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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-10-27 14:38:53 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-10-27 14:38:53 +0000 |
| commit | 878ede3080ab2cfb627aca505c397d9765052996 (patch) | |
| tree | 98bff371070e1dca0295f0ca58d64ac4ee8042ce /src/game/client/gameclient.cpp | |
| parent | 9b99ec0e60b60134e46f2f71d707230948f7db03 (diff) | |
| download | zcatch-878ede3080ab2cfb627aca505c397d9765052996.tar.gz zcatch-878ede3080ab2cfb627aca505c397d9765052996.zip | |
major update with stuff
Diffstat (limited to 'src/game/client/gameclient.cpp')
| -rw-r--r-- | src/game/client/gameclient.cpp | 41 |
1 files changed, 39 insertions, 2 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index fa2f4de0..25a42620 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -1,5 +1,6 @@ #include <string.h> #include <engine/e_client_interface.h> +#include <engine/client/graphics.h> #include <engine/e_demorec.h> #include <game/generated/g_protocol.hpp> @@ -269,6 +270,13 @@ void GAMECLIENT::on_init() // set the language localization.load(config.cl_languagefile); + // propagate pointers + m_UI.SetGraphics(Graphics()); + m_RenderTools.m_pGraphics = Graphics(); + m_RenderTools.m_pUI = UI(); + for(int i = 0; i < all.num; i++) + all.components[i]->client = this; + // init all components for(int i = 0; i < all.num; i++) all.components[i]->on_init(); @@ -297,7 +305,7 @@ void GAMECLIENT::on_init() for(int i = 0; i < data->num_images; i++) { gameclient.menus->render_loading(load_current/load_total); - data->images[i].id = gfx_load_texture(data->images[i].filename, IMG_AUTO, 0); + data->images[i].id = Graphics()->LoadTexture(data->images[i].filename, IMG_AUTO, 0); load_current++; } @@ -366,7 +374,7 @@ void GAMECLIENT::on_connected() { layers_init(); col_init(); - render_tilemap_generate_skip(); + RenderTools()->render_tilemap_generate_skip(); for(int i = 0; i < all.num; i++) { @@ -450,6 +458,21 @@ static void evolve(NETOBJ_CHARACTER *character, int tick) void GAMECLIENT::on_render() { + /*Graphics()->Clear(1,0,0); + + menus->render_background(); + return;*/ + /* + Graphics()->Clear(1,0,0); + Graphics()->MapScreen(0,0,100,100); + + Graphics()->QuadsBegin(); + Graphics()->SetColor(1,1,1,1); + Graphics()->QuadsDraw(50, 50, 30, 30); + Graphics()->QuadsEnd(); + + return;*/ + // update the local character position update_local_character_pos(); @@ -972,3 +995,17 @@ void GAMECLIENT::conchain_special_infoupdate(void *result, void *user_data, CONS if(console_arg_num(result)) ((GAMECLIENT*)user_data)->send_info(false); } + +void GAMECLIENT::SetEngine(class IEngine *pEngine) +{ + m_pEngine = pEngine; + + // digg out some pointers + m_pGraphics = m_pEngine->Graphics(); +} + +IGameClient *CreateGameClient(IEngine *pEngine) +{ + gameclient.SetEngine(pEngine); + return &gameclient; +} |