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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-21 18:40:46 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-21 18:40:46 +0000 |
| commit | b49e4da20b25e130cfdce4c861f0bec901f9c057 (patch) | |
| tree | c053c256756ad24261ce83c6948585dd6ffe5b96 /src/game/client/components/skins.cpp | |
| parent | 39210c2501f99c4fcf60cefa77041ea2cb61c62c (diff) | |
| download | zcatch-b49e4da20b25e130cfdce4c861f0bec901f9c057.tar.gz zcatch-b49e4da20b25e130cfdce4c861f0bec901f9c057.zip | |
fixed editor saving, open and append. note that you can only save maps to your user directory
Diffstat (limited to 'src/game/client/components/skins.cpp')
| -rw-r--r-- | src/game/client/components/skins.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/components/skins.cpp b/src/game/client/components/skins.cpp index 0ce3d952..451a77f3 100644 --- a/src/game/client/components/skins.cpp +++ b/src/game/client/components/skins.cpp @@ -125,7 +125,7 @@ void SKINS::init() { // load skins num_skins = 0; - engine_listdir("skins", skinscan, this); + engine_listdir(LISTDIRTYPE_ALL, "skins", skinscan, this); } int SKINS::num() |