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| author | oy <Tom_Adams@web.de> | 2011-06-27 23:26:01 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-06-27 23:26:01 +0200 |
| commit | fdf6db5fd6ba56cc4cb1993b0ca8153a890c769f (patch) | |
| tree | 1c133fc53f26540fc316511335e0bf56b9fa77d7 /src/game/client/components/sounds.cpp | |
| parent | 47cdd2524b4d5bff7f171686af8260aa8a083c50 (diff) | |
| download | zcatch-fdf6db5fd6ba56cc4cb1993b0ca8153a890c769f.tar.gz zcatch-fdf6db5fd6ba56cc4cb1993b0ca8153a890c769f.zip | |
fixed that music resets on password prompt. Closes #695
Diffstat (limited to 'src/game/client/components/sounds.cpp')
| -rw-r--r-- | src/game/client/components/sounds.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/game/client/components/sounds.cpp b/src/game/client/components/sounds.cpp index 4e9ef5b5..c4ade00e 100644 --- a/src/game/client/components/sounds.cpp +++ b/src/game/client/components/sounds.cpp @@ -65,8 +65,17 @@ void CSounds::OnInit() void CSounds::OnReset() { - Sound()->StopAll(); - ClearQueue(); + if(Client()->State() >= IClient::STATE_ONLINE) + { + Sound()->StopAll(); + ClearQueue(); + } +} + +void CSounds::OnStateChange(int NewState, int OldState) +{ + if(NewState == IClient::STATE_ONLINE || NewState == IClient::STATE_DEMOPLAYBACK) + OnReset(); } void CSounds::OnRender() |