - config.inp_mousesens = (int)(ui2_do_scrollbar_h(&config.inp_mousesens, &button, config.inp_mousesens/500.0f)*500.0f); - //*key.key = ui2_do_key_reader(key.key, &button, *key.key); - ui2_hsplit_t(&main_view, 20.0f, 0, &main_view); + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + ui_vsplit_l(&button, 110.0f, &label, &button); + ui_do_label(&label, "Mouse sens.", 14.0f, -1); + ui_hmargin(&button, 2.0f, &button); + config.inp_mousesens = (int)(ui_do_scrollbar_h(&config.inp_mousesens, &button, config.inp_mousesens/500.0f)*500.0f); + //*key.key = ui_do_key_reader(key.key, &button, *key.key); + ui_hsplit_t(&main_view, 20.0f, 0, &main_view); } typedef struct @@ -1615,12 +1328,12 @@ static void menu2_render_settings_controls(RECT main_view) { KEYINFO key = keys[i]; RECT button, label; - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui2_vsplit_l(&button, 110.0f, &label, &button); + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + ui_vsplit_l(&button, 110.0f, &label, &button); - ui2_do_label(&label, key.name, 14.0f, -1); - *key.key = ui2_do_key_reader(key.key, &button, *key.key); - ui2_hsplit_t(&main_view, 5.0f, 0, &main_view); + ui_do_label(&label, key.name, 14.0f, -1); + *key.key = ui_do_key_reader(key.key, &button, *key.key); + ui_hsplit_t(&main_view, 5.0f, 0, &main_view); } } @@ -1637,43 +1350,43 @@ static void menu2_render_settings_graphics(RECT main_view) num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS); RECT modelist; - ui2_vsplit_l(&main_view, 300.0f, &main_view, &modelist); + ui_vsplit_l(&main_view, 300.0f, &main_view, &modelist); // draw allmodes switch RECT header, footer; - ui2_hsplit_t(&modelist, 20, &button, &modelist); - if (ui2_do_button(&config.gfx_display_all_modes, "Show only supported", config.gfx_display_all_modes^1, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&modelist, 20, &button, &modelist); + if (ui_do_button(&config.gfx_display_all_modes, "Show only supported", config.gfx_display_all_modes^1, &button, ui_draw_checkbox, 0)) { config.gfx_display_all_modes ^= 1; num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS); } // draw header - ui2_hsplit_t(&modelist, 20, &header, &modelist); - ui2_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f); - ui2_do_label(&header, "Display Modes", 14.0f, 0); + ui_hsplit_t(&modelist, 20, &header, &modelist); + ui_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f); + ui_do_label(&header, "Display Modes", 14.0f, 0); // draw footers - ui2_hsplit_b(&modelist, 20, &modelist, &footer); + ui_hsplit_b(&modelist, 20, &modelist, &footer); sprintf(buf, "Current: %dx%d %d bit", config.gfx_screen_width, config.gfx_screen_height, config.gfx_color_depth); - ui2_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f); - ui2_vsplit_l(&footer, 10.0f, 0, &footer); - ui2_do_label(&footer, buf, 14.0f, -1); + ui_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f); + ui_vsplit_l(&footer, 10.0f, 0, &footer); + ui_do_label(&footer, buf, 14.0f, -1); // modes - ui2_draw_rect(&modelist, vec4(0,0,0,0.15f), 0, 0); + ui_draw_rect(&modelist, vec4(0,0,0,0.15f), 0, 0); RECT scroll; - ui2_vsplit_r(&modelist, 15, &modelist, &scroll); + ui_vsplit_r(&modelist, 15, &modelist, &scroll); RECT list = modelist; - ui2_hsplit_t(&list, 20, &button, &list); + ui_hsplit_t(&list, 20, &button, &list); int num = (int)(modelist.h/button.h); static float scrollvalue = 0; static int scrollbar = 0; - ui2_hmargin(&scroll, 