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| author | oy <Tom_Adams@web.de> | 2011-03-29 00:48:36 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-03-29 00:48:36 +0200 |
| commit | 9712e4004cadd88272efacee292c404b02d1572c (patch) | |
| tree | d52aff24321c6a3b8bd1f372f8bc5c33994a8c28 /src/game/client/components/menus_ingame.cpp | |
| parent | 0307138950b844604d314cdcc1228166008083bd (diff) | |
| download | zcatch-9712e4004cadd88272efacee292c404b02d1572c.tar.gz zcatch-9712e4004cadd88272efacee292c404b02d1572c.zip | |
improved the add/remove friend and ignore/notice chat buttons
Diffstat (limited to 'src/game/client/components/menus_ingame.cpp')
| -rw-r--r-- | src/game/client/components/menus_ingame.cpp | 36 |
1 files changed, 13 insertions, 23 deletions
diff --git a/src/game/client/components/menus_ingame.cpp b/src/game/client/components/menus_ingame.cpp index 3d2a8906..490f40d1 100644 --- a/src/game/client/components/menus_ingame.cpp +++ b/src/game/client/components/menus_ingame.cpp @@ -115,14 +115,14 @@ void CMenus::RenderGame(CUIRect MainView) UI()->DoLabelScaled(&Button, Localize("Player options"), 34.0f, -1); CUIRect Player; - static int s_aPlayerIDs[MAX_CLIENTS][2] = {{0}}; + static int s_aPlayerIDs[MAX_CLIENTS][4] = {{0}}; for(int i = 0; i < MAX_CLIENTS; ++i) { if(!m_pClient->m_Snap.m_paPlayerInfos[i] || i == m_pClient->m_Snap.m_LocalClientID) continue; Options.HSplitTop(28.0f, &ButtonBar, &Options); - ButtonBar.VSplitRight(200.0f, &Player, &ButtonBar); + ButtonBar.VSplitRight(220.0f, &Player, &ButtonBar); // player info Player.VSplitLeft(28.0f, &Button, &Player); @@ -142,32 +142,22 @@ void CMenus::RenderGame(CUIRect MainView) TextRender()->TextEx(&Cursor, m_pClient->m_aClients[i].m_aClan, -1); // ignore button - ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar); + ButtonBar.HMargin(1.0f, &ButtonBar); ButtonBar.VSplitLeft(ButtonBar.h*2.0f, &Button, &ButtonBar); - if(m_pClient->m_aClients[i].m_ChatIgnore) - { - if(DoButton_Sprite(&s_aPlayerIDs[i][0], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_CHATON, m_pClient->m_aClients[i].m_ChatIgnore, &Button)) - m_pClient->m_aClients[i].m_ChatIgnore = 0; - } - else - { - if(DoButton_Sprite(&s_aPlayerIDs[i][0], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_CHATOFF, !m_pClient->m_aClients[i].m_ChatIgnore, &Button)) - m_pClient->m_aClients[i].m_ChatIgnore = 1; - } + if(DoButton_Sprite(&s_aPlayerIDs[i][0], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_CHATON, !m_pClient->m_aClients[i].m_ChatIgnore, &Button, CUI::CORNER_L)) + m_pClient->m_aClients[i].m_ChatIgnore = 0; + ButtonBar.VSplitLeft(ButtonBar.h*2.0f, &Button, &ButtonBar); + if(DoButton_Sprite(&s_aPlayerIDs[i][1], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_CHATOFF, m_pClient->m_aClients[i].m_ChatIgnore, &Button, CUI::CORNER_R)) + m_pClient->m_aClients[i].m_ChatIgnore = 1; // friend button ButtonBar.VSplitLeft(10.0f, 0, &ButtonBar); ButtonBar.VSplitLeft(ButtonBar.h*2.0f, &Button, &ButtonBar); - if(m_pClient->m_aClients[i].m_Friend) - { - if(DoButton_Sprite(&s_aPlayerIDs[i][1], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_FRIENDREM, m_pClient->m_aClients[i].m_Friend, &Button)) - m_pClient->Friends()->RemoveFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan); - } - else - { - if(DoButton_Sprite(&s_aPlayerIDs[i][1], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_FRIENDADD, !m_pClient->m_aClients[i].m_Friend, &Button)) - m_pClient->Friends()->AddFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan); - } + if(DoButton_Sprite(&s_aPlayerIDs[i][2], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_FRIENDREM, !m_pClient->m_aClients[i].m_Friend, &Button, CUI::CORNER_L)) + m_pClient->Friends()->RemoveFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan); + ButtonBar.VSplitLeft(ButtonBar.h*2.0f, &Button, &ButtonBar); + if(DoButton_Sprite(&s_aPlayerIDs[i][3], IMAGE_GUIBUTTONS, SPRITE_GUIBUTTON_FRIENDADD, m_pClient->m_aClients[i].m_Friend, &Button, CUI::CORNER_R)) + m_pClient->Friends()->AddFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan); } /* |