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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 15:51:43 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 15:51:43 +0000 |
| commit | 46125d5ed7126276098875efcc61cd4b11bbd6d2 (patch) | |
| tree | dee0ce2c56473066e2660cfca8eaeee972ce5ae3 /src/game/client/components/sounds.hpp | |
| parent | fec578e084ade00d07b2e802fd86b88743d94bbf (diff) | |
| download | zcatch-46125d5ed7126276098875efcc61cd4b11bbd6d2.tar.gz zcatch-46125d5ed7126276098875efcc61cd4b11bbd6d2.zip | |
fixed so predicted sounds and air jump effect works with demo playback
Diffstat (limited to 'src/game/client/components/sounds.hpp')
| -rw-r--r-- | src/game/client/components/sounds.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/client/components/sounds.hpp b/src/game/client/components/sounds.hpp index 5e3dfd6e..95ddb1ec 100644 --- a/src/game/client/components/sounds.hpp +++ b/src/game/client/components/sounds.hpp @@ -16,6 +16,7 @@ public: virtual void on_render(); void play(int chn, int setid, float vol, vec2 pos); + void play_and_record(int chn, int setid, float vol, vec2 pos); }; |