5.0f, &scroll); - scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue); + ui_hmargin(&scroll, 5.0f, &scroll); + scrollvalue = ui_do_scrollbar_v(&scrollbar, &scroll, scrollvalue); int start = (int)((num_modes-num)*scrollvalue); if(start < 0) @@ -1696,7 +1409,7 @@ static void menu2_render_settings_graphics(RECT main_view) } sprintf(buf, " %dx%d %d bit", modes[i].width, modes[i].height, depth); - if(ui2_do_button(&modes[i], buf, selected, &button, ui2_draw_list_row, 0)) + if(ui_do_button(&modes[i], buf, selected, &button, ui_draw_list_row, 0)) { config.gfx_color_depth = depth; config.gfx_screen_width = modes[i].width; @@ -1705,24 +1418,24 @@ static void menu2_render_settings_graphics(RECT main_view) need_restart = true; } - ui2_hsplit_t(&list, 20, &button, &list); + ui_hsplit_t(&list, 20, &button, &list); } // switches - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.gfx_fullscreen, "Fullscreen", config.gfx_fullscreen, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + if (ui_do_button(&config.gfx_fullscreen, "Fullscreen", config.gfx_fullscreen, &button, ui_draw_checkbox, 0)) { config.gfx_fullscreen ^= 1; need_restart = true; } - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.gfx_vsync, "V-Sync", config.gfx_vsync, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + if (ui_do_button(&config.gfx_vsync, "V-Sync", config.gfx_vsync, &button, ui_draw_checkbox, 0)) config.gfx_vsync ^= 1; - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.gfx_fsaa_samples, "FSAA samples", config.gfx_fsaa_samples, &button, ui2_draw_checkbox_number, 0)) + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + if (ui_do_button(&config.gfx_fsaa_samples, "FSAA samples", config.gfx_fsaa_samples, &button, ui_draw_checkbox_number, 0)) { if(config.gfx_fsaa_samples < 2) config.gfx_fsaa_samples = 2; else if(config.gfx_fsaa_samples < 4) config.gfx_fsaa_samples = 4; @@ -1733,58 +1446,58 @@ static void menu2_render_settings_graphics(RECT main_view) need_restart = true; } - ui2_hsplit_t(&main_view, 40.0f, &button, &main_view); - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.gfx_texture_quality, "Quality Textures", config.gfx_texture_quality, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&main_view, 40.0f, &button, &main_view); + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + if (ui_do_button(&config.gfx_texture_quality, "Quality Textures", config.gfx_texture_quality, &button, ui_draw_checkbox, 0)) { config.gfx_texture_quality ^= 1; need_restart = true; } - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.gfx_texture_compression, "Texture Compression", config.gfx_texture_compression, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + if (ui_do_button(&config.gfx_texture_compression, "Texture Compression", config.gfx_texture_compression, &button, ui_draw_checkbox, 0)) { config.gfx_texture_compression ^= 1; need_restart = true; } - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.gfx_high_detail, "High Detail", config.gfx_high_detail, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + if (ui_do_button(&config.gfx_high_detail, "High Detail", config.gfx_high_detail, &button, ui_draw_checkbox, 0)) config.gfx_high_detail ^= 1; // RECT text; - ui2_hsplit_t(&main_view, 20.0f, 0, &main_view); - ui2_hsplit_t(&main_view, 20.0f, &text, &main_view); - //ui2_vsplit_l(&text, 15.0f, 0, &text); - ui2_do_label(&text, "UI Color", 14.0f, -1); + ui_hsplit_t(&main_view, 20.0f, 