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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-27 15:48:50 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-27 15:48:50 +0000
commitdfe499248f1b1236487156b28e4a535d7963fe35 (patch)
treea750b0f28cfd3f3e252602681412ac1adc6d29c7 /src/game/client/components/menus_settings.cpp
parentd711dd190cac809a9bd278fba03ed974812bb863 (diff)
downloadzcatch-dfe499248f1b1236487156b28e4a535d7963fe35.tar.gz
zcatch-dfe499248f1b1236487156b28e4a535d7963fe35.zip
major commit. game client restructure. not complete, loads of stuff not working, but the structure is there
Diffstat (limited to 'src/game/client/components/menus_settings.cpp')
-rw-r--r--src/game/client/components/menus_settings.cpp567
1 files changed, 567 insertions, 0 deletions
diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp
new file mode 100644
index 00000000..f031c20f
--- /dev/null
+++ b/src/game/client/components/menus_settings.cpp
@@ -0,0 +1,567 @@
+
+#include <base/math.hpp>
+
+#include <string.h> // strcmp, strlen, strncpy
+#include <stdlib.h> // atoi
+
+extern "C" {
+	#include <engine/e_client_interface.h>
+	#include <engine/e_config.h>
+	#include <engine/client/ec_font.h>
+}
+
+#include <game/generated/g_protocol.hpp>
+#include <game/generated/gc_data.hpp>
+
+#include <game/client/gc_ui.hpp>
+#include <game/client/gc_render.hpp>
+#include <game/client/gameclient.hpp>
+#include <game/client/animstate.hpp>
+
+#include "binds.hpp"
+#include "menus.hpp"
+#include "skins.hpp"
+
+void MENUS::render_settings_player(RECT main_view)
+{
+	RECT button;
+	RECT skinselection;
+	ui_vsplit_l(&main_view, 300.0f, &main_view, &skinselection);
+
+
+	ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+
+	// render settings
+	{	
+		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+		ui_do_label(&button, "Name:", 14.0, -1);
+		ui_vsplit_l(&button, 80.0f, 0, &button);
+		ui_vsplit_l(&button, 180.0f, &button, 0);
+		ui_do_edit_box(config.player_name, &button, config.player_name, sizeof(config.player_name), 14.0f);
+
+		static int dynamic_camera_button = 0;
+		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+		if(ui_do_button(&dynamic_camera_button, "Dynamic Camera", config.cl_mouse_deadzone != 0, &button, ui_draw_checkbox, 0))
+		{
+			
+			if(config.cl_mouse_deadzone)
+			{
+				config.cl_mouse_followfactor = 0;
+				config.cl_mouse_max_distance = 400;
+				config.cl_mouse_deadzone = 0;
+			}
+			else
+			{
+				config.cl_mouse_followfactor = 60;
+				config.cl_mouse_max_distance = 1000;
+				config.cl_mouse_deadzone = 300;
+			}
+		}
+
+		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+		if (ui_do_button(&config.cl_autoswitch_weapons, "Switch weapon on pickup", config.cl_autoswitch_weapons, &button, ui_draw_checkbox, 0))
+			config.cl_autoswitch_weapons ^= 1;
+			
+		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+		if (ui_do_button(&config.cl_nameplates, "Show name plates", config.cl_nameplates, &button, ui_draw_checkbox, 0))
+			config.cl_nameplates ^= 1;
+
+		//if(config.cl_nameplates)
+		{
+			ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+			ui_vsplit_l(&button, 15.0f, 0, &button);
