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authorAlfred Eriksson <somerunce@gmail.com>2009-01-11 10:40:14 +0000
committerAlfred Eriksson <somerunce@gmail.com>2009-01-11 10:40:14 +0000
commit39a12060d68b1a5169d643a8c6f56df3d82ac4c1 (patch)
treebb104b9b446a00687e533924b5765ff3918780cc /src/game/client/components/hud.hpp
parent371e8623161095b8f74d51d37f3de368b5cd584c (diff)
downloadzcatch-39a12060d68b1a5169d643a8c6f56df3d82ac4c1.tar.gz
zcatch-39a12060d68b1a5169d643a8c6f56df3d82ac4c1.zip
removed the tuning filtering and warning. modded servers can use tuning for free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning.
Diffstat (limited to 'src/game/client/components/hud.hpp')
-rw-r--r--src/game/client/components/hud.hpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/client/components/hud.hpp b/src/game/client/components/hud.hpp
index 3ec102f1..41fa0ff2 100644
--- a/src/game/client/components/hud.hpp
+++ b/src/game/client/components/hud.hpp
@@ -8,7 +8,6 @@ class HUD : public COMPONENT
 	
 	void render_fps();
 	void render_connectionwarning();
-	void render_tunewarning();
 	void render_teambalancewarning();
 	void render_voting();
 	void render_healthandammo();