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| author | oy <Tom_Adams@web.de> | 2010-08-10 13:54:13 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2010-08-10 13:54:13 +0200 |
| commit | d37c83962da7e0660d31b70a25587fd8a8ef63f2 (patch) | |
| tree | ed635a892508ef29fc4d253d7a7d22310e6d1f6d /src/game/client/components/controls.cpp | |
| parent | 9753f62d46d3ac21737faf378f87ad8c67f29741 (diff) | |
| download | zcatch-d37c83962da7e0660d31b70a25587fd8a8ef63f2.tar.gz zcatch-d37c83962da7e0660d31b70a25587fd8a8ef63f2.zip | |
fixed weapon change on start bug
Diffstat (limited to 'src/game/client/components/controls.cpp')
| -rw-r--r-- | src/game/client/components/controls.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index 7b3f4716..859bb471 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -30,6 +30,11 @@ void CControls::OnReset() m_InputDirectionRight = 0; } +void CControls::OnPlayerDeath() +{ + m_LastData.m_WantedWeapon = m_InputData.m_WantedWeapon = 0; +} + static void ConKeyInputState(IConsole::IResult *pResult, void *pUserData) { ((int *)pUserData)[0] = pResult->GetInteger(0); |