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authorMagnus Auvinen <magnus.auvinen@gmail.com>2010-05-29 07:25:38 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2010-05-29 07:25:38 +0000
commit72c06a258940696093f255fb1061beb58e1cdd0b (patch)
tree36b9a7712eec2d4f07837eab9c38ef1c5af85319 /src/game/client/components/flow.h
parente56feb597bc743677633432f77513b02907fd169 (diff)
downloadzcatch-72c06a258940696093f255fb1061beb58e1cdd0b.tar.gz
zcatch-72c06a258940696093f255fb1061beb58e1cdd0b.zip
copied refactor to trunk
Diffstat (limited to 'src/game/client/components/flow.h')
-rw-r--r--src/game/client/components/flow.h28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/game/client/components/flow.h b/src/game/client/components/flow.h
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+++ b/src/game/client/components/flow.h
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+#ifndef GAME_CLIENT_COMPONENTS_FLOW_H
+#define GAME_CLIENT_COMPONENTS_FLOW_H
+#include <base/vmath.h>
+#include <game/client/component.h>
+
+class CFlow : public CComponent
+{
+	struct CCell
+	{
+		vec2 m_Vel;
+	};
+
+	CCell *m_pCells;
+	int m_Height;
+	int m_Width;
+	int m_Spacing;
+	
+	void DbgRender();
+	void Init();
+public:
+	CFlow();
+	
+	vec2 Get(vec2 Pos);
+	void Add(vec2 Pos, vec2 Vel, float Size);
+	void Update();
+};
+
+#endif