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authorMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-11 15:51:43 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-11 15:51:43 +0000
commit46125d5ed7126276098875efcc61cd4b11bbd6d2 (patch)
treedee0ce2c56473066e2660cfca8eaeee972ce5ae3 /src/game/client/components/effects.cpp
parentfec578e084ade00d07b2e802fd86b88743d94bbf (diff)
downloadzcatch-46125d5ed7126276098875efcc61cd4b11bbd6d2.tar.gz
zcatch-46125d5ed7126276098875efcc61cd4b11bbd6d2.zip
fixed so predicted sounds and air jump effect works with demo playback
Diffstat (limited to 'src/game/client/components/effects.cpp')
-rw-r--r--src/game/client/components/effects.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp
index 5e2e25e3..6b3d90ed 100644
--- a/src/game/client/components/effects.cpp
+++ b/src/game/client/components/effects.cpp
@@ -38,6 +38,8 @@ void EFFECTS::air_jump(vec2 pos)
 
 	p.pos = pos + vec2(6.0f, 16.0f);
 	gameclient.particles->add(PARTICLES::GROUP_GENERAL, &p);
+	
+	gameclient.sounds->play(SOUNDS::CHN_WORLD, SOUND_PLAYER_AIRJUMP, 1.0f, pos);
 }
 
 void EFFECTS::damage_indicator(vec2 pos, vec2 dir)