+			if (ui_do_button(&config.cl_nameplates_always, "Always show name plates", config.cl_nameplates_always, &button, ui_draw_checkbox, 0))
+				config.cl_nameplates_always ^= 1;
+		}
+			
+		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+		
+		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+		if (ui_do_button(&config.player_color_body, "Custom colors", config.player_use_custom_color, &button, ui_draw_checkbox, 0))
+			config.player_use_custom_color = config.player_use_custom_color?0:1;
+		
+		if(config.player_use_custom_color)
+		{
+			int *colors[2];
+			colors[0] = &config.player_color_body;
+			colors[1] = &config.player_color_feet;
+			
+			const char *parts[] = {"Body", "Feet"};
+			const char *labels[] = {"Hue", "Sat.", "Lht."};
+			static int color_slider[2][3] = {{0}};
+			//static float v[2][3] = {{0, 0.5f, 0.25f}, {0, 0.5f, 0.25f}};
+				
+			for(int i = 0; i < 2; i++)
+			{
+				RECT text;
+				ui_hsplit_t(&main_view, 20.0f, &text, &main_view);
+				ui_vsplit_l(&text, 15.0f, 0, &text);
+				ui_do_label(&text, parts[i], 14.0f, -1);
+				
+				int prevcolor = *colors[i];
+				int color = 0;
+				for(int s = 0; s < 3; s++)
+				{
+					RECT text;
+					ui_hsplit_t(&main_view, 19.0f, &button, &main_view);
+					ui_vsplit_l(&button, 30.0f, 0, &button);
+					ui_vsplit_l(&button, 30.0f, &text, &button);
+					ui_vsplit_r(&button, 5.0f, &button, 0);
+					ui_hsplit_t(&button, 4.0f, 0, &button);
+					
+					float k = ((prevcolor>>((2-s)*8))&0xff)  / 255.0f;
+					k = ui_do_scrollbar_h(&color_slider[i][s], &button, k);
+					color <<= 8;
+					color += clamp((int)(k*255), 0, 255);
+					ui_do_label(&text, labels[s], 15.0f, -1);
+					 
+				}
+				
+				*colors[i] = color;
+				ui_hsplit_t(&main_view, 5.0f, 0, &main_view);
+			}
+		}
+	}
+		
+	// draw header
+	RECT header, footer;
+	ui_hsplit_t(&skinselection, 20, &header, &skinselection);
+	ui_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f); 
+	ui_do_label(&header, "Skins", 18.0f, 0);
+
+	// draw footers	
+	ui_hsplit_b(&skinselection, 20, &skinselection, &footer);
+	ui_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f); 
+	ui_vsplit_l(&footer, 10.0f, 0, &footer);
+
+	// modes
+	ui_draw_rect(&skinselection, vec4(0,0,0,0.15f), 0, 0);
+
+	RECT scroll;
+	ui_vsplit_r(&skinselection, 15, &skinselection, &scroll);
+
+	RECT list = skinselection;
+	ui_hsplit_t(&list, 50, &button, &list);
+	
+	int num = (int)(skinselection.h/button.h);
+	static float scrollvalue = 0;
+	static int scrollbar = 0;
+	ui_hmargin(&scroll, 5.0f, &scroll);
+	scrollvalue = ui_do_scrollbar_v(&scrollbar, &scroll, scrollvalue);
+
+	int start = (int)((gameclient.skins->num()-num)*scrollvalue);
+	if(start < 0)
+		start = 0;
+		
+	for(int i = start; i < start+num && i < gameclient.skins->num(); i++)
+	{
+		const SKINS::SKIN *s = gameclient.skins->get(i);
+		
+		// no special skins
+		if(s->name[0] == 'x' && s->name[1] == '_')
+		{
+			num++;
+			continue;
+		}
+		
+		char buf[128];
+		str_format(buf, sizeof(buf), "%s", s->name);
+		int selected = 0;
+		if(strcmp(s->name, config.player_skin) == 0)
+			selected = 1;
