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authorMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-10 11:50:31 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-10 11:50:31 +0000
commitc79402d07539ac95c4d6ceb6defedf69dbf91709 (patch)
treeb4f8a38b061367f8090f822f68b90db07d5f6fc6 /src/game/client/components/controls.cpp
parent6eefa58b52c4d842aff576e0674b58949f8ad2d7 (diff)
downloadzcatch-c79402d07539ac95c4d6ceb6defedf69dbf91709.tar.gz
zcatch-c79402d07539ac95c4d6ceb6defedf69dbf91709.zip
increased input snapping rate from 5hz to 10hz inorder to predict the network latency better
Diffstat (limited to 'src/game/client/components/controls.cpp')
-rw-r--r--src/game/client/components/controls.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp
index 12eabdd0..63a081eb 100644
--- a/src/game/client/components/controls.cpp
+++ b/src/game/client/components/controls.cpp
@@ -142,7 +142,7 @@ int CONTROLS::snapinput(int *data)
 	else if(input_data.next_weapon != last_data.next_weapon) send = true;
 	else if(input_data.prev_weapon != last_data.prev_weapon) send = true;
 
-	if(time_get() > last_send_time + time_freq()/5)
+	if(time_get() > last_send_time + time_freq()/10)
 		send = true;
 
 	last_data = input_data;