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authorMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-24 12:16:02 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-24 12:16:02 +0000
commit9d51d47cea8f56dc5d33a6204bdacd67f0acd902 (patch)
tree80c1bf4aae727d200e5b2ad71ccca54f5c999679 /src/game/client/gameclient.cpp
parent1a1af65b96a9ab0c757a40acbbbd5347fec4663f (diff)
downloadzcatch-9d51d47cea8f56dc5d33a6204bdacd67f0acd902.tar.gz
zcatch-9d51d47cea8f56dc5d33a6204bdacd67f0acd902.zip
added tab completion to the console. works for local and remote
Diffstat (limited to 'src/game/client/gameclient.cpp')
-rw-r--r--src/game/client/gameclient.cpp21
1 files changed, 19 insertions, 2 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp
index 51a23343..b198b4aa 100644
--- a/src/game/client/gameclient.cpp
+++ b/src/game/client/gameclient.cpp
@@ -92,6 +92,11 @@ static void load_sounds_thread(void *do_render)
 	}
 }
 
+static void con_serverdummy(void *result, void *user_data)
+{
+	dbg_msg("client", "this command is not available on the client");
+}
+
 void GAMECLIENT::on_console_init()
 {
 	// setup pointers
@@ -155,8 +160,20 @@ void GAMECLIENT::on_console_init()
 	input.add(binds);
 		
 	// add the some console commands
-	MACRO_REGISTER_COMMAND("team", "i", con_team, this);
-	MACRO_REGISTER_COMMAND("kill", "", con_kill, this);
+	MACRO_REGISTER_COMMAND("team", "i", CFGFLAG_CLIENT, con_team, this);
+	MACRO_REGISTER_COMMAND("kill", "", CFGFLAG_CLIENT, con_kill, this);
+	
+	// register server dummy commands for tab completion
+	MACRO_REGISTER_COMMAND("tune", "", CFGFLAG_SERVER, con_serverdummy, 0);
+	MACRO_REGISTER_COMMAND("tune_reset", "", CFGFLAG_SERVER, con_serverdummy, 0);
+	MACRO_REGISTER_COMMAND("tune_dump", "", CFGFLAG_SERVER, con_serverdummy, 0);
+	MACRO_REGISTER_COMMAND("change_map", "", CFGFLAG_SERVER, con_serverdummy, 0);
+	MACRO_REGISTER_COMMAND("restart", "", CFGFLAG_SERVER, con_serverdummy, 0);
+	MACRO_REGISTER_COMMAND("broadcast", "", CFGFLAG_SERVER, con_serverdummy, 0);
+	/*MACRO_REGISTER_COMMAND("say", "r", CFGFLAG_SERVER, con_serverdummy, 0);*/
+	MACRO_REGISTER_COMMAND("set_team", "", CFGFLAG_SERVER, con_serverdummy, 0);
+	MACRO_REGISTER_COMMAND("addvote", "", CFGFLAG_SERVER, con_serverdummy, 0);
+	/*MACRO_REGISTER_COMMAND("vote", "", CFGFLAG_SERVER, con_serverdummy, 0);*/
 	
 	// let all the other components register their console commands
 	for(int i = 0; i < all.num; i++)