0, &main_view); + ui_hsplit_t(&main_view, 20.0f, &text, &main_view); + //ui_vsplit_l(&text, 15.0f, 0, &text); + ui_do_label(&text, "UI Color", 14.0f, -1); const char *labels[] = {"Hue", "Sat.", "Lht.", "Alpha"}; int *color_slider[4] = {&config.ui_color_hue, &config.ui_color_sat, &config.ui_color_lht, &config.ui_color_alpha}; for(int s = 0; s < 4; s++) { RECT text; - ui2_hsplit_t(&main_view, 19.0f, &button, &main_view); - ui2_vmargin(&button, 15.0f, &button); - ui2_vsplit_l(&button, 30.0f, &text, &button); - ui2_vsplit_r(&button, 5.0f, &button, 0); - ui2_hsplit_t(&button, 4.0f, 0, &button); + ui_hsplit_t(&main_view, 19.0f, &button, &main_view); + ui_vmargin(&button, 15.0f, &button); + ui_vsplit_l(&button, 30.0f, &text, &button); + ui_vsplit_r(&button, 5.0f, &button, 0); + ui_hsplit_t(&button, 4.0f, 0, &button); float k = (*color_slider[s]) / 255.0f; - k = ui2_do_scrollbar_h(color_slider[s], &button, k); + k = ui_do_scrollbar_h(color_slider[s], &button, k); *color_slider[s] = (int)(k*255.0f); - ui2_do_label(&text, labels[s], 15.0f, -1); + ui_do_label(&text, labels[s], 15.0f, -1); } } static void menu2_render_settings_sound(RECT main_view) { RECT button; - ui2_vsplit_l(&main_view, 300.0f, &main_view, 0); + ui_vsplit_l(&main_view, 300.0f, &main_view, 0); - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.snd_enable, "Use Sounds", config.snd_enable, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + if (ui_do_button(&config.snd_enable, "Use Sounds", config.snd_enable, &button, ui_draw_checkbox, 0)) { config.snd_enable ^= 1; need_restart = true; @@ -1793,19 +1506,19 @@ static void menu2_render_settings_sound(RECT main_view) if(!config.snd_enable) return; - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.snd_nonactive_mute, "Mute when not active", config.snd_nonactive_mute, &button, ui2_draw_checkbox, 0)) + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + if (ui_do_button(&config.snd_nonactive_mute, "Mute when not active", config.snd_nonactive_mute, &button, ui_draw_checkbox, 0)) config.snd_nonactive_mute ^= 1; // sample rate box { char buf[64]; sprintf(buf, "%d", config.snd_rate); - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui2_do_label(&button, "Sample Rate", 14.0f, -1); - ui2_vsplit_l(&button, 110.0f, 0, &button); - ui2_vsplit_l(&button, 180.0f, &button, 0); - ui2_do_edit_box(&config.snd_rate, &button, buf, sizeof(buf)); + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + ui_do_label(&button, "Sample Rate", 14.0f, -1); + ui_vsplit_l(&button, 110.0f, 0, &button); + ui_vsplit_l(&button, 180.0f, &button, 0); + ui_do_edit_box(&config.snd_rate, &button, buf, sizeof(buf)); int before = config.snd_rate; config.snd_rate = atoi(buf); @@ -1819,13 +1532,13 @@ static void menu2_render_settings_sound(RECT main_view) // volume slider { RECT button, label; - ui2_hsplit_t(&main_view, 5.0f, &button, &main_view); - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui2_vsplit_l(&button, 110.0f, &label, &button); - ui2_hmargin(&button, 2.0f, &button); - ui2_do_label(&label, "Sound Volume", 14.0f, -1); - config.snd_volume = (int)(ui2_do_scrollbar_h(&config.snd_volume, &button, config.snd_volume/100.0f)*100.0f); - ui2_hsplit_t(&main_view, 20.0f, 0, &main_view); + ui_hsplit_t(&main_view, 5.0f, &button, &main_view); + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + ui_vsplit_l(&button, 110.0f, &label, &button); + ui_hmargin(&button, 2.0f, &button); + ui_do_label(&label, "Sound Volume", 