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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-27 20:51:51 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-27 20:51:51 +0000
commitb22dd1488cdae53d27215fda051fea9bfc72ac1d (patch)
treeb1095afdbca496995fc716cdfb25a55bc3933f21 /src/game/client/gc_hooks.cpp
parenta47fe88d196735a52809a1387ed67aa1a767bd4f (diff)
downloadzcatch-b22dd1488cdae53d27215fda051fea9bfc72ac1d.tar.gz
zcatch-b22dd1488cdae53d27215fda051fea9bfc72ac1d.zip
futher cleanups
Diffstat (limited to 'src/game/client/gc_hooks.cpp')
-rw-r--r--src/game/client/gc_hooks.cpp126
1 files changed, 0 insertions, 126 deletions
diff --git a/src/game/client/gc_hooks.cpp b/src/game/client/gc_hooks.cpp
index df808a67..11c2cc85 100644
--- a/src/game/client/gc_hooks.cpp
+++ b/src/game/client/gc_hooks.cpp
@@ -187,132 +187,6 @@ extern "C" void modc_message(int msgtype)
 	}
 
 	gameclient.on_message(msgtype);
-
-#if 0
-	// normal 
-	void *rawmsg = netmsg_secure_unpack(msgtype);
-	if(!rawmsg)
-	{
-		dbg_msg("client", "dropped weird message '%s' (%d), failed on '%s'", netmsg_get_name(msgtype), msgtype, netmsg_failed_on());
-		return;
-	}
-	
-	
-	if(msgtype == NETMSGTYPE_SV_CHAT)
-	{
-
-	}
-	else if(msgtype == NETMSGTYPE_SV_BROADCAST)
-	{
-		/*
-		NETMSG_SV_BROADCAST *msg = (NETMSG_SV_BROADCAST *)rawmsg;
-		str_copy(broadcast_text, msg->message, sizeof(broadcast_text));
-		broadcast_time = time_get()+time_freq()*10;
-		*/
-	}
-	else if(msgtype == NETMSGTYPE_SV_MOTD)
-	{
-		/*
-		NETMSG_SV_MOTD *msg = (NETMSG_SV_MOTD *)rawmsg;
-
-		// process escaping			
-		str_copy(server_motd, msg->message, sizeof(server_motd));
-		for(int i = 0; server_motd[i]; i++)
-		{
-			if(server_motd[i] == '\\')
-			{
-				if(server_motd[i+1] == 'n')
-				{
-					server_motd[i] = ' ';
-					server_motd[i+1] = '\n';
-					i++;
-				}
-			}
-		}
-
-		if(server_motd[0] && config.cl_motd_time)
-			server_motd_time = time_get()+time_freq()*config.cl_motd_time;
-		else
-			server_motd_time = 0;
-			*/
-	}
-	else if(msgtype == NETMSGTYPE_SV_SETINFO)
-	{
-		dbg_msg("DEBUG", "got info");
-		NETMSG_SV_SETINFO *msg = (NETMSG_SV_SETINFO *)rawmsg;
-		
-		str_copy(gameclient.clients[msg->cid].name, msg->name, 64);
-		str_copy(gameclient.clients[msg->cid].skin_name, msg->skin, 64);
-		
-		// make sure that we don't set a special skin on the client
-		if(gameclient.clients[msg->cid].skin_name[0] == 'x' || gameclient.clients[msg->cid].skin_name[1] == '_')
-			str_copy(gameclient.clients[msg->cid].skin_name, "default", 64);
-		
-		gameclient.clients[msg->cid].skin_info.color_body = gameclient.skins->get_color(msg->color_body);
-		gameclient.clients[msg->cid].skin_info.color_feet = gameclient.skins->get_color(msg->color_feet);
-		gameclient.clients[msg->cid].skin_info.size = 64;
-		
-		// find new skin
-		gameclient.clients[msg->cid].skin_id = gameclient.skins->find(gameclient.clients[msg->cid].skin_name);
-		if(gameclient.clients[msg->cid].skin_id < 0)
-			gameclient.clients[msg->cid].skin_id = 0;
-		
-		if(msg->use_custom_color)
-			gameclient.clients[msg->cid].skin_info.texture = gameclient.skins->get(gameclient.clients[msg->cid].skin_id)->color_texture;
-		else
-		{
-			gameclient.clients[msg->cid].skin_info.texture = gameclient.skins->get(gameclient.clients[msg->cid].skin_id)->org_texture;
-			gameclient.clients[msg->cid].skin_info.color_body = vec4(1,1,1,1);
-			gameclient.clients[msg->cid].skin_info.color_feet = vec4(1,1,1,1);
-		}
-
-		gameclient.clients[msg->cid].update_render_info();
-	}
-    else if(msgtype == NETMSGTYPE_SV_WEAPONPICKUP)
-    {
-    	// TODO: repair me
-    	/*NETMSG_SV_WEAPONPICKUP *msg = (NETMSG_SV_WEAPONPICKUP *)rawmsg;
-        if(config.cl_autoswitch_weapons)
-        	input_data.wanted_weapon = msg->weapon+1;*/
-    }
-	else if(msgtype == NETMSGTYPE_SV_READYTOENTER)
-	{
-		client_entergame();
-	}
-	else if(msgtype == NETMSGTYPE_SV_KILLMSG)
-	{
-		/*
-		NETMSG_SV_KILLMSG *msg = (NETMSG_SV_KILLMSG *)rawmsg;
-		
-		gameclient.killmsgs.handle_message((NETMSG_SV_KILLMSG *)rawmsg);
-		
-		// unpack messages
-		KILLMSG kill;
-		kill.killer = msg->killer;
-		kill.victim = msg->victim;
-		kill.weapon = msg->weapon;
-		kill.mode_special = msg->mode_special;
-		kill.tick = client_tick();
-
-		// add the message
-		killmsg_current = (killmsg_current+1)%killmsg_max;
-		killmsgs[killmsg_current] = kill;*/
-	}
-	else if (msgtype == NETMSGTYPE_SV_EMOTICON)
-	{
-		NETMSG_SV_EMOTICON *msg = (NETMSG_SV_EMOTICON *)rawmsg;
-
-		// apply
-		gameclient.clients[msg->cid].emoticon = msg->emoticon;
-		gameclient.clients[msg->cid].emoticon_start = client_tick();
-	}
-	else if(msgtype == NETMSGTYPE_SV_SOUNDGLOBAL)
-	{
-		NETMSG_SV_SOUNDGLOBAL *msg = (NETMSG_SV_SOUNDGLOBAL *)rawmsg;
-		snd_play_random(CHN_GLOBAL, msg->soundid, 1.0f, vec2(0,0));
-	}
-	
-#endif
 }
 
 extern "C" void modc_connected()