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authoroy <Tom_Adams@web.de>2011-04-16 18:55:36 +0200
committeroy <Tom_Adams@web.de>2011-04-16 18:55:36 +0200
commit246cbed7867f4d490c5b73e8cc3e5700d1386ba0 (patch)
treef0c39f7013a98f25dd15ee6cb495c3176b1a2b21 /src/game/client/components
parent73bc6afb6748be8122a5dc5cf9529f355206027b (diff)
downloadzcatch-246cbed7867f4d490c5b73e8cc3e5700d1386ba0.tar.gz
zcatch-246cbed7867f4d490c5b73e8cc3e5700d1386ba0.zip
colorized background of entries in the server browser scoreboard so it's more obvious what belongs together
Diffstat (limited to 'src/game/client/components')
-rw-r--r--src/game/client/components/menus_browser.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp
index 3ab02db8..d517e669 100644
--- a/src/game/client/components/menus_browser.cpp
+++ b/src/game/client/components/menus_browser.cpp
@@ -619,23 +619,24 @@ void CMenus::RenderServerbrowserServerDetail(CUIRect View)
 
 	if (pSelectedServer)
 	{
-		ServerScoreBoard.VSplitLeft(5.0f, 0, &ServerScoreBoard);
 		ServerScoreBoard.Margin(3.0f, &ServerScoreBoard);
 		for (int i = 0; i < pSelectedServer->m_NumClients; i++)
 		{
 			CUIRect Name, Clan, Score, Flag;
 			ServerScoreBoard.HSplitTop(25.0f, &Name, &ServerScoreBoard);
+			RenderTools()->DrawUIRect(&Name, vec4(1,1,1,(i%2+1)*0.05f), CUI::CORNER_ALL, 4.0f);
+			Name.VSplitLeft(5.0f, 0, &Name);
 			Name.VSplitLeft(30.0f, &Score, &Name);
 			Name.VSplitRight(34.0f, &Name, &Flag);
 			Flag.HMargin(4.0f, &Flag);
-			Name.HSplitTop(12.0f, &Name, &Clan);
+			Name.HSplitTop(11.0f, &Name, &Clan);
 
 			// score
 			if(pSelectedServer->m_aClients[i].m_Player)
 			{
 				char aTemp[16];
 				str_format(aTemp, sizeof(aTemp), "%d", pSelectedServer->m_aClients[i].m_Score);
-				TextRender()->SetCursor(&Cursor, Score.x, Score.y+(Score.h-FontSize)/2.0f, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
+				TextRender()->SetCursor(&Cursor, Score.x, Score.y+(Score.h-FontSize)/4.0f, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
 				Cursor.m_LineWidth = Score.w;
 				TextRender()->TextEx(&Cursor, aTemp, -1);
 			}