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| author | oy <Tom_Adams@web.de> | 2010-10-13 12:47:42 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2010-10-13 12:47:42 +0200 |
| commit | e4fe7457c8acdb479e91a79cf832c48d10898be5 (patch) | |
| tree | e16e3d219060b1f366720c1663ef661086c8224e /src/game/client/gameclient.cpp | |
| parent | c828f7d725d9b243e094b44f62a844a9b47790a5 (diff) | |
| download | zcatch-e4fe7457c8acdb479e91a79cf832c48d10898be5.tar.gz zcatch-e4fe7457c8acdb479e91a79cf832c48d10898be5.zip | |
fixed problems with the mouse movement. Closes #214
Diffstat (limited to 'src/game/client/gameclient.cpp')
| -rw-r--r-- | src/game/client/gameclient.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index df6eb889..4728cd73 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -304,9 +304,9 @@ void CGameClient::OnInit() void CGameClient::DispatchInput() { // handle mouse movement - int x=0, y=0; + float x = 0.0f, y = 0.0f; Input()->MouseRelative(&x, &y); - if(x || y) + if(x != 0.0f || y != 0.0f) { for(int h = 0; h < m_Input.m_Num; h++) { |