+		
+		TEE_RENDER_INFO info;
+		info.texture = s->org_texture;
+		info.color_body = vec4(1,1,1,1);
+		info.color_feet = vec4(1,1,1,1);
+		if(config.player_use_custom_color)
+		{
+			info.color_body = gameclient.skins->get_color(config.player_color_body);
+			info.color_feet = gameclient.skins->get_color(config.player_color_feet);
+			info.texture = s->color_texture;
+		}
+			
+		info.size = ui_scale()*50.0f;
+		
+		RECT icon;
+		RECT text;
+		ui_vsplit_l(&button, 50.0f, &icon, &text);
+		
+		if(ui_do_button(s, "", selected, &button, ui_draw_list_row, 0))
+			config_set_player_skin(&config, s->name);
+		
+		ui_hsplit_t(&text, 12.0f, 0, &text); // some margin from the top
+		ui_do_label(&text, buf, 18.0f, 0);
+		
+		ui_hsplit_t(&icon, 5.0f, 0, &icon); // some margin from the top
+		render_tee(ANIMSTATE::get_idle(), &info, 0, vec2(1, 0), vec2(icon.x+icon.w/2, icon.y+icon.h/2));
+		
+		if(config.debug)
+		{
+			gfx_texture_set(-1);
+			gfx_quads_begin();
+			gfx_setcolor(s->blood_color.r, s->blood_color.g, s->blood_color.b, 1.0f);
+			gfx_quads_drawTL(icon.x, icon.y, 12, 12);
+			gfx_quads_end();
+		}
+		
+		ui_hsplit_t(&list, 50, &button, &list);
+	}
+}
+
+typedef void (*assign_func_callback)(CONFIGURATION *config, int value);
+
+void MENUS::render_settings_controls(RECT main_view)
+{
+	RECT right_part;
+	ui_vsplit_l(&main_view, 300.0f, &main_view, &right_part);
+
+	{
+		RECT button, label;
+		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+		ui_vsplit_l(&button, 110.0f, &label, &button);
+		ui_do_label(&label, "Mouse sens.", 14.0f, -1);
+		ui_hmargin(&button, 2.0f, &button);
+		config.inp_mousesens = (int)(ui_do_scrollbar_h(&config.inp_mousesens, &button, (config.inp_mousesens-5)/500.0f)*500.0f)+5;
+		//*key.key = ui_do_key_reader(key.key, &button, *key.key);
+		ui_hsplit_t(&main_view, 20.0f, 0, &main_view);
+	}
+	
+	typedef struct 
+	{
+		const char *name;
+		const char *command;
+		int keyid;
+	} KEYINFO;
+
+	KEYINFO keys[] = 
+	{
+		{ "Move Left:", "+left", 0},
+		{ "Move Right:", "+right", 0 },
+		{ "Jump:", "+jump", 0 },
+		{ "Fire:", "+fire", 0 },
+		{ "Hook:", "+hook", 0 },
+		{ "Hammer:", "+weapon1", 0 },
+		{ "Pistol:", "+weapon2", 0 },
+		{ "Shotgun:", "+weapon3", 0 },
+		{ "Grenade:", "+weapon4", 0 },
+		{ "Rifle:", "+weapon5", 0 },
+		{ "Next Weapon:", "+nextweapon", 0 },
+		{ "Prev. Weapon:", "+prevweapon", 0 },
+		{ "Emoticon:", "+emote", 0 },
+		{ "Chat:", "chat all", 0 },
+		{ "Team Chat:", "chat team", 0 },
+		{ "Console:", "toggle_local_console", 0 },
+		{ "Remote Console:", "toggle_remote_console", 0 },
+		{ "Screenshot:", "screenshot", 0 },
+	};
+
+	const int key_count = sizeof(keys) / sizeof(KEYINFO);
+	
+	// this is kinda slow, but whatever
+	for(int keyid = 0; keyid < KEY_LAST; keyid++)
+	{
+		const char *bind = gameclient.binds->get(keyid);
+		if(!bind[0])
+			continue;
+			
+		for(int i = 0; i < key_count; i++)
+			if(strcmp(bind, keys[i].command) == 0)
+			{
+				keys[i].keyid = keyid;
+				break;
+			}
+	}
+	
+	for (int i = 0; i < key_count; i++)
+    {
+		KEYINFO key = keys[i];
+    	RECT button, label;
