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authoroy <Tom_Adams@web.de>2011-01-18 18:53:19 +0100
committeroy <Tom_Adams@web.de>2011-01-18 18:53:19 +0100
commitda84771345e48ce55ee2b46f0d79002c5b535175 (patch)
treedadcbc4971052eddc4d4f83f2d69426573c64c5e /src/game/client/gameclient.cpp
parent9c5477a6e81a091f6b8724aa962b2d3038c96ce9 (diff)
downloadzcatch-da84771345e48ce55ee2b46f0d79002c5b535175.tar.gz
zcatch-da84771345e48ce55ee2b46f0d79002c5b535175.zip
removed some old checks
Diffstat (limited to 'src/game/client/gameclient.cpp')
-rw-r--r--src/game/client/gameclient.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp
index e37eebea..9bb3bb90 100644
--- a/src/game/client/gameclient.cpp
+++ b/src/game/client/gameclient.cpp
@@ -393,7 +393,7 @@ void CGameClient::UpdateLocalCharacterPos()
 {
 	if(g_Config.m_ClPredict && Client()->State() != IClient::STATE_DEMOPLAYBACK)
 	{
-		if(!m_Snap.m_pLocalCharacter || (m_Snap.m_pLocalCharacter->m_Health < 0) || (m_Snap.m_pGameobj && m_Snap.m_pGameobj->m_GameOver))
+		if(!m_Snap.m_pLocalCharacter || (m_Snap.m_pGameobj && m_Snap.m_pGameobj->m_GameOver))
 		{
 			// don't use predicted
 		}