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authoroy <Tom_Adams@web.de>2010-10-11 12:32:34 +0200
committeroy <Tom_Adams@web.de>2010-10-11 12:32:34 +0200
commitcd578a0dc24b3ffbd3afc7cdace9b06e75dd91cd (patch)
tree3f32bdec8d1488dc9cb36ec522cf3c4c143317ad /src/game/client/gameclient.cpp
parenteb4a56edebd1d5bb6cf708bbb34cd4c7e1967eed (diff)
downloadzcatch-cd578a0dc24b3ffbd3afc7cdace9b06e75dd91cd.tar.gz
zcatch-cd578a0dc24b3ffbd3afc7cdace9b06e75dd91cd.zip
moved explosions to front layer. Closes #21
Diffstat (limited to 'src/game/client/gameclient.cpp')
-rw-r--r--src/game/client/gameclient.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp
index 2805800d..df6eb889 100644
--- a/src/game/client/gameclient.cpp
+++ b/src/game/client/gameclient.cpp
@@ -150,10 +150,10 @@ void CGameClient::OnConsoleInit()
 	
 	m_All.Add(&gs_MapLayersBackGround); // first to render
 	m_All.Add(&m_pParticles->m_RenderTrail);
-	m_All.Add(&m_pParticles->m_RenderExplosions);
 	m_All.Add(&gs_Items);
 	m_All.Add(&gs_Players);
 	m_All.Add(&gs_MapLayersForeGround);
+	m_All.Add(&m_pParticles->m_RenderExplosions);
 	m_All.Add(&gs_NamePlates);
 	m_All.Add(&m_pParticles->m_RenderGeneral);
 	m_All.Add(m_pDamageind);