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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-09-12 07:20:26 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-09-12 07:20:26 +0000
commit5bcba4498e2934d44ae3b15d047be5eff5e7afb1 (patch)
tree209a8f2e7265dadba0b593223cdb8f3014a71c71 /src/game/client/gameclient.cpp
parent39c01e7f11bda0e9efc3e0a17c40b60d72b1afc3 (diff)
downloadzcatch-5bcba4498e2934d44ae3b15d047be5eff5e7afb1.tar.gz
zcatch-5bcba4498e2934d44ae3b15d047be5eff5e7afb1.zip
fixed timeout
Diffstat (limited to 'src/game/client/gameclient.cpp')
-rw-r--r--src/game/client/gameclient.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp
index 9c13c107..fe9b0476 100644
--- a/src/game/client/gameclient.cpp
+++ b/src/game/client/gameclient.cpp
@@ -216,10 +216,13 @@ void GAMECLIENT::dispatch_input()
 	// handle mouse movement
 	int x=0, y=0;
 	inp_mouse_relative(&x, &y);
-	for(int h = 0; h < input.num; h++)
+	if(x || y)
 	{
-		if(input.components[h]->on_mousemove(x, y))
-			break;
+		for(int h = 0; h < input.num; h++)
+		{
+			if(input.components[h]->on_mousemove(x, y))
+				break;
+		}
 	}
 	
 	// handle key presses