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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-27 15:48:50 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-27 15:48:50 +0000
commitdfe499248f1b1236487156b28e4a535d7963fe35 (patch)
treea750b0f28cfd3f3e252602681412ac1adc6d29c7 /src/game/client/components/controls.hpp
parentd711dd190cac809a9bd278fba03ed974812bb863 (diff)
downloadzcatch-dfe499248f1b1236487156b28e4a535d7963fe35.tar.gz
zcatch-dfe499248f1b1236487156b28e4a535d7963fe35.zip
major commit. game client restructure. not complete, loads of stuff not working, but the structure is there
Diffstat (limited to 'src/game/client/components/controls.hpp')
-rw-r--r--src/game/client/components/controls.hpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/game/client/components/controls.hpp b/src/game/client/components/controls.hpp
new file mode 100644
index 00000000..d875522a
--- /dev/null
+++ b/src/game/client/components/controls.hpp
@@ -0,0 +1,19 @@
+#include <base/vmath.hpp>
+#include <game/client/component.hpp>
+
+class CONTROLS : public COMPONENT
+{	
+public:
+	vec2 mouse_pos;
+	vec2 target_pos;
+
+	NETOBJ_PLAYER_INPUT input_data;
+	int input_direction_left;
+	int input_direction_right;
+
+	CONTROLS();
+	virtual bool on_mousemove(float x, float y);
+	virtual void on_init();
+	
+	int snapinput(int *data);
+};