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authoroy <tom_adams@web.de>2012-01-03 15:40:30 -0800
committeroy <tom_adams@web.de>2012-01-03 15:40:30 -0800
commit7328098f8d03e65975ec82162d2049f46fed223d (patch)
tree1c42d719df3971a3a8558a6a1a30c68b4b6f574e /src/game/client/components/menus.cpp
parentc975390195eed17c615bbebfab981a2394dec424 (diff)
parent7393151b6d4cbfd8c4be29145344dcce22aa47d7 (diff)
downloadzcatch-7328098f8d03e65975ec82162d2049f46fed223d.tar.gz
zcatch-7328098f8d03e65975ec82162d2049f46fed223d.zip
Merge pull request #912 from matricks/threadedflip
Threadedflip
Diffstat (limited to 'src/game/client/components/menus.cpp')
-rw-r--r--src/game/client/components/menus.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp
index a39139c8..0e61ec6e 100644
--- a/src/game/client/components/menus.cpp
+++ b/src/game/client/components/menus.cpp
@@ -627,6 +627,8 @@ int CMenus::RenderMenubar(CUIRect r)
 
 void CMenus::RenderLoading()
 {
+	// TODO: not supported right now due to separate render thread
+
 	static int64 LastLoadRender = 0;
 	float Percent = m_LoadCurrent++/(float)m_LoadTotal;