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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-07-26 19:09:31 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-07-26 19:09:31 +0000 |
| commit | 1d346661640036531a0c06960d4347468572ea53 (patch) | |
| tree | f9fbe5dbe5486fffa053b2da7bc25b397d915b41 /src/game/client/game_client.cpp | |
| parent | e588bd3b3b7b1f5f8d9c484d1f28bfe66e6a20f1 (diff) | |
| download | zcatch-1d346661640036531a0c06960d4347468572ea53.tar.gz zcatch-1d346661640036531a0c06960d4347468572ea53.zip | |
fixed latency stuff, some gfx stuff
Diffstat (limited to 'src/game/client/game_client.cpp')
| -rw-r--r-- | src/game/client/game_client.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp index c500cb70..45bd2ad2 100644 --- a/src/game/client/game_client.cpp +++ b/src/game/client/game_client.cpp @@ -951,7 +951,7 @@ static void render_player(obj_player *prev, obj_player *player) if (dir.x < 0.0f) hadokenangle += pi; gfx_quads_setrotation(hadokenangle); - float offsety = -data->weapons[iw].muzzleoffsety; + //float offsety = -data->weapons[iw].muzzleoffsety; select_sprite(data->weapons[iw].sprite_muzzle[itex].psprite, 0); vec2 diry(-dir.y,dir.x); p = position; @@ -1707,7 +1707,7 @@ void modc_render() render_tee(&idlestate, skin, vec2(1,0), vec2(offsetx + x+90, offsets[player->team]+24)); sprintf(buf, "%4d", player->latency); - float tw = gfx_pretty_text_width(48.0f, buf); + //float tw = gfx_pretty_text_width(48.0f, buf); gfx_pretty_text(offsetx + x + 240, offsets[player->team], 48, buf); offsets[player->team] += 58.0f; |