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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 12:38:36 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 12:38:36 +0000
commit1fe3202f0b7e2f52e50c430caa744b029fd5bcef (patch)
treee238b0f211badb35fecdc3f87fe32978fd512b5e /src/game/client/gc_client.h
parent307c2cfae8fd678b10235bdc0c1a8cfc7da6adae (diff)
downloadzcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.tar.gz
zcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.zip
cleaned up the console code. added the ability to tune the game in runtime.
Diffstat (limited to 'src/game/client/gc_client.h')
-rw-r--r--src/game/client/gc_client.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/client/gc_client.h b/src/game/client/gc_client.h
index def3cad8..63c74d77 100644
--- a/src/game/client/gc_client.h
+++ b/src/game/client/gc_client.h
@@ -25,6 +25,7 @@ extern const obj_player_character *local_prev_character;
 extern const obj_player_info *local_info;
 extern const obj_flag *flags[2];
 extern const obj_game *gameobj;
+extern tuning_params tuning;
 
 // predicted players
 extern player_core predicted_prev_player;