diff options
| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-27 15:48:50 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-27 15:48:50 +0000 |
| commit | dfe499248f1b1236487156b28e4a535d7963fe35 (patch) | |
| tree | a750b0f28cfd3f3e252602681412ac1adc6d29c7 /src/game/client/components/skins.hpp | |
| parent | d711dd190cac809a9bd278fba03ed974812bb863 (diff) | |
| download | zcatch-dfe499248f1b1236487156b28e4a535d7963fe35.tar.gz zcatch-dfe499248f1b1236487156b28e4a535d7963fe35.zip | |
major commit. game client restructure. not complete, loads of stuff not working, but the structure is there
Diffstat (limited to 'src/game/client/components/skins.hpp')
| -rw-r--r-- | src/game/client/components/skins.hpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/game/client/components/skins.hpp b/src/game/client/components/skins.hpp new file mode 100644 index 00000000..078fd71d --- /dev/null +++ b/src/game/client/components/skins.hpp @@ -0,0 +1,36 @@ +#include <base/vmath.hpp> +#include <game/client/component.hpp> + +class SKINS : public COMPONENT +{ +public: + // do this better and nicer + typedef struct + { + int org_texture; + int color_texture; + char name[31]; + char term[1]; + vec3 blood_color; + } SKIN; + + SKINS(); + + void init(); + + vec4 get_color(int v); + int num(); + const SKIN *get(int index); + int find(const char *name); + +private: + enum + { + MAX_SKINS=256, + }; + + SKIN skins[MAX_SKINS]; + int num_skins; + + static void skinscan(const char *name, int is_dir, void *user); +}; |