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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-21 18:40:46 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-21 18:40:46 +0000
commitb49e4da20b25e130cfdce4c861f0bec901f9c057 (patch)
treec053c256756ad24261ce83c6948585dd6ffe5b96 /src/game/client/components/skins.cpp
parent39210c2501f99c4fcf60cefa77041ea2cb61c62c (diff)
downloadzcatch-b49e4da20b25e130cfdce4c861f0bec901f9c057.tar.gz
zcatch-b49e4da20b25e130cfdce4c861f0bec901f9c057.zip
fixed editor saving, open and append. note that you can only save maps to your user directory
Diffstat (limited to 'src/game/client/components/skins.cpp')
-rw-r--r--src/game/client/components/skins.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/components/skins.cpp b/src/game/client/components/skins.cpp
index 0ce3d952..451a77f3 100644
--- a/src/game/client/components/skins.cpp
+++ b/src/game/client/components/skins.cpp
@@ -125,7 +125,7 @@ void SKINS::init()
 {
 	// load skins
 	num_skins = 0;
-	engine_listdir("skins", skinscan, this);
+	engine_listdir(LISTDIRTYPE_ALL, "skins", skinscan, this);
 }
 
 int SKINS::num()