14.0f, -1); + config.snd_volume = (int)(ui_do_scrollbar_h(&config.snd_volume, &button, config.snd_volume/100.0f)*100.0f); + ui_hsplit_t(&main_view, 20.0f, 0, &main_view); } } @@ -1833,14 +1546,14 @@ static void menu2_render_settings_sound(RECT main_view) static void menu2_render_settings_network(RECT main_view) { RECT button; - ui2_vsplit_l(&main_view, 300.0f, &main_view, 0); + ui_vsplit_l(&main_view, 300.0f, &main_view, 0); { - ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui2_do_label(&button, "Rcon Password", 14.0, -1); - ui2_vsplit_l(&button, 110.0f, 0, &button); - ui2_vsplit_l(&button, 180.0f, &button, 0); - ui2_do_edit_box(&config.rcon_password, &button, config.rcon_password, sizeof(config.rcon_password), true); + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); + ui_do_label(&button, "Rcon Password", 14.0, -1); + ui_vsplit_l(&button, 110.0f, 0, &button); + ui_vsplit_l(&button, 180.0f, &button, 0); + ui_do_edit_box(&config.rcon_password, &button, config.rcon_password, sizeof(config.rcon_password), true); } } @@ -1850,12 +1563,12 @@ static void menu2_render_settings(RECT main_view) // render background RECT temp, tabbar; - ui2_vsplit_r(&main_view, 120.0f, &main_view, &tabbar); - ui2_draw_rect(&main_view, color_tabbar_active, CORNER_B|CORNER_TL, 10.0f); - ui2_hsplit_t(&tabbar, 50.0f, &temp, &tabbar); - ui2_draw_rect(&temp, color_tabbar_active, CORNER_R, 10.0f); + ui_vsplit_r(&main_view, 120.0f, &main_view, &tabbar); + ui_draw_rect(&main_view, color_tabbar_active, CORNER_B|CORNER_TL, 10.0f); + ui_hsplit_t(&tabbar, 50.0f, &temp, &tabbar); + ui_draw_rect(&temp, color_tabbar_active, CORNER_R, 10.0f); - ui2_hsplit_t(&main_view, 10.0f, 0, &main_view); + ui_hsplit_t(&main_view, 10.0f, 0, &main_view); RECT button; @@ -1864,13 +1577,13 @@ static void menu2_render_settings(RECT main_view) for(int i = 0; i < num_tabs; i++) { - ui2_hsplit_t(&tabbar, 10, &button, &tabbar); - ui2_hsplit_t(&tabbar, 26, &button, &tabbar); - if(ui2_do_button(tabs[i], tabs[i], settings_page == i, &button, ui2_draw_settings_tab_button, 0)) + ui_hsplit_t(&tabbar, 10, &button, &tabbar); + ui_hsplit_t(&tabbar, 26, &button, &tabbar); + if(ui_do_button(tabs[i], tabs[i], settings_page == i, &button, ui_draw_settings_tab_button, 0)) settings_page = i; } - ui2_margin(&main_view, 10.0f, &main_view); + ui_margin(&main_view, 10.0f, &main_view); if(settings_page == 0) menu2_render_settings_player(main_view); @@ -1886,40 +1599,40 @@ static void menu2_render_settings(RECT main_view) if(need_restart) { RECT restart_warning; - ui2_hsplit_b(&main_view, 40, &main_view, &restart_warning); - ui2_do_label(&restart_warning, "You must restart Teewars for all settings to take effect.", 15.0f, -1, 220); + ui_hsplit_b(&main_view, 40, &main_view, &restart_warning); + ui_do_label(&restart_warning, "You must restart Teewars for all settings to take effect.", 15.0f, -1, 220); } } static void menu2_render_news(RECT main_view) { - ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f); + ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f); } static void menu2_render_game(RECT main_view) { RECT button; - ui2_hsplit_t(&main_view, 45.0f, &main_view, 0); - ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f); + ui_hsplit_t(&main_view, 45.0f, &main_view, 0); + ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f); - ui2_hsplit_t(&main_view, 10.0f, 0, &main_view); - ui2_hsplit_t(&main_view, 25.0f, &main_view, 0); - ui2_vmargin(&main_view, 