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| author | oy <Tom_Adams@web.de> | 2011-01-06 22:55:57 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-01-06 22:55:57 +0100 |
| commit | eedaf62d97d1100bc4bd3dda50bfcd0c3763e812 (patch) | |
| tree | c321039fbebaae2584ae0d298c864e5863d7654b /src/game/client/gameclient.cpp | |
| parent | f8b1edca646b14f5c7cbae71a2cd20d42c1fd705 (diff) | |
| download | zcatch-eedaf62d97d1100bc4bd3dda50bfcd0c3763e812.tar.gz zcatch-eedaf62d97d1100bc4bd3dda50bfcd0c3763e812.zip | |
fixed that the client crashes if it has no skins
Diffstat (limited to 'src/game/client/gameclient.cpp')
| -rw-r--r-- | src/game/client/gameclient.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index 84ca77b1..45bd7ae3 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -266,8 +266,6 @@ void CGameClient::OnInit() // load skins ::gs_Skins.Init(); - if(!::gs_Skins.Num()) - Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", "failed to load skins. folder='skins/'"); // TODO: Refactor: fix threaded loading of sounds again // load sounds |