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authorJohannes Loher <ghost91@gmx.net>2011-04-04 01:27:23 +0200
committeroy <Tom_Adams@web.de>2011-04-04 17:29:08 +0200
commit1364631211a42b6fc5ed7eb5a7ecb6ab6e7a7422 (patch)
treed64fcc6fa0c2eab22c8bf8faca9e2a435508435a /src/game/client/components/spectator.h
parent0046825953ce635e2044a16ad046ee01660c1ec7 (diff)
downloadzcatch-1364631211a42b6fc5ed7eb5a7ecb6ab6e7a7422.tar.gz
zcatch-1364631211a42b6fc5ed7eb5a7ecb6ab6e7a7422.zip
Added functionality to switch to the next and the previous player while spectating.
Diffstat (limited to 'src/game/client/components/spectator.h')
-rw-r--r--src/game/client/components/spectator.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/client/components/spectator.h b/src/game/client/components/spectator.h
index 607780f5..7dfbf856 100644
--- a/src/game/client/components/spectator.h
+++ b/src/game/client/components/spectator.h
@@ -21,6 +21,8 @@ class CSpectator : public CComponent
 
 	static void ConKeySpectator(IConsole::IResult *pResult, void *pUserData);
 	static void ConSpectate(IConsole::IResult *pResult, void *pUserData);
+	static void ConSpectateNext(IConsole::IResult *pResult, void *pUserData);
+	static void ConSpectatePrevious(IConsole::IResult *pResult, void *pUserData);
 	
 public:
 	CSpectator();