10.0f, &main_view); + ui_hsplit_t(&main_view, 10.0f, 0, &main_view); + ui_hsplit_t(&main_view, 25.0f, &main_view, 0); + ui_vmargin(&main_view, 10.0f, &main_view); - ui2_vsplit_r(&main_view, 120.0f, &main_view, &button); + ui_vsplit_r(&main_view, 120.0f, &main_view, &button); static int disconnect_button = 0; - if(ui2_do_button(&disconnect_button, "Disconnect", 0, &button, ui2_draw_menu_button, 0)) + if(ui_do_button(&disconnect_button, "Disconnect", 0, &button, ui_draw_menu_button, 0)) client_disconnect(); if(local_info && gameobj) { if(local_info->team != -1) { - ui2_vsplit_l(&main_view, 10.0f, &button, &main_view); - ui2_vsplit_l(&main_view, 120.0f, &button, &main_view); + ui_vsplit_l(&main_view, 10.0f, &button, &main_view); + ui_vsplit_l(&main_view, 120.0f, &button, &main_view); static int spectate_button = 0; - if(ui2_do_button(&spectate_button, "Spectate", 0, &button, ui2_draw_menu_button, 0)) + if(ui_do_button(&spectate_button, "Spectate", 0, &button, ui_draw_menu_button, 0)) { config.cl_team = -1; menu_active = false; @@ -1930,10 +1643,10 @@ static void menu2_render_game(RECT main_view) { if(local_info->team != 0) { - ui2_vsplit_l(&main_view, 10.0f, &button, &main_view); - ui2_vsplit_l(&main_view, 120.0f, &button, &main_view); + ui_vsplit_l(&main_view, 10.0f, &button, &main_view); + ui_vsplit_l(&main_view, 120.0f, &button, &main_view); static int spectate_button = 0; - if(ui2_do_button(&spectate_button, "Join Game", 0, &button, ui2_draw_menu_button, 0)) + if(ui_do_button(&spectate_button, "Join Game", 0, &button, ui_draw_menu_button, 0)) { config.cl_team = 0; menu_active = false; @@ -1944,10 +1657,10 @@ static void menu2_render_game(RECT main_view) { if(local_info->team != 0) { - ui2_vsplit_l(&main_view, 10.0f, &button, &main_view); - ui2_vsplit_l(&main_view, 120.0f, &button, &main_view); + ui_vsplit_l(&main_view, 10.0f, &button, &main_view); + ui_vsplit_l(&main_view, 120.0f, &button, &main_view); static int spectate_button = 0; - if(ui2_do_button(&spectate_button, "Join Red", 0, &button, ui2_draw_menu_button, 0)) + if(ui_do_button(&spectate_button, "Join Red", 0, &button, ui_draw_menu_button, 0)) { config.cl_team = 0; menu_active = false; @@ -1956,10 +1669,10 @@ static void menu2_render_game(RECT main_view) if(local_info->team != 1) { - ui2_vsplit_l(&main_view, 10.0f, &button, &main_view); - ui2_vsplit_l(&main_view, 120.0f, &button, &main_view); + ui_vsplit_l(&main_view, 10.0f, &button, &main_view); + ui_vsplit_l(&main_view, 120.0f, &button, &main_view); static int spectate_button = 0; - if(ui2_do_button(&spectate_button, "Join Blue", 0, &button, ui2_draw_menu_button, 0)) + if(ui_do_button(&spectate_button, "Join Blue", 0, &button, ui_draw_menu_button, 0)) { config.cl_team = 1; menu_active = false; @@ -2028,7 +1741,7 @@ int menu2_render() info.texture = skin_get(i)->color_texture; info.color_feet = info.color_body = skin_get_color(colors[c]); //info.color_feet = info.color_body = vec4(1,1,1,1); - info.size = 1.0f; //ui2_scale()*16.0f; + info.size = 1.0f; //ui_scale()*16.0f; //render_tee(&state, &info, 0, vec2(sinf(client_localtime()*3), cosf(client_localtime()*3)), vec2(1+x+c,1+y)); render_tee(&state, &info, 0, vec2(1,0), vec2(1+x+c,1+y)); } @@ -2037,21 +1750,20 @@ int menu2_render() return 0; } - RECT screen = *ui2_screen(); + RECT screen = *ui_screen(); gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); if (0) { gfx_clear(0.65f,0.78f,0.9f); - //gfx_pretty_text_color(0.0f, 