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| author | oy <Tom_Adams@web.de> | 2012-01-10 00:49:31 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2012-01-10 00:49:31 +0100 |
| commit | dfe91338f03534a6c8ed596f16742e7a1617d78e (patch) | |
| tree | 4f2f93488745628c56dbd4d29d8b482dc584a724 /src/game/client/components/items.cpp | |
| parent | 9251796c3a8e3f31f9aa52ef84b9e0ce475d2f9b (diff) | |
| download | zcatch-dfe91338f03534a6c8ed596f16742e7a1617d78e.tar.gz zcatch-dfe91338f03534a6c8ed596f16742e7a1617d78e.zip | |
added pause command. Closes #15
Diffstat (limited to 'src/game/client/components/items.cpp')
| -rw-r--r-- | src/game/client/components/items.cpp | 45 |
1 files changed, 23 insertions, 22 deletions
diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp index 9f787a4b..e1032a51 100644 --- a/src/game/client/components/items.cpp +++ b/src/game/client/components/items.cpp @@ -41,7 +41,10 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID) Speed = m_pClient->m_Tuning.m_GunSpeed; } - float Ct = (Client()->PrevGameTick()-pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + Client()->GameTickTime(); + static float s_LastGameTickTime = Client()->GameTickTime(); + if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) + s_LastGameTickTime = Client()->GameTickTime(); + float Ct = (Client()->PrevGameTick()-pCurrent->m_StartTick)/(float)SERVER_TICK_SPEED + s_LastGameTickTime; if(Ct < 0) return; // projectile havn't been shot yet @@ -63,22 +66,23 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID) if(pCurrent->m_Type == WEAPON_GRENADE) { m_pClient->m_pEffects->SmokeTrail(Pos, Vel*-1); + static float s_Time = 0.0f; + static float s_LastLocalTime = Client()->LocalTime(); if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); - static float Time = 0; - static float LastLocalTime = Client()->LocalTime(); - if(!pInfo->m_Paused) - Time += (Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed; - - Graphics()->QuadsSetRotation(Time*pi*2*2 + ItemID); - - LastLocalTime = Client()->LocalTime(); + s_Time += (Client()->LocalTime()-s_LastLocalTime)*pInfo->m_Speed; } else - Graphics()->QuadsSetRotation(Client()->LocalTime()*pi*2*2 + ItemID); + { + if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) + s_Time += Client()->LocalTime()-s_LastLocalTime; + } + + Graphics()->QuadsSetRotation(s_Time*pi*2*2 + ItemID); + s_LastLocalTime = Client()->LocalTime(); } else { @@ -130,26 +134,23 @@ void CItems::RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCu Graphics()->QuadsSetRotation(Angle); + static float s_Time = 0.0f; + static float s_LastLocalTime = Client()->LocalTime(); float Offset = Pos.y/32.0f + Pos.x/32.0f; if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); - static float Time = 0; - static float LastLocalTime = Client()->LocalTime(); - if(!pInfo->m_Paused) - Time += (Client()->LocalTime()-LastLocalTime)*pInfo->m_Speed; - - Pos.x += cosf(Time*2.0f+Offset)*2.5f; - Pos.y += sinf(Time*2.0f+Offset)*2.5f; - - LastLocalTime = Client()->LocalTime(); + s_Time += (Client()->LocalTime()-s_LastLocalTime)*pInfo->m_Speed; } else { - Pos.x += cosf(Client()->LocalTime()*2.0f+Offset)*2.5f; - Pos.y += sinf(Client()->LocalTime()*2.0f+Offset)*2.5f; - } + if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED)) + s_Time += Client()->LocalTime()-s_LastLocalTime; + } + Pos.x += cosf(s_Time*2.0f+Offset)*2.5f; + Pos.y += sinf(s_Time*2.0f+Offset)*2.5f; + s_LastLocalTime = Client()->LocalTime(); RenderTools()->DrawSprite(Pos.x, Pos.y, Size); Graphics()->QuadsEnd(); } |