diff options
| author | oy <Tom_Adams@web.de> | 2011-01-04 13:11:01 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-01-04 13:11:01 +0100 |
| commit | 67f86e35476fc3e8a812d399f12021b320bc51d6 (patch) | |
| tree | c482c8773b505473762304d00d72b82ea7d936c4 /src/game/client/components/nameplates.cpp | |
| parent | 1928a757c6054a622fc7895e316ac89f102007ff (diff) | |
| download | zcatch-67f86e35476fc3e8a812d399f12021b320bc51d6.tar.gz zcatch-67f86e35476fc3e8a812d399f12021b320bc51d6.zip | |
added option to change nameplates size by RushPL
Diffstat (limited to 'src/game/client/components/nameplates.cpp')
| -rw-r--r-- | src/game/client/components/nameplates.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/client/components/nameplates.cpp b/src/game/client/components/nameplates.cpp index cdddddcb..39d081a9 100644 --- a/src/game/client/components/nameplates.cpp +++ b/src/game/client/components/nameplates.cpp @@ -20,6 +20,8 @@ void CNamePlates::RenderNameplate( vec2 Position = mix(vec2(pPrevChar->m_X, pPrevChar->m_Y), vec2(pPlayerChar->m_X, pPlayerChar->m_Y), IntraTick); + + float FontSize = 18.0f + 20.0f * g_Config.m_ClNameplatesSize / 100.0f; // render name plate if(!pPlayerInfo->m_Local) { @@ -28,7 +30,7 @@ void CNamePlates::RenderNameplate( a = clamp(1-powf(distance(m_pClient->m_pControls->m_TargetPos, Position)/200.0f,16.0f), 0.0f, 1.0f); const char *pName = m_pClient->m_aClients[pPlayerInfo->m_ClientId].m_aName; - float tw = TextRender()->TextWidth(0, 28.0f, pName, -1); + float tw = TextRender()->TextWidth(0, FontSize, pName, -1); TextRender()->TextColor(1.0f, 1.0f, 1.0f, a); if(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_Flags&GAMEFLAG_TEAMS) @@ -39,7 +41,7 @@ void CNamePlates::RenderNameplate( TextRender()->TextColor(0.7f, 0.7f, 1.0f, a); } - TextRender()->Text(0, Position.x-tw/2.0f, Position.y-60, 28.0f, pName, -1); + TextRender()->Text(0, Position.x-tw/2.0f, Position.y-FontSize-38.0f, FontSize, pName, -1); if(g_Config.m_Debug) // render client id when in debug aswell { |