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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-10 15:32:30 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-10 15:32:30 +0000
commit294cbe18c17cd20f70f965e7f89a3250ef39b990 (patch)
treedb942402bd39bfb8336e2a2d134f96f2ad5b2ab1 /src/game/client/gc_client.cpp
parentacffe66ebe63f3ecc970db0feab33a6e85a7d1f4 (diff)
downloadzcatch-294cbe18c17cd20f70f965e7f89a3250ef39b990.tar.gz
zcatch-294cbe18c17cd20f70f965e7f89a3250ef39b990.zip
done some more latency work. added the extra message for projectiles to reduce latency
Diffstat (limited to 'src/game/client/gc_client.cpp')
-rw-r--r--src/game/client/gc_client.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp
index 7032637f..d891ec84 100644
--- a/src/game/client/gc_client.cpp
+++ b/src/game/client/gc_client.cpp
@@ -25,7 +25,7 @@ extern "C" {
 #include "gc_console.h"
 
 struct data_container *data = 0;
-static int64 debug_firedelay = 0;
+int64 debug_firedelay = 0;
 
 player_input input_data = {0};
 int input_target_lock = 0;