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| author | Jakob Fries <jakob.fries@gmail.com> | 2008-02-04 00:13:34 +0000 |
|---|---|---|
| committer | Jakob Fries <jakob.fries@gmail.com> | 2008-02-04 00:13:34 +0000 |
| commit | d76661b3be30a78203438d53bd91657006d930a9 (patch) | |
| tree | f70fcb4dd6128c980dfd8f035d8a8073aa220bcb /src/game/client/gc_hooks.cpp | |
| parent | be33e56abccb9459419ffa5376774332c06b517d (diff) | |
| download | zcatch-d76661b3be30a78203438d53bd91657006d930a9.tar.gz zcatch-d76661b3be30a78203438d53bd91657006d930a9.zip | |
console now has proper backlog and command history. kill command added. predicted hooks no longer make a sound when hitting a player.
Diffstat (limited to 'src/game/client/gc_hooks.cpp')
| -rw-r--r-- | src/game/client/gc_hooks.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gc_hooks.cpp b/src/game/client/gc_hooks.cpp index 0acd1c41..f04af5cb 100644 --- a/src/game/client/gc_hooks.cpp +++ b/src/game/client/gc_hooks.cpp @@ -186,7 +186,7 @@ extern "C" void modc_predict() snd_play_random(CHN_WORLD, SOUND_PLAYER_AIRJUMP, 1.0f, pos); } //if(events&COREEVENT_HOOK_LAUNCH) snd_play_random(CHN_WORLD, SOUND_HOOK_LOOP, 1.0f, pos); - if(events&COREEVENT_HOOK_ATTACH_PLAYER) snd_play_random(CHN_WORLD, SOUND_HOOK_ATTACH_PLAYER, 1.0f, pos); + //if(events&COREEVENT_HOOK_ATTACH_PLAYER) snd_play_random(CHN_WORLD, SOUND_HOOK_ATTACH_PLAYER, 1.0f, pos); if(events&COREEVENT_HOOK_ATTACH_GROUND) snd_play_random(CHN_WORLD, SOUND_HOOK_ATTACH_GROUND, 1.0f, pos); //if(events&COREEVENT_HOOK_RETRACT) snd_play_random(CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, pos); } |