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authoroy <Tom_Adams@web.de>2011-03-27 14:30:59 +0200
committeroy <Tom_Adams@web.de>2011-03-27 14:30:59 +0200
commitedf10b8b13de704e27d9c26a1356cf840552385c (patch)
treeef40ac7a63bf4b5beea0534978a2fc9513fca9d1 /src/game/client/components/nameplates.cpp
parent6a3653b850bb3312fe56a50b04e3484f9f03029d (diff)
downloadzcatch-edf10b8b13de704e27d9c26a1356cf840552385c.tar.gz
zcatch-edf10b8b13de704e27d9c26a1356cf840552385c.zip
added an option to disable team colors for name plates. Closes #544
Diffstat (limited to 'src/game/client/components/nameplates.cpp')
-rw-r--r--src/game/client/components/nameplates.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/components/nameplates.cpp b/src/game/client/components/nameplates.cpp
index 9fa7e06a..fecd6227 100644
--- a/src/game/client/components/nameplates.cpp
+++ b/src/game/client/components/nameplates.cpp
@@ -34,7 +34,7 @@ void CNamePlates::RenderNameplate(
 		
 		TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.5f*a);
 		TextRender()->TextColor(1.0f, 1.0f, 1.0f, a);
-		if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
+		if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
 		{
 			if(pPlayerInfo->m_Team == TEAM_RED)
 				TextRender()->TextColor(1.0f, 0.5f, 0.5f, a);