+    	ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+    	ui_vsplit_l(&button, 110.0f, &label, &button);
+    	
+		ui_do_label(&label, key.name, 14.0f, -1);
+		int oldid = key.keyid;
+		int newid = ui_do_key_reader((void *)keys[i].name, &button, oldid);
+		if(newid != oldid)
+		{
+			gameclient.binds->bind(oldid, "");
+			gameclient.binds->bind(newid, keys[i].command);
+		}
+    	ui_hsplit_t(&main_view, 5.0f, 0, &main_view);
+    }	
+    
+    // defaults
+	RECT button;
+	ui_hsplit_b(&right_part, 25.0f, &right_part, &button);
+	ui_vsplit_l(&button, 50.0f, 0, &button);
+	static int default_button = 0;
+	if (ui_do_button((void*)&default_button, "Reset to defaults", 0, &button, ui_draw_menu_button, 0))
+		gameclient.binds->set_defaults();
+}
+
+void MENUS::render_settings_graphics(RECT main_view)
+{
+	RECT button;
+	char buf[128];
+	
+	static const int MAX_RESOLUTIONS = 256;
+	static VIDEO_MODE modes[MAX_RESOLUTIONS];
+	static int num_modes = -1;
+	
+	if(num_modes == -1)
+		num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS);
+	
+	RECT modelist;
+	ui_vsplit_l(&main_view, 300.0f, &main_view, &modelist);
+	
+	// draw allmodes switch
+	RECT header, footer;
+	ui_hsplit_t(&modelist, 20, &button, &modelist);
+	if (ui_do_button(&config.gfx_display_all_modes, "Show only supported", config.gfx_display_all_modes^1, &button, ui_draw_checkbox, 0))
+	{
+		config.gfx_display_all_modes ^= 1;
+		num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS);
+	}
+	
+	// draw header
+	ui_hsplit_t(&modelist, 20, &header, &modelist);
+	ui_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f); 
+	ui_do_label(&header, "Display Modes", 14.0f, 0);
+
+	// draw footers	
+	ui_hsplit_b(&modelist, 20, &modelist, &footer);
+	str_format(buf, sizeof(buf), "Current: %dx%d %d bit", config.gfx_screen_width, config.gfx_screen_height, config.gfx_color_depth);
+	ui_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f); 
+	ui_vsplit_l(&footer, 10.0f, 0, &footer);
+	ui_do_label(&footer, buf, 14.0f, -1);
+
+	// modes
+	ui_draw_rect(&modelist, vec4(0,0,0,0.15f), 0, 0);
+
+	RECT scroll;
+	ui_vsplit_r(&modelist, 15, &modelist, &scroll);
+
+	RECT list = modelist;
+	ui_hsplit_t(&list, 20, &button, &list);
+	
+	int num = (int)(modelist.h/button.h);
+	static float scrollvalue = 0;
+	static int scrollbar = 0;
+	ui_hmargin(&scroll, 5.0f, &scroll);
+	scrollvalue = ui_do_scrollbar_v(&scrollbar, &scroll, scrollvalue);
+
+	int start = (int)((num_modes-num)*scrollvalue);
+	if(start < 0)
+		start = 0;
+		
+	for(int i = start; i < start+num && i < num_modes; i++)
+	{
+		int depth = modes[i].red+modes[i].green+modes[i].blue;
+		if(depth < 16)
+			depth = 16;
+		else if(depth > 16)
+			depth = 24;
+			
+		int selected = 0;
+		if(config.gfx_color_depth == depth &&
+			config.gfx_screen_width == modes[i].width &&
+			config.gfx_screen_height == modes[i].height)
+		{
+			selected = 1;
+		}
+		
+		str_format(buf, sizeof(buf), "  %dx%d %d bit", modes[i].width, modes[i].height, depth);
+		if(ui_do_button(&modes[i], buf, selected, &button, ui_draw_list_row, 0))
+		{
+			config.gfx_color_depth = depth;
+			config.gfx_screen_width = modes[i].width;
