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authoroy <Tom_Adams@web.de>2011-02-27 17:56:03 +0100
committeroy <Tom_Adams@web.de>2011-02-27 17:56:03 +0100
commit0bc13c91ebcc6404fc67e079e5a9acad10176c98 (patch)
treec3b1e1cd155fc62fba0555a8d3549cccc6986db4 /src/game/client/components/sounds.h
parentd9ce7203871cea0046144bce175df5bf1d7fcc19 (diff)
downloadzcatch-0bc13c91ebcc6404fc67e079e5a9acad10176c98.tar.gz
zcatch-0bc13c91ebcc6404fc67e079e5a9acad10176c98.zip
made cl_threadsoundloading work again
Diffstat (limited to 'src/game/client/components/sounds.h')
-rw-r--r--src/game/client/components/sounds.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/client/components/sounds.h b/src/game/client/components/sounds.h
index 62fee72a..0e782442 100644
--- a/src/game/client/components/sounds.h
+++ b/src/game/client/components/sounds.h
@@ -13,6 +13,8 @@ class CSounds : public CComponent
 	int m_aQueue[QUEUE_SIZE];
 	int m_QueuePos;
 	int64 m_QueueWaitTime;
+	class CJob m_SoundJob;
+	bool m_WaitForSoundJob;
 
 public:
 	// sound channels