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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-06-12 10:51:48 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-06-12 10:51:48 +0000 |
| commit | f6c67c29cd10d41b877ee1319801edc01b625e72 (patch) | |
| tree | 6ca26c44ac0218a57d078a6f72034f2924b44104 /src/game/client/gc_effects.cpp | |
| parent | 0d3b988c1aed8f6b91879a801253db81a251a532 (diff) | |
| download | zcatch-f6c67c29cd10d41b877ee1319801edc01b625e72.tar.gz zcatch-f6c67c29cd10d41b877ee1319801edc01b625e72.zip | |
large commit with loads of clean up. more is comming
Diffstat (limited to 'src/game/client/gc_effects.cpp')
| -rw-r--r-- | src/game/client/gc_effects.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/client/gc_effects.cpp b/src/game/client/gc_effects.cpp index 79bac29e..5a9ebfc6 100644 --- a/src/game/client/gc_effects.cpp +++ b/src/game/client/gc_effects.cpp @@ -8,7 +8,7 @@ static bool add_100hz = false; void effect_air_jump(vec2 pos) { - particle p; + PARTICLE p; p.set_default(); p.spr = SPRITE_PART_AIRJUMP; p.pos = pos + vec2(-6.0f, 16.0f); @@ -32,7 +32,7 @@ void effect_powerupshine(vec2 pos, vec2 size) if(!add_50hz) return; - particle p; + PARTICLE p; p.set_default(); p.spr = SPRITE_PART_SLICE; p.pos = pos + vec2((frandom()-0.5f)*size.x, (frandom()-0.5f)*size.y); @@ -53,7 +53,7 @@ void effect_smoketrail(vec2 pos, vec2 vel) if(!add_50hz) return; - particle p; + PARTICLE p; p.set_default(); p.spr = SPRITE_PART_SMOKE; p.pos = pos; @@ -72,7 +72,7 @@ void effect_skidtrail(vec2 pos, vec2 vel) if(!add_100hz) return; - particle p; + PARTICLE p; p.set_default(); p.spr = SPRITE_PART_SMOKE; p.pos = pos; @@ -91,7 +91,7 @@ void effect_bullettrail(vec2 pos) if(!add_100hz) return; - particle p; + PARTICLE p; p.set_default(); p.spr = SPRITE_PART_BALL; p.pos = pos; @@ -106,7 +106,7 @@ void effect_playerspawn(vec2 pos) { for(int i = 0; i < 32; i++) { - particle p; + PARTICLE p; p.set_default(); p.spr = SPRITE_PART_SHELL; p.pos = pos; @@ -137,7 +137,7 @@ void effect_playerdeath(vec2 pos, int cid) for(int i = 0; i < 64; i++) { - particle p; + PARTICLE p; p.set_default(); p.spr = SPRITE_PART_SPLAT01 + (rand()%3); p.pos = pos; @@ -170,7 +170,7 @@ void effect_explosion(vec2 pos) } // add the explosion - particle p; + PARTICLE p; p.set_default(); p.spr = SPRITE_PART_EXPL01; p.pos = pos; @@ -183,7 +183,7 @@ void effect_explosion(vec2 pos) // add the smoke for(int i = 0; i < 24; i++) { - particle p; + PARTICLE p; p.set_default(); p.spr = SPRITE_PART_SMOKE; p.pos = pos; |