about summary refs log tree commit diff
path: root/src/game/client/gc_hooks.cpp
diff options
context:
space:
mode:
authorJakob Fries <jakob.fries@gmail.com>2008-02-04 00:13:34 +0000
committerJakob Fries <jakob.fries@gmail.com>2008-02-04 00:13:34 +0000
commitd76661b3be30a78203438d53bd91657006d930a9 (patch)
treef70fcb4dd6128c980dfd8f035d8a8073aa220bcb /src/game/client/gc_hooks.cpp
parentbe33e56abccb9459419ffa5376774332c06b517d (diff)
downloadzcatch-d76661b3be30a78203438d53bd91657006d930a9.tar.gz
zcatch-d76661b3be30a78203438d53bd91657006d930a9.zip
console now has proper backlog and command history. kill command added. predicted hooks no longer make a sound when hitting a player.
Diffstat (limited to 'src/game/client/gc_hooks.cpp')
-rw-r--r--src/game/client/gc_hooks.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gc_hooks.cpp b/src/game/client/gc_hooks.cpp
index 0acd1c41..f04af5cb 100644
--- a/src/game/client/gc_hooks.cpp
+++ b/src/game/client/gc_hooks.cpp
@@ -186,7 +186,7 @@ extern "C" void modc_predict()
 					snd_play_random(CHN_WORLD, SOUND_PLAYER_AIRJUMP, 1.0f, pos);
 				}
 				//if(events&COREEVENT_HOOK_LAUNCH) snd_play_random(CHN_WORLD, SOUND_HOOK_LOOP, 1.0f, pos);
-				if(events&COREEVENT_HOOK_ATTACH_PLAYER) snd_play_random(CHN_WORLD, SOUND_HOOK_ATTACH_PLAYER, 1.0f, pos);
+				//if(events&COREEVENT_HOOK_ATTACH_PLAYER) snd_play_random(CHN_WORLD, SOUND_HOOK_ATTACH_PLAYER, 1.0f, pos);
 				if(events&COREEVENT_HOOK_ATTACH_GROUND) snd_play_random(CHN_WORLD, SOUND_HOOK_ATTACH_GROUND, 1.0f, pos);
 				//if(events&COREEVENT_HOOK_RETRACT) snd_play_random(CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, pos);
 			}