+			config.gfx_screen_height = modes[i].height;
+			if(!selected)
+				need_restart = true;
+		}
+		
+		ui_hsplit_t(&list, 20, &button, &list);
+	}
+	
+	
+	// switches
+	ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	if (ui_do_button(&config.gfx_fullscreen, "Fullscreen", config.gfx_fullscreen, &button, ui_draw_checkbox, 0))
+	{
+		config.gfx_fullscreen ^= 1;
+		need_restart = true;
+	}
+
+	ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	if (ui_do_button(&config.gfx_vsync, "V-Sync", config.gfx_vsync, &button, ui_draw_checkbox, 0))
+		config.gfx_vsync ^= 1;
+
+	ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	if (ui_do_button(&config.gfx_fsaa_samples, "FSAA samples", config.gfx_fsaa_samples, &button, ui_draw_checkbox_number, 0))
+	{
+		if(config.gfx_fsaa_samples < 2) config.gfx_fsaa_samples = 2;
+		else if(config.gfx_fsaa_samples < 4) config.gfx_fsaa_samples = 4;
+		else if(config.gfx_fsaa_samples < 6) config.gfx_fsaa_samples = 6;
+		else if(config.gfx_fsaa_samples < 8) config.gfx_fsaa_samples = 8;
+		else if(config.gfx_fsaa_samples < 16) config.gfx_fsaa_samples = 16;
+		else if(config.gfx_fsaa_samples >= 16) config.gfx_fsaa_samples = 0;
+		need_restart = true;
+	}
+		
+	ui_hsplit_t(&main_view, 40.0f, &button, &main_view);
+	ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	if (ui_do_button(&config.gfx_texture_quality, "Quality Textures", config.gfx_texture_quality, &button, ui_draw_checkbox, 0))
+	{
+		config.gfx_texture_quality ^= 1;
+		need_restart = true;
+	}
+
+	ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	if (ui_do_button(&config.gfx_texture_compression, "Texture Compression", config.gfx_texture_compression, &button, ui_draw_checkbox, 0))
+	{
+		config.gfx_texture_compression ^= 1;
+		need_restart = true;
+	}
+
+	ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	if (ui_do_button(&config.gfx_high_detail, "High Detail", config.gfx_high_detail, &button, ui_draw_checkbox, 0))
+		config.gfx_high_detail ^= 1;
+
+	//
+	
+	RECT text;
+	ui_hsplit_t(&main_view, 20.0f, 0, &main_view);
+	ui_hsplit_t(&main_view, 20.0f, &text, &main_view);
+	//ui_vsplit_l(&text, 15.0f, 0, &text);
+	ui_do_label(&text, "UI Color", 14.0f, -1);
+	
+	const char *labels[] = {"Hue", "Sat.", "Lht.", "Alpha"};
+	int *color_slider[4] = {&config.ui_color_hue, &config.ui_color_sat, &config.ui_color_lht, &config.ui_color_alpha};
+	for(int s = 0; s < 4; s++)
+	{
+		RECT text;
+		ui_hsplit_t(&main_view, 19.0f, &button, &main_view);
+		ui_vmargin(&button, 15.0f, &button);
+		ui_vsplit_l(&button, 30.0f, &text, &button);
+		ui_vsplit_r(&button, 5.0f, &button, 0);
+		ui_hsplit_t(&button, 4.0f, 0, &button);
+		
+		float k = (*color_slider[s]) / 255.0f;
+		k = ui_do_scrollbar_h(color_slider[s], &button, k);
+		*color_slider[s] = (int)(k*255.0f);
+		ui_do_label(&text, labels[s], 15.0f, -1);
+	}		
+}
+
+void MENUS::render_settings_sound(RECT main_view)
+{
+	RECT button;
+	ui_vsplit_l(&main_view, 300.0f, &main_view, 0);
+	
+	ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	if (ui_do_button(&config.snd_enable, "Use Sounds", config.snd_enable, &button, ui_draw_checkbox, 0))
+	{
+		config.snd_enable ^= 1;
