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authoroy <Tom_Adams@web.de>2011-12-10 18:23:29 +0100
committeroy <Tom_Adams@web.de>2011-12-10 18:23:29 +0100
commit6e20c32859ee4518f398a12b65586463ddeecaab (patch)
tree8b5627b8e63d25f2dba61cf4a85ae5270a547bbc /src/game/client/components
parent99f04a7f87fb7f6b12f3865e255e9a3bd7ac9e9e (diff)
downloadzcatch-6e20c32859ee4518f398a12b65586463ddeecaab.tar.gz
zcatch-6e20c32859ee4518f398a12b65586463ddeecaab.zip
removed some resource loading spam. Closes #894
Diffstat (limited to 'src/game/client/components')
-rw-r--r--src/game/client/components/countryflags.cpp8
-rw-r--r--src/game/client/components/skins.cpp8
2 files changed, 12 insertions, 4 deletions
diff --git a/src/game/client/components/countryflags.cpp b/src/game/client/components/countryflags.cpp
index 6daf3c2e..c2af9a59 100644
--- a/src/game/client/components/countryflags.cpp
+++ b/src/game/client/components/countryflags.cpp
@@ -6,6 +6,7 @@
 #include <engine/console.h>
 #include <engine/graphics.h>
 #include <engine/storage.h>
+#include <engine/shared/config.h>
 #include <engine/shared/linereader.h>
 
 #include "countryflags.h"
@@ -72,8 +73,11 @@ void CCountryFlags::LoadCountryflagsIndexfile()
 		str_copy(CountryFlag.m_aCountryCodeString, aOrigin, sizeof(CountryFlag.m_aCountryCodeString));
 		CountryFlag.m_Texture = Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0);
 		mem_free(Info.m_pData);
-		str_format(aBuf, sizeof(aBuf), "loaded country flag '%s'", aOrigin);
-		Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aBuf);
+		if(g_Config.m_Debug)
+		{
+			str_format(aBuf, sizeof(aBuf), "loaded country flag '%s'", aOrigin);
+			Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aBuf);
+		}
 		m_aCountryFlags.add(CountryFlag);
 	}
 	io_close(File);
diff --git a/src/game/client/components/skins.cpp b/src/game/client/components/skins.cpp
index dd38e9ea..babf49bb 100644
--- a/src/game/client/components/skins.cpp
+++ b/src/game/client/components/skins.cpp
@@ -7,6 +7,7 @@
 
 #include <engine/graphics.h>
 #include <engine/storage.h>
+#include <engine/shared/config.h>
 
 #include "skins.h"
 
@@ -103,8 +104,11 @@ int CSkins::SkinScan(const char *pName, int IsDir, int DirType, void *pUser)
 
 	// set skin data
 	str_copy(Skin.m_aName, pName, min((int)sizeof(Skin.m_aName),l-3));
-	str_format(aBuf, sizeof(aBuf), "load skin %s", Skin.m_aName);
-	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
+	if(g_Config.m_Debug)
+	{
+		str_format(aBuf, sizeof(aBuf), "load skin %s", Skin.m_aName);
+		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
+	}
 	pSelf->m_aSkins.add(Skin);
 
 	return 0;