0.0f, 0.0f, 1.0f); - //gfx_pretty_text_color(0.0f, 0.0f, 0.0f, 1.0f); + for (int i = 0; i < 24; i++) { float size = i * 0.5 + 8; char temp[64]; sprintf(temp, "%f: Ingen tomte i jul", size); - gfx_pretty_text(50, 10 + i*int(size), size, temp, -1); + gfx_text(0, 50, 10 + i*int(size), size, temp, -1); gfx_text(gfx_font_set, 400, 10 + i*int(size), size, temp, -1); } @@ -2085,13 +1797,13 @@ int menu2_render() RECT main_view; // some margin around the screen - ui2_margin(&screen, 10.0f, &screen); + ui_margin(&screen, 10.0f, &screen); if(popup == POPUP_NONE) { // do tab bar - ui2_hsplit_t(&screen, 26.0f, &tab_bar, &main_view); - ui2_vmargin(&tab_bar, 20.0f, &tab_bar); + ui_hsplit_t(&screen, 26.0f, &tab_bar, &main_view); + ui_vmargin(&tab_bar, 20.0f, &tab_bar); menu2_render_menubar(tab_bar); // render current page @@ -2152,103 +1864,103 @@ int menu2_render() RECT box, part; box = screen; - ui2_vmargin(&box, 150.0f, &box); - ui2_hmargin(&box, 150.0f, &box); + ui_vmargin(&box, 150.0f, &box); + ui_hmargin(&box, 150.0f, &box); // render the box - ui2_draw_rect(&box, vec4(0,0,0,0.5f), CORNER_ALL, 15.0f); + ui_draw_rect(&box, vec4(0,0,0,0.5f), CORNER_ALL, 15.0f); - ui2_hsplit_t(&box, 20.f, &part, &box); - ui2_hsplit_t(&box, 24.f, &part, &box); - ui2_do_label(&part, title, 24.f, 0); - ui2_hsplit_t(&box, 20.f, &part, &box); - ui2_hsplit_t(&box, 24.f, &part, &box); - ui2_vmargin(&part, 20.f, &part); - ui2_do_label(&part, extra_text, 20.f, -1, (int)part.w); + ui_hsplit_t(&box, 20.f, &part, &box); + ui_hsplit_t(&box, 24.f, &part, &box); + ui_do_label(&part, title, 24.f, 0); + ui_hsplit_t(&box, 20.f, &part, &box); + ui_hsplit_t(&box, 24.f, &part, &box); + ui_vmargin(&part, 20.f, &part); + ui_do_label(&part, extra_text, 20.f, -1, (int)part.w); if(popup == POPUP_QUIT) { RECT yes, no; - ui2_hsplit_b(&box, 20.f, &box, &part); - ui2_hsplit_b(&box, 24.f, &box, &part); - ui2_vmargin(&part, 80.0f, &part); + ui_hsplit_b(&box, 20.f, &box, &part); + ui_hsplit_b(&box, 24.f, &box, &part); + ui_vmargin(&part, 80.0f, &part); - ui2_vsplit_mid(&part, &no, &yes); + ui_vsplit_mid(&part, &no, &yes); - ui2_vmargin(&yes, 20.0f, &yes); - ui2_vmargin(&no, 20.0f, &no); + ui_vmargin(&yes, 20.0f, &yes); + ui_vmargin(&no, 20.0f, &no); static int button_abort = 0; - if(ui2_do_button(&button_abort, "No", 0, &no, ui2_draw_menu_button, 0) || inp_key_down(KEY_ESC)) + if(ui_do_button(&button_abort, "No", 0, &no, ui_draw_menu_button, 0) || inp_key_down(KEY_ESC)) popup = POPUP_NONE; static int button_tryagain = 0; - if(ui2_do_button(&button_tryagain, "Yes", 0, &yes, ui2_draw_menu_button, 0) || inp_key_down(KEY_ENTER)) + if(ui_do_button(&button_tryagain, "Yes", 0, &yes, ui_draw_menu_button, 0) || inp_key_down(KEY_ENTER)) client_quit(); } else if(popup == POPUP_PASSWORD) { RECT label, textbox, tryagain, abort; - ui2_hsplit_b(&box, 20.f, &box, &part); - ui2_hsplit_b(&box, 24.f, &box, &part); - ui2_vmargin(&part, 80.0f, &part); + ui_hsplit_b(&box, 20.f, &box, &part); + ui_hsplit_b(&box, 24.f, &box, &part); + ui_vmargin(&part, 80.0f, &part); - ui2_vsplit_mid(&part, &abort, &tryagain); + ui_vsplit_mid(&part, &abort, &tryagain); - ui2_vmargin(&tryagain, 20.0f, &tryagain); - ui2_vmargin(&abort, 20.0f, &abort); + ui_vmargin(&tryagain, 20.0f, &tryagain); + ui_vmargin(&abort, 20.0f, &abort); static int button_abort = 0; - if(ui2_do_button(&button_abort, "Abort", 0, &abort, ui2_draw_menu_button, 