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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-24 12:16:02 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-24 12:16:02 +0000 |
| commit | 9d51d47cea8f56dc5d33a6204bdacd67f0acd902 (patch) | |
| tree | 80c1bf4aae727d200e5b2ad71ccca54f5c999679 /src/game/client/components/controls.cpp | |
| parent | 1a1af65b96a9ab0c757a40acbbbd5347fec4663f (diff) | |
| download | zcatch-9d51d47cea8f56dc5d33a6204bdacd67f0acd902.tar.gz zcatch-9d51d47cea8f56dc5d33a6204bdacd67f0acd902.zip | |
added tab completion to the console. works for local and remote
Diffstat (limited to 'src/game/client/components/controls.cpp')
| -rw-r--r-- | src/game/client/components/controls.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index bdcea4d0..e0ba7d96 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -49,20 +49,20 @@ static void con_key_input_nextprev_weapon(void *result, void *user_data) void CONTROLS::on_console_init() { // game commands - MACRO_REGISTER_COMMAND("+left", "", con_key_input_state, &input_direction_left); - MACRO_REGISTER_COMMAND("+right", "", con_key_input_state, &input_direction_right); - MACRO_REGISTER_COMMAND("+jump", "", con_key_input_state, &input_data.jump); - MACRO_REGISTER_COMMAND("+hook", "", con_key_input_state, &input_data.hook); - MACRO_REGISTER_COMMAND("+fire", "", con_key_input_counter, &input_data.fire); - - { static INPUTSET set = {this, &input_data.wanted_weapon, 1}; MACRO_REGISTER_COMMAND("+weapon1", "", con_key_input_set, (void *)&set); } - { static INPUTSET set = {this, &input_data.wanted_weapon, 2}; MACRO_REGISTER_COMMAND("+weapon2", "", con_key_input_set, (void *)&set); } - { static INPUTSET set = {this, &input_data.wanted_weapon, 3}; MACRO_REGISTER_COMMAND("+weapon3", "", con_key_input_set, (void *)&set); } - { static INPUTSET set = {this, &input_data.wanted_weapon, 4}; MACRO_REGISTER_COMMAND("+weapon4", "", con_key_input_set, (void *)&set); } - { static INPUTSET set = {this, &input_data.wanted_weapon, 5}; MACRO_REGISTER_COMMAND("+weapon5", "", con_key_input_set, (void *)&set); } - - { static INPUTSET set = {this, &input_data.next_weapon, 0}; MACRO_REGISTER_COMMAND("+nextweapon", "", con_key_input_nextprev_weapon, (void *)&set); } - { static INPUTSET set = {this, &input_data.prev_weapon, 0}; MACRO_REGISTER_COMMAND("+prevweapon", "", con_key_input_nextprev_weapon, (void *)&set); } + MACRO_REGISTER_COMMAND("+left", "", CFGFLAG_CLIENT, con_key_input_state, &input_direction_left); + MACRO_REGISTER_COMMAND("+right", "", CFGFLAG_CLIENT, con_key_input_state, &input_direction_right); + MACRO_REGISTER_COMMAND("+jump", "", CFGFLAG_CLIENT, con_key_input_state, &input_data.jump); + MACRO_REGISTER_COMMAND("+hook", "", CFGFLAG_CLIENT, con_key_input_state, &input_data.hook); + MACRO_REGISTER_COMMAND("+fire", "", CFGFLAG_CLIENT, con_key_input_counter, &input_data.fire); + + { static INPUTSET set = {this, &input_data.wanted_weapon, 1}; MACRO_REGISTER_COMMAND("+weapon1", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set); } + { static INPUTSET set = {this, &input_data.wanted_weapon, 2}; MACRO_REGISTER_COMMAND("+weapon2", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set); } + { static INPUTSET set = {this, &input_data.wanted_weapon, 3}; MACRO_REGISTER_COMMAND("+weapon3", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set); } + { static INPUTSET set = {this, &input_data.wanted_weapon, 4}; MACRO_REGISTER_COMMAND("+weapon4", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set); } + { static INPUTSET set = {this, &input_data.wanted_weapon, 5}; MACRO_REGISTER_COMMAND("+weapon5", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set); } + + { static INPUTSET set = {this, &input_data.next_weapon, 0}; MACRO_REGISTER_COMMAND("+nextweapon", "", CFGFLAG_CLIENT, con_key_input_nextprev_weapon, (void *)&set); } + { static INPUTSET set = {this, &input_data.prev_weapon, 0}; MACRO_REGISTER_COMMAND("+prevweapon", "", CFGFLAG_CLIENT, con_key_input_nextprev_weapon, (void *)&set); } } void CONTROLS::on_message(int msg, void *rawmsg) |