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authorAlfred Eriksson <somerunce@gmail.com>2009-01-11 10:40:14 +0000
committerAlfred Eriksson <somerunce@gmail.com>2009-01-11 10:40:14 +0000
commit39a12060d68b1a5169d643a8c6f56df3d82ac4c1 (patch)
treebb104b9b446a00687e533924b5765ff3918780cc /src/game/client/components/hud.cpp
parent371e8623161095b8f74d51d37f3de368b5cd584c (diff)
downloadzcatch-39a12060d68b1a5169d643a8c6f56df3d82ac4c1.tar.gz
zcatch-39a12060d68b1a5169d643a8c6f56df3d82ac4c1.zip
removed the tuning filtering and warning. modded servers can use tuning for free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning.
Diffstat (limited to 'src/game/client/components/hud.cpp')
-rw-r--r--src/game/client/components/hud.cpp19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp
index 697e75bd..65b1728e 100644
--- a/src/game/client/components/hud.cpp
+++ b/src/game/client/components/hud.cpp
@@ -167,24 +167,6 @@ void HUD::render_connectionwarning()
 	}
 }
 
-void HUD::render_tunewarning()
-{
-	TUNING_PARAMS standard_tuning;
-
-	// render warning about non standard tuning
-	bool flash = time_get()/(time_freq()/2)%2 == 0;
-	if(config.cl_warning_tuning && memcmp(&standard_tuning, &gameclient.tuning, sizeof(TUNING_PARAMS)) != 0)
-	{
-		const char *text = "Warning! Server is running non-standard tuning.";
-		if(flash)
-			gfx_text_color(1,0.4f,0.4f,1.0f);
-		else
-			gfx_text_color(0.75f,0.2f,0.2f,1.0f);
-		gfx_text(0x0, 5, 40, 6, text, -1);
-		gfx_text_color(1,1,1,1);
-	}
-}		
-
 void HUD::render_teambalancewarning()
 {
 	// render prompt about team-balance
@@ -307,7 +289,6 @@ void HUD::on_render()
 	render_fps();
 	if(client_state() != CLIENTSTATE_DEMOPLAYBACK)
 		render_connectionwarning();
-	render_tunewarning();
 	render_teambalancewarning();
 	render_voting();
 	render_cursor();