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authoroy <Tom_Adams@web.de>2010-08-10 13:54:13 +0200
committeroy <Tom_Adams@web.de>2010-08-10 13:54:13 +0200
commitd37c83962da7e0660d31b70a25587fd8a8ef63f2 (patch)
treeed635a892508ef29fc4d253d7a7d22310e6d1f6d /src/game/client/components/controls.cpp
parent9753f62d46d3ac21737faf378f87ad8c67f29741 (diff)
downloadzcatch-d37c83962da7e0660d31b70a25587fd8a8ef63f2.tar.gz
zcatch-d37c83962da7e0660d31b70a25587fd8a8ef63f2.zip
fixed weapon change on start bug
Diffstat (limited to 'src/game/client/components/controls.cpp')
-rw-r--r--src/game/client/components/controls.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp
index 7b3f4716..859bb471 100644
--- a/src/game/client/components/controls.cpp
+++ b/src/game/client/components/controls.cpp
@@ -30,6 +30,11 @@ void CControls::OnReset()
 	m_InputDirectionRight = 0;
 }
 
+void CControls::OnPlayerDeath()
+{
+	m_LastData.m_WantedWeapon = m_InputData.m_WantedWeapon = 0;
+}
+
 static void ConKeyInputState(IConsole::IResult *pResult, void *pUserData)
 {
 	((int *)pUserData)[0] = pResult->GetInteger(0);