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authorFujnky <larsfunke1996@gmail.com>2010-07-27 22:25:36 +0200
committeroy <Tom_Adams@web.de>2010-08-13 03:17:13 +0200
commit4d8c4ffadb9c788eb83d244dc509e56251d09030 (patch)
treeef0a850eee3f9d924dfbc88d191265d2dfb43019 /src/game/client/components/menus.h
parentd01fb2eb7818c121ab892f29b929f55d66e4e7ce (diff)
downloadzcatch-4d8c4ffadb9c788eb83d244dc509e56251d09030.tar.gz
zcatch-4d8c4ffadb9c788eb83d244dc509e56251d09030.zip
Improved the replay control buttons in the demo player a lot.
* Now there is a combined play/pause button + a reset button
* Replaced the ugly strings with nice graphics
Diffstat (limited to 'src/game/client/components/menus.h')
-rw-r--r--src/game/client/components/menus.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/client/components/menus.h b/src/game/client/components/menus.h
index 3ad737e5..53f81954 100644
--- a/src/game/client/components/menus.h
+++ b/src/game/client/components/menus.h
@@ -33,6 +33,7 @@ class CMenus : public CComponent
 
 
 	int DoButton_DemoPlayer(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
+	int DoButton_DemoPlayer_Sprite(const void *pID, int spriteId, int Checked, const CUIRect *pRect);
 	int DoButton_Menu(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
 	int DoButton_MenuTab(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Corners);
 	int DoButton_SettingsTab(const void *pID, const char *pText, int Checked, const CUIRect *pRect);