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| author | oy <Tom_Adams@web.de> | 2011-02-27 17:56:03 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-02-27 17:56:03 +0100 |
| commit | 0bc13c91ebcc6404fc67e079e5a9acad10176c98 (patch) | |
| tree | c3b1e1cd155fc62fba0555a8d3549cccc6986db4 /src/game/client/components/sounds.h | |
| parent | d9ce7203871cea0046144bce175df5bf1d7fcc19 (diff) | |
| download | zcatch-0bc13c91ebcc6404fc67e079e5a9acad10176c98.tar.gz zcatch-0bc13c91ebcc6404fc67e079e5a9acad10176c98.zip | |
made cl_threadsoundloading work again
Diffstat (limited to 'src/game/client/components/sounds.h')
| -rw-r--r-- | src/game/client/components/sounds.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/client/components/sounds.h b/src/game/client/components/sounds.h index 62fee72a..0e782442 100644 --- a/src/game/client/components/sounds.h +++ b/src/game/client/components/sounds.h @@ -13,6 +13,8 @@ class CSounds : public CComponent int m_aQueue[QUEUE_SIZE]; int m_QueuePos; int64 m_QueueWaitTime; + class CJob m_SoundJob; + bool m_WaitForSoundJob; public: // sound channels |