+		need_restart = true;
+	}
+	
+	if(!config.snd_enable)
+		return;
+	
+	ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+	if (ui_do_button(&config.snd_nonactive_mute, "Mute when not active", config.snd_nonactive_mute, &button, ui_draw_checkbox, 0))
+		config.snd_nonactive_mute ^= 1;
+		
+	// sample rate box
+	{
+		char buf[64];
+		str_format(buf, sizeof(buf), "%d", config.snd_rate);
+		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+		ui_do_label(&button, "Sample Rate", 14.0f, -1);
+		ui_vsplit_l(&button, 110.0f, 0, &button);
+		ui_vsplit_l(&button, 180.0f, &button, 0);
+		ui_do_edit_box(&config.snd_rate, &button, buf, sizeof(buf), 14.0f);
+		int before = config.snd_rate;
+		config.snd_rate = atoi(buf);
+		
+		if(config.snd_rate != before)
+			need_restart = true;
+
+		if(config.snd_rate < 1)
+			config.snd_rate = 1;
+	}
+	
+	// volume slider
+	{
+		RECT button, label;
+		ui_hsplit_t(&main_view, 5.0f, &button, &main_view);
+		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+		ui_vsplit_l(&button, 110.0f, &label, &button);
+		ui_hmargin(&button, 2.0f, &button);
+		ui_do_label(&label, "Sound Volume", 14.0f, -1);
+		config.snd_volume = (int)(ui_do_scrollbar_h(&config.snd_volume, &button, config.snd_volume/100.0f)*100.0f);
+		ui_hsplit_t(&main_view, 20.0f, 0, &main_view);
+	}
+}
+
+
+	/*
+static void menu2_render_settings_network(RECT main_view)
+{
+	RECT button;
+	ui_vsplit_l(&main_view, 300.0f, &main_view, 0);
+	
+	{
+		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
+		ui_do_label(&button, "Rcon Password", 14.0, -1);
+		ui_vsplit_l(&button, 110.0f, 0, &button);
+		ui_vsplit_l(&button, 180.0f, &button, 0);
+		ui_do_edit_box(&config.rcon_password, &button, config.rcon_password, sizeof(config.rcon_password), true);
+	}
+}*/
+
+void MENUS::render_settings(RECT main_view)
+{
+	static int settings_page = 0;
+	
+	// render background
+	RECT temp, tabbar;
+	ui_vsplit_r(&main_view, 120.0f, &main_view, &tabbar);
+	ui_draw_rect(&main_view, color_tabbar_active, CORNER_B|CORNER_TL, 10.0f);
+	ui_hsplit_t(&tabbar, 50.0f, &temp, &tabbar);
+	ui_draw_rect(&temp, color_tabbar_active, CORNER_R, 10.0f);
+	
+	ui_hsplit_t(&main_view, 10.0f, 0, &main_view);
+	
+	RECT button;
+	
+	const char *tabs[] = {"Player", "Controls", "Graphics", "Sound"};
+	int num_tabs = (int)(sizeof(tabs)/sizeof(*tabs));
+
+	for(int i = 0; i < num_tabs; i++)
+	{
+		ui_hsplit_t(&tabbar, 10, &button, &tabbar);
+		ui_hsplit_t(&tabbar, 26, &button, &tabbar);
+		if(ui_do_button(tabs[i], tabs[i], settings_page == i, &button, ui_draw_settings_tab_button, 0))
+			settings_page = i;
+	}
+	
+	ui_margin(&main_view, 10.0f, &main_view);
+	
+	if(settings_page == 0)
+		render_settings_player(main_view);
+	else if(settings_page == 1)
+		render_settings_controls(main_view);
+	else if(settings_page == 2)
+		render_settings_graphics(main_view);
+	else if(settings_page == 3)
+		render_settings_sound(main_view);
+
+	if(need_restart)
+	{
+		RECT restart_warning;
+		ui_hsplit_b(&main_view, 40, &main_view, &restart_warning);
+		ui_do_label(&restart_warning, "You must restart the game for all settings to take effect.", 15.0f, -1, 220);
+	}
+}