0) || inp_key_down(KEY_ESC)) + if(ui_do_button(&button_abort, "Abort", 0, &abort, ui_draw_menu_button, 0) || inp_key_down(KEY_ESC)) popup = POPUP_NONE; static int button_tryagain = 0; - if(ui2_do_button(&button_tryagain, "Try again", 0, &tryagain, ui2_draw_menu_button, 0) || inp_key_down(KEY_ENTER)) + if(ui_do_button(&button_tryagain, "Try again", 0, &tryagain, ui_draw_menu_button, 0) || inp_key_down(KEY_ENTER)) { client_connect(config.ui_server_address); } - ui2_hsplit_b(&box, 60.f, &box, &part); - ui2_hsplit_b(&box, 24.f, &box, &part); + ui_hsplit_b(&box, 60.f, &box, &part); + ui_hsplit_b(&box, 24.f, &box, &part); - ui2_vsplit_l(&part, 60.0f, 0, &label); - ui2_vsplit_l(&label, 100.0f, 0, &textbox); - ui2_vsplit_l(&textbox, 20.0f, 0, &textbox); - ui2_vsplit_r(&textbox, 60.0f, &textbox, 0); - ui2_do_label(&label, "Password:", 20, -1); - ui2_do_edit_box(&config.password, &textbox, config.password, sizeof(config.password), true); + ui_vsplit_l(&part, 60.0f, 0, &label); + ui_vsplit_l(&label, 100.0f, 0, &textbox); + ui_vsplit_l(&textbox, 20.0f, 0, &textbox); + ui_vsplit_r(&textbox, 60.0f, &textbox, 0); + ui_do_label(&label, "Password:", 20, -1); + ui_do_edit_box(&config.password, &textbox, config.password, sizeof(config.password), true); } else if(popup == POPUP_FIRST_LAUNCH) { RECT label, textbox; - ui2_hsplit_b(&box, 20.f, &box, &part); - ui2_hsplit_b(&box, 24.f, &box, &part); - ui2_vmargin(&part, 80.0f, &part); + ui_hsplit_b(&box, 20.f, &box, &part); + ui_hsplit_b(&box, 24.f, &box, &part); + ui_vmargin(&part, 80.0f, &part); static int enter_button = 0; - if(ui2_do_button(&enter_button, "Enter", 0, &part, ui2_draw_menu_button, 0) || inp_key_down(KEY_ENTER)) + if(ui_do_button(&enter_button, "Enter", 0, &part, ui_draw_menu_button, 0) || inp_key_down(KEY_ENTER)) popup = POPUP_NONE; - ui2_hsplit_b(&box, 60.f, &box, &part); - ui2_hsplit_b(&box, 24.f, &box, &part); + ui_hsplit_b(&box, 60.f, &box, &part); + ui_hsplit_b(&box, 24.f, &box, &part); - ui2_vsplit_l(&part, 60.0f, 0, &label); - ui2_vsplit_l(&label, 100.0f, 0, &textbox); - ui2_vsplit_l(&textbox, 20.0f, 0, &textbox); - ui2_vsplit_r(&textbox, 60.0f, &textbox, 0); - ui2_do_label(&label, "Nickname:", 20, -1); - ui2_do_edit_box(&config.player_name, &textbox, config.player_name, sizeof(config.player_name)); + ui_vsplit_l(&part, 60.0f, 0, &label); + ui_vsplit_l(&label, 100.0f, 0, &textbox); + ui_vsplit_l(&textbox, 20.0f, 0, &textbox); + ui_vsplit_r(&textbox, 60.0f, &textbox, 0); + ui_do_label(&label, "Nickname:", 20, -1); + ui_do_edit_box(&config.player_name, &textbox, config.player_name, sizeof(config.player_name)); } else { - ui2_hsplit_b(&box, 20.f, &box, &part); - ui2_hsplit_b(&box, 24.f, &box, &part); - ui2_vmargin(&part, 120.0f, &part); + ui_hsplit_b(&box, 20.f, &box, &part); + ui_hsplit_b(&box, 24.f, &box, &part); + ui_vmargin(&part, 120.0f, &part); static int button = 0; - if(ui2_do_button(&button, button_text, 0, &part, ui2_draw_menu_button, 0) || inp_key_down(KEY_ESC) || inp_key_down(KEY_ENTER)) + if(ui_do_button(&button, button_text, 0, &part, ui_draw_menu_button, 0) || inp_key_down(KEY_ESC) || inp_key_down(KEY_ENTER)) { if(popup == POPUP_CONNECTING) client_disconnect(); @@ -2301,7 +2013,7 @@ void modmenu_render() if(mouse_y > gfx_screenheight()) mouse_y = gfx_screenheight(); // update the ui - RECT *screen = ui2_screen(); + RECT *screen = ui_screen(); mx = (mouse_x/(float)gfx_screenwidth())*screen->w; my = (mouse_y/(float)gfx_screenheight())*screen->h; |