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| author | oy <Tom_Adams@web.de> | 2012-01-10 00:49:31 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2012-01-10 00:49:31 +0100 |
| commit | dfe91338f03534a6c8ed596f16742e7a1617d78e (patch) | |
| tree | 4f2f93488745628c56dbd4d29d8b482dc584a724 /src/game/client/components | |
| parent | 9251796c3a8e3f31f9aa52ef84b9e0ce475d2f9b (diff) | |
| download | zcatch-dfe91338f03534a6c8ed596f16742e7a1617d78e.tar.gz zcatch-dfe91338f03534a6c8ed596f16742e7a1617d78e.zip | |
added pause command. Closes #15
Diffstat (limited to 'src/game/client/components')
| -rw-r--r-- | src/game/client/components/controls.cpp | 2 | ||||
| -rw-r--r-- | src/game/client/components/damageind.cpp | 5 | ||||
| -rw-r--r-- | src/game/client/components/items.cpp | 45 | ||||
| -rw-r--r-- | src/game/client/components/maplayers.cpp | 22 | ||||
| -rw-r--r-- | src/game/client/components/particles.cpp | 10 | ||||
| -rw-r--r-- | src/game/client/components/players.cpp | 31 |
6 files changed, 77 insertions, 38 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index dd856413..c0790799 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -199,7 +199,7 @@ int CControls::SnapInput(int *pData) void CControls::OnRender() { // update target pos - if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED || m_pClient->m_Snap.m_SpecInfo.m_Active)) + if(m_pClient->m_Snap.m_pGameInfoObj && !m_pClient->m_Snap.m_SpecInfo.m_Active) m_TargetPos = m_pClient->m_LocalCharacterPos + m_MousePos; else if(m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_Snap.m_SpecInfo.m_UsePosition) m_TargetPos = m_pClient->m_Snap.m_SpecInfo.m_Position + m_MousePos; diff --git a/src/game/client/components/damageind.cpp b/src/game/client/components/damageind.cpp index e2da21e1..0f521753 100644 --- a/src/game/client/components/damageind.cpp +++ b/src/game/client/components/damageind.cpp @@ -60,6 +60,11 @@ void CDamageInd::OnRender() else m_aItems[i].m_StartTime += (Client()->LocalTime()-s_LastLocalTime)*(1.0f-pInfo->m_Speed); } + else + { + if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED) + m_aItems[i].m_StartTime += Client()->LocalTime()-s_LastLocalTime; + } float Life = 0.75f - (Client()->LocalTime() - m_aItems[i].m_StartTime); if(Life < 0.0f) diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp index 9f787a4b..e1032a51 100644 --- a/src/game/client/components/items.cpp +++ b/src/game/client/components/items.cpp @@ -41,7 +41,10 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID) Speed = m_pClient->m_Tuning.m_GunSpeed; } - float Ct = (Client()->PrevGameTick()-pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime(); + static float s_LastGameTickTime = Client()->GameTickTime(); + if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) + s_LastGameTickTime = Client()->GameTickTime(); + float Ct = (Client()->PrevGameTick()-pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime; if(Ct < 0) return; // projectile havn't been shot yet @@ -63,22 +66,23 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID) if(pCurrent->m_Type == WEAPON_GRENADE) { m_pClient->m_pEffects->SmokeTrail(Pos, Vel*-1); + static float s_Time = 0.0f; + static float s_LastLocalTime = Client()->LocalTime(); if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); - static float Time = 0; - static float LastLocalTime = Client()->LocalTime(); - if(!pInfo->m_Paused) - Time += (Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed; - - Graphics()->QuadsSetRotation(Time*pi*2*2 + ItemID); - - LastLocalTime = Client()->LocalTime(); + s_Time += (Client()->LocalTime()-s_LastLocalTime)*pInfo->m_Speed; } else - Graphics()->QuadsSetRotation(Client()->LocalTime()*pi*2*2 + ItemID); + { + if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) + s_Time += Client()->LocalTime()-s_LastLocalTime; + } + + Graphics()->QuadsSetRotation(s_Time*pi*2*2 + ItemID); + s_LastLocalTime = Client()->LocalTime(); } else { @@ -130,26 +134,23 @@ void CItems::RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCu Graphics()->QuadsSetRotation(Angle); + static float s_Time = 0.0f; + static float s_LastLocalTime = Client()->LocalTime(); float Offset = Pos.y/32.0f + Pos.x/32.0f; if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); - static float Time = 0; - static float LastLocalTime = Client()->LocalTime(); - if(!pInfo->m_Paused) - Time += (Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed; - - Pos.x += cosf(Time*2.0f+Offset)*2.5f; - Pos.y += sinf(Time*2.0f+Offset)*2.5f; - - LastLocalTime = Client()->LocalTime(); + s_Time += (Client()->LocalTime()-s_LastLocalTime)*pInfo->m_Speed; } else { - Pos.x += cosf(Client()->LocalTime()*2.0f+Offset)*2.5f; - Pos.y += sinf(Client()->LocalTime()*2.0f+Offset)*2.5f; - } + if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) + s_Time += Client()->LocalTime()-s_LastLocalTime; + } + Pos.x += cosf(s_Time*2.0f+Offset)*2.5f; + Pos.y += sinf(s_Time*2.0f+Offset)*2.5f; + s_LastLocalTime = Client()->LocalTime(); RenderTools()->DrawSprite(Pos.x, Pos.y, Size); Graphics()->QuadsEnd(); } diff --git a/src/game/client/components/maplayers.cpp b/src/game/client/components/maplayers.cpp index f0460d26..db74b165 100644 --- a/src/game/client/components/maplayers.cpp +++ b/src/game/client/components/maplayers.cpp @@ -77,7 +77,8 @@ void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void CMapItemEnvelope *pItem = (CMapItemEnvelope *)pThis->m_pLayers->Map()->GetItem(Start+Env, 0, 0); - static float