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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-17 11:23:21 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-17 11:23:21 +0000 |
| commit | 35bcd41aa281325112dd09f12dce89236cca937d (patch) | |
| tree | e1256dae0dce1e1183e309a4883a3dc609da61dd /src/game/client/components | |
| parent | a6be56dbdcbcd7b7a3ebf7dae7cd0537027486ea (diff) | |
| download | zcatch-35bcd41aa281325112dd09f12dce89236cca937d.tar.gz zcatch-35bcd41aa281325112dd09f12dce89236cca937d.zip | |
added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors
Diffstat (limited to 'src/game/client/components')
| -rw-r--r-- | src/game/client/components/effects.cpp | 17 | ||||
| -rw-r--r-- | src/game/client/components/effects.hpp | 1 |
2 files changed, 18 insertions, 0 deletions
diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp index 282da6f8..5e2e25e3 100644 --- a/src/game/client/components/effects.cpp +++ b/src/game/client/components/effects.cpp @@ -6,6 +6,7 @@ #include <game/client/components/skins.hpp> #include <game/client/components/flow.hpp> #include <game/client/components/damageind.hpp> +#include <game/client/components/sounds.hpp> #include <game/client/gameclient.hpp> #include "effects.hpp" @@ -215,6 +216,22 @@ void EFFECTS::explosion(vec2 pos) } } + +void EFFECTS::hammerhit(vec2 pos) +{ + // add the explosion + PARTICLE p; + p.set_default(); + p.spr = SPRITE_PART_EXPL01; + p.pos = pos; + p.life_span = 0.4f; + p.start_size = 150.0f; + p.end_size = 0; + p.rot = frandom()*pi*2; + gameclient.particles->add(PARTICLES::GROUP_EXPLOSIONS, &p); + gameclient.sounds->play(SOUNDS::CHN_WORLD, SOUND_HAMMER_HIT, 1.0f, pos); +} + void EFFECTS::on_render() { static int64 last_update_100hz = 0; diff --git a/src/game/client/components/effects.hpp b/src/game/client/components/effects.hpp index 13af8947..8574bf60 100644 --- a/src/game/client/components/effects.hpp +++ b/src/game/client/components/effects.hpp @@ -13,6 +13,7 @@ public: void smoketrail(vec2 pos, vec2 vel); void skidtrail(vec2 pos, vec2 vel); void explosion(vec2 pos); + void hammerhit(vec2 pos); void air_jump(vec2 pos); void damage_indicator(vec2 pos, vec2 dir); void playerspawn(vec2 pos); |