about summary refs log tree commit diff
path: root/src/game/client/components/menus.cpp
diff options
context:
space:
mode:
authorMagnus Auvinen <magnus.auvinen@gmail.com>2011-12-30 16:02:22 +0100
committerMagnus Auvinen <magnus.auvinen@gmail.com>2011-12-30 16:02:22 +0100
commit8ffe5826156d07b1feb7fc58bf59a1431e01160f (patch)
treea2a0a536538e725b68741b516e80f3e0a73999c5 /src/game/client/components/menus.cpp
parent6e20c32859ee4518f398a12b65586463ddeecaab (diff)
downloadzcatch-8ffe5826156d07b1feb7fc58bf59a1431e01160f.tar.gz
zcatch-8ffe5826156d07b1feb7fc58bf59a1431e01160f.zip
ugly incomplete hack to put the rendering into another thread so we don't have to wait for the flip
Diffstat (limited to 'src/game/client/components/menus.cpp')
-rw-r--r--src/game/client/components/menus.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp
index a39139c8..fc1ca2db 100644
--- a/src/game/client/components/menus.cpp
+++ b/src/game/client/components/menus.cpp
@@ -627,6 +627,9 @@ int CMenus::RenderMenubar(CUIRect r)
 
 void CMenus::RenderLoading()
 {
+	// TODO: not supported right now due to separate render thread
+	return;
+
 	static int64 LastLoadRender = 0;
 	float Percent = m_LoadCurrent++/(float)m_LoadTotal;