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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-30 21:09:13 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-30 21:09:13 +0000 |
| commit | b03b048974248e62509f2740c10370258c49c997 (patch) | |
| tree | 4474810951f30923a1b380ddd3945cbb5c9c5572 /src/game/client/components/players.cpp | |
| parent | 8949d77fc4b84869c3b2212afa28930ee2d6cfdd (diff) | |
| download | zcatch-b03b048974248e62509f2740c10370258c49c997.tar.gz zcatch-b03b048974248e62509f2740c10370258c49c997.zip | |
removed gc_client.hpp
Diffstat (limited to 'src/game/client/components/players.cpp')
| -rw-r--r-- | src/game/client/components/players.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp index ed8d0c17..1d4452d4 100644 --- a/src/game/client/components/players.cpp +++ b/src/game/client/components/players.cpp @@ -5,7 +5,6 @@ #include <game/gamecore.hpp> // get_angle #include <game/client/animstate.hpp> #include <game/client/gameclient.hpp> -#include <game/client/gc_client.hpp> #include <game/client/gc_ui.hpp> #include <game/client/gc_render.hpp> @@ -125,8 +124,8 @@ void PLAYERS::render_player( else { // apply predicted results - predicted_char.write(&player); - predicted_prev_char.write(&prev); + gameclient.predicted_char.write(&player); + gameclient.predicted_prev_char.write(&prev); intratick = client_predintratick(); } } @@ -198,8 +197,8 @@ void PLAYERS::render_player( { if(gameclient.snap.local_info && player_char->hooked_player == gameclient.snap.local_info->cid) { - hook_pos = mix(vec2(predicted_prev_char.pos.x, predicted_prev_char.pos.y), - vec2(predicted_char.pos.x, predicted_char.pos.y), client_predintratick()); + hook_pos = mix(vec2(gameclient.predicted_prev_char.pos.x, gameclient.predicted_prev_char.pos.y), + vec2(gameclient.predicted_char.pos.x, gameclient.predicted_char.pos.y), client_predintratick()); } else hook_pos = mix(vec2(prev_char->hook_x, prev_char->hook_y), vec2(player_char->hook_x, player_char->hook_y), client_intratick()); |