about summary refs log tree commit diff
path: root/src/game/client/components/sounds.cpp
diff options
context:
space:
mode:
authoroy <Tom_Adams@web.de>2010-09-22 00:51:32 +0200
committeroy <Tom_Adams@web.de>2010-09-22 00:51:32 +0200
commit5156579d1df8b3ee29c6017f1a6a72f446583266 (patch)
treea1ed9809e2adac73eb4455a9b26910bd64075a8a /src/game/client/components/sounds.cpp
parent27e6fa3ad7a72f96f75608a6c95680ccd916e27b (diff)
downloadzcatch-5156579d1df8b3ee29c6017f1a6a72f446583266.tar.gz
zcatch-5156579d1df8b3ee29c6017f1a6a72f446583266.zip
fixed sound bug when using in the editor. Closes #136
Diffstat (limited to 'src/game/client/components/sounds.cpp')
-rw-r--r--src/game/client/components/sounds.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/client/components/sounds.cpp b/src/game/client/components/sounds.cpp
index 84e45efa..c20a699d 100644
--- a/src/game/client/components/sounds.cpp
+++ b/src/game/client/components/sounds.cpp
@@ -1,4 +1,5 @@
 #include <engine/sound.h>
+#include <engine/shared/config.h>
 #include <game/generated/client_data.h>
 #include <game/client/gameclient.h>
 #include <game/client/components/camera.h>
@@ -52,7 +53,7 @@ void CSounds::ClearQueue()
 void CSounds::Enqueue(int SetId)
 {
 	// add sound to the queue
-	if(m_QueuePos < QUEUE_SIZE)
+	if(!g_Config.m_ClEditor && m_QueuePos < QUEUE_SIZE)
 		m_aQueue[m_QueuePos++] = SetId;
 }