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authoroy <Tom_Adams@web.de>2010-06-03 01:39:28 +0800
committerSushiTee <weichel.sascha@gmail.com>2010-06-03 02:57:46 +0800
commitad1ce014469acd56caab6c74d04474e029952193 (patch)
tree1407a0f006417cf561bf515d70bad13f32b83408 /src/game/client/components/controls.cpp
parent8e1712c744a6641dbe79f250719531c4036cbda9 (diff)
downloadzcatch-ad1ce014469acd56caab6c74d04474e029952193.tar.gz
zcatch-ad1ce014469acd56caab6c74d04474e029952193.zip
fixed shotbug (#80)
Diffstat (limited to 'src/game/client/components/controls.cpp')
-rw-r--r--src/game/client/components/controls.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp
index 0b4918b2..7b3f4716 100644
--- a/src/game/client/components/controls.cpp
+++ b/src/game/client/components/controls.cpp
@@ -19,7 +19,10 @@ void CControls::OnReset()
 {
 	m_LastData.m_Direction = 0;
 	m_LastData.m_Hook = 0;
-	m_LastData.m_Fire = 0;
+	// simulate releasing the fire button
+	if((m_LastData.m_Fire&1) != 0)
+		m_LastData.m_Fire++;
+	m_LastData.m_Fire &= INPUT_STATE_MASK;
 	m_LastData.m_Jump = 0;
 	m_InputData = m_LastData;