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| author | Alfred Eriksson <somerunce@gmail.com> | 2009-01-24 14:10:26 +0000 |
|---|---|---|
| committer | Alfred Eriksson <somerunce@gmail.com> | 2009-01-24 14:10:26 +0000 |
| commit | 82f9be8ce08000213bd231528707a09da41b0f4c (patch) | |
| tree | 596206f09852f5409e2673c29e98383e9a4b7653 /src/game/client/components/controls.cpp | |
| parent | 91e337c7ab2c2a1f10c2ce995e4aa00cdcef20a1 (diff) | |
| download | zcatch-82f9be8ce08000213bd231528707a09da41b0f4c.tar.gz zcatch-82f9be8ce08000213bd231528707a09da41b0f4c.zip | |
added help messages for all commands. added syntax in the help msg
Diffstat (limited to 'src/game/client/components/controls.cpp')
| -rw-r--r-- | src/game/client/components/controls.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index 63d4fd16..af114ce2 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -49,20 +49,20 @@ static void con_key_input_nextprev_weapon(void *result, