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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-10 15:32:30 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-10 15:32:30 +0000 |
| commit | 294cbe18c17cd20f70f965e7f89a3250ef39b990 (patch) | |
| tree | db942402bd39bfb8336e2a2d134f96f2ad5b2ab1 /src/game/client/gc_client.cpp | |
| parent | acffe66ebe63f3ecc970db0feab33a6e85a7d1f4 (diff) | |
| download | zcatch-294cbe18c17cd20f70f965e7f89a3250ef39b990.tar.gz zcatch-294cbe18c17cd20f70f965e7f89a3250ef39b990.zip | |
done some more latency work. added the extra message for projectiles to reduce latency
Diffstat (limited to 'src/game/client/gc_client.cpp')
| -rw-r--r-- | src/game/client/gc_client.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp index 7032637f..d891ec84 100644 --- a/src/game/client/gc_client.cpp +++ b/src/game/client/gc_client.cpp @@ -25,7 +25,7 @@ extern "C" { #include "gc_console.h" struct data_container *data = 0; -static int64 debug_firedelay = 0; +int64 debug_firedelay = 0; player_input input_data = {0}; int input_target_lock = 0; |