Time = 0; + static float s_Time = 0.0f; + static float s_LastLocalTime = pThis->Client()->LocalTime(); if(pThis->Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = pThis->DemoPlayer()->BaseInfo(); @@ -90,25 +91,28 @@ void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void pThis->m_CurrentLocalTick = pInfo->m_CurrentTick; } - Time = mix(pThis->m_LastLocalTick / (float)pThis->Client()->GameTickSpeed(), + s_Time = mix(pThis->m_LastLocalTick / (float)pThis->Client()->GameTickSpeed(), pThis->m_CurrentLocalTick / (float)pThis->Client()->GameTickSpeed(), pThis->Client()->IntraGameTick()); } - pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, Time+TimeOffset, pChannels); + pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels); } else { - if(pItem->m_Version < 2 || pItem->m_Synchronized) + if(pThis->m_pClient->m_Snap.m_pGameInfoObj && !(pThis->m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) { - if(pThis->m_pClient->m_Snap.m_pGameInfoObj) - Time = mix((pThis->Client()->PrevGameTick()-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(), + if(pItem->m_Version < 2 || pItem->m_Synchronized) + { + s_Time = mix((pThis->Client()->PrevGameTick()-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(), (pThis->Client()->GameTick()-pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(), pThis->Client()->IntraGameTick()); + } + else + s_Time += pThis->Client()->LocalTime()-s_LastLocalTime; } - else - Time = pThis->Client()->LocalTime(); - pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, Time+TimeOffset, pChannels); + pThis->RenderTools()->RenderEvalEnvelope(pPoints+pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time+TimeOffset, pChannels); + s_LastLocalTime = pThis->Client()->LocalTime(); } } diff --git a/src/game/client/components/particles.cpp b/src/game/client/components/particles.cpp index c4583cb1..66a62f1c 100644 --- a/src/game/client/components/particles.cpp +++ b/src/game/client/components/particles.cpp @@ -43,6 +43,11 @@ void CParticles::Add(int Group, CParticle *pPart) if(pInfo->m_Paused) return; } + else + { + if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED) + return; + } if (m_FirstFree == -1) return; @@ -142,7 +147,10 @@ void CParticles::OnRender() Update((float)((t-LastTime)/(double)time_freq())*pInfo->m_Speed); } else - Update((float)((t-LastTime)/(double)time_freq())); + { + if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) + Update((float)((t-LastTime)/(double)time_freq())); + } LastTime = t; } diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp index c53a1977..2eddd8a9 100644 --- a/src/game/client/components/players.cpp +++ b/src/game/client/components/players.cpp @@ -285,14 +285,17 @@ void CPlayers::RenderPlayer( else if(!WantOtherDir) State.Add(&g_pData->m_aAnimations[ANIM_WALK], WalkTime, 1.0f); + static float s_LastGameTickTime = Client()->GameTickTime(); + if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) + s_LastGameTickTime = Client()->GameTickTime(); if (Player.m_Weapon == WEAPON_HAMMER) { - float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime(); + float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime; State.Add(&g_pData->m_aAnimations[ANIM_HAMMER_SWING], clamp(ct*5.0f,0.0f,1.0f), 1.0f); } if (Player.m_Weapon == WEAPON_NINJA) { - float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime(); + float ct = (Client()->PrevGameTick()-Player.m_AttackTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime; State.Add(&g_pData->m_aAnimations[ANIM_NINJA_SWING], clamp(ct*2.0f,0.0f,1.0f), 1.0f); } @@ -364,15 +367,22 @@ void CPlayers::RenderPlayer( if ((Client()->GameTick()-Player.m_AttackTick) <= (SERVER_TICK_SPEED / 6) && g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles) { int IteX = rand() % g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles; + static int s_LastIteX = IteX; if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { - static int s_LastIteX = IteX; const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); if(pInfo->m_Paused) IteX = s_LastIteX; else s_LastIteX = IteX; } + else + { + if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED) + IteX = s_LastIteX; + else + s_LastIteX = IteX; + } if(g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX]) { vec2 Dir = vec2(pPlayerChar->m_X,pPlayerChar->m_Y) - vec2(pPrevChar->m_X, pPrevChar->m_Y); @@ -393,7 +403,11 @@ void CPlayers::RenderPlayer( { // TODO: should be an animation Recoil = 0; - float a = (Client()->GameTick()-Player.m_AttackTick+IntraTick)/5.0f; + static float s_LastIntraTick = IntraTick; + if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) + s_LastIntraTick = IntraTick; + + float a = (Client()->GameTick()-Player.m_AttackTick+s_LastIntraTick)/5.0f; if(a < 1) Recoil = sinf(a*pi); p = Position + Dir * g_pData->m_Weapons.m_aId[iw].m_Offsetx - Dir*Recoil*10.0f; @@ -415,15 +429,22 @@ void CPlayers::RenderPlayer( } int IteX = rand() % g_pData->m_Weapons.m_aId[iw].m_NumSpriteMuzzles; + static int s_LastIteX = IteX; if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { - static int s_LastIteX = IteX; const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); if(pInfo->m_Paused) IteX = s_LastIteX; else s_LastIteX = IteX; } + else + { + if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED) + IteX = s_LastIteX; + else + s_LastIteX = IteX; + } if (Alpha > 0.0f && g_pData->m_Weapons.m_aId[iw].m_aSpriteMuzzles[IteX]) { float OffsetY = -g_pData->m_Weapons.m_aId[iw].m_Muzzleoffsety; |