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authoroy <Tom_Adams@web.de>2011-07-31 02:04:46 +0200
committeroy <Tom_Adams@web.de>2011-07-31 02:04:46 +0200
commit10c3e844d77996f6a383791edc673bd7855dd321 (patch)
treee4fc0f1bcfd7460485e8fc92fed3788a6e9da1a1 /src/game/client/components/countryflags.cpp
parent8d0cc2a825b39b58d9a9dc3d884159fb9255fea2 (diff)
downloadzcatch-10c3e844d77996f6a383791edc673bd7855dd321.tar.gz
zcatch-10c3e844d77996f6a383791edc673bd7855dd321.zip
show alpha2 country code strings next to the flag in the country code selectors. Closes #805
Diffstat (limited to 'src/game/client/components/countryflags.cpp')
-rw-r--r--src/game/client/components/countryflags.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/client/components/countryflags.cpp b/src/game/client/components/countryflags.cpp
index d6b30fe0..ef350cd7 100644
--- a/src/game/client/components/countryflags.cpp
+++ b/src/game/client/components/countryflags.cpp
@@ -69,6 +69,7 @@ void CCountryFlags::LoadCountryflagsIndexfile()
 		// add entry
 		CCountryFlag CountryFlag;
 		CountryFlag.m_CountryCode = CountryCode;
+		str_copy(CountryFlag.m_aCountryCodeString, aOrigin, sizeof(CountryFlag.m_aCountryCodeString));
 		CountryFlag.m_Texture = Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0);
 		mem_free(Info.m_pData);
 		str_format(aBuf, sizeof(aBuf), "loaded country flag '%s'", aOrigin);