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authoroy <Tom_Adams@web.de>2011-02-13 13:58:59 +0100
committeroy <Tom_Adams@web.de>2011-02-13 13:58:59 +0100
commit09cd38d3207fb619022d1cda157ecb1504600513 (patch)
treebe7ec495e97a1df81ded86391ddd9deea2052055 /src/game/client/gameclient.cpp
parent825eca4bab1ea0dbdd401ed96d390390ca108638 (diff)
downloadzcatch-09cd38d3207fb619022d1cda157ecb1504600513.tar.gz
zcatch-09cd38d3207fb619022d1cda157ecb1504600513.zip
cleaned up skin initialisation
Diffstat (limited to 'src/game/client/gameclient.cpp')
-rw-r--r--src/game/client/gameclient.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp
index 99195dc3..b445803d 100644
--- a/src/game/client/gameclient.cpp
+++ b/src/game/client/gameclient.cpp
@@ -223,6 +223,8 @@ void CGameClient::OnConsoleInit()
 
 void CGameClient::OnInit()
 {
+	int64 Start = time_get();
+
 	// set the language
 	g_Localization.Load(g_Config.m_ClLanguagefile, Storage(), Console());
 	
@@ -234,8 +236,6 @@ void CGameClient::OnInit()
 	for(int i = 0; i < NUM_NETOBJTYPES; i++)
 		Client()->SnapSetStaticsize(i, m_NetObjHandler.GetObjSize(i));
 	
-	int64 Start = time_get();
-	
 	// load default font	
 	static CFont *pDefaultFont = 0;
 	char aFilename[512];
@@ -265,9 +265,6 @@ void CGameClient::OnInit()
 		gs_LoadCurrent++;
 	}
 
-	// load skins
-	::gs_Skins.Init();
-	
 	// TODO: Refactor: fix threaded loading of sounds again
 	// load sounds
 	{