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authoroy <Tom_Adams@web.de>2010-10-13 12:47:42 +0200
committeroy <Tom_Adams@web.de>2010-10-13 12:47:42 +0200
commite4fe7457c8acdb479e91a79cf832c48d10898be5 (patch)
treee16e3d219060b1f366720c1663ef661086c8224e /src/game/client/components/emoticon.cpp
parentc828f7d725d9b243e094b44f62a844a9b47790a5 (diff)
downloadzcatch-e4fe7457c8acdb479e91a79cf832c48d10898be5.tar.gz
zcatch-e4fe7457c8acdb479e91a79cf832c48d10898be5.zip
fixed problems with the mouse movement. Closes #214
Diffstat (limited to 'src/game/client/components/emoticon.cpp')
-rw-r--r--src/game/client/components/emoticon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/components/emoticon.cpp b/src/game/client/components/emoticon.cpp
index 9139c2c1..de822b4f 100644
--- a/src/game/client/components/emoticon.cpp
+++ b/src/game/client/components/emoticon.cpp
@@ -102,7 +102,7 @@ void CEmoticon::OnRender()
 	
 	m_WasActive = true;
 	
-	int x, y;
+	float x, y;
 	Input()->MouseRelative(&x, &y);
 
 	m_SelectorMouse.x += x;