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authoroy <Tom_Adams@web.de>2011-03-27 14:40:15 +0200
committeroy <Tom_Adams@web.de>2011-03-27 14:40:15 +0200
commit67b026f65fa26d222d4bbce284ca843be4e6f46f (patch)
treee7be64bdf9de3d080423f3c767c8fd63805d5320 /src/game/client/components/menus_settings.cpp
parentedf10b8b13de704e27d9c26a1356cf840552385c (diff)
downloadzcatch-67b026f65fa26d222d4bbce284ca843be4e6f46f.tar.gz
zcatch-67b026f65fa26d222d4bbce284ca843be4e6f46f.zip
added an option to disable ingame HUD. Closes #523
Diffstat (limited to 'src/game/client/components/menus_settings.cpp')
-rw-r--r--src/game/client/components/menus_settings.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp
index 31b2bf82..07e7e3bc 100644
--- a/src/game/client/components/menus_settings.cpp
+++ b/src/game/client/components/menus_settings.cpp
@@ -187,6 +187,12 @@ void CMenus::RenderSPPage0(CUIRect MainView)
 	if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button))
 		g_Config.m_ClAutoswitchWeapons ^= 1;
 
+	// show hud
+	Left.HSplitTop(5.0f, 0, &Left);
+	Left.HSplitTop(20.0f, &Button, &Left);
+	if(DoButton_CheckBox(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), g_Config.m_ClShowhud, &Button))
+		g_Config.m_ClShowhud ^= 1;
+
 	// name plates
 	Right.HSplitTop(20.0f, &Button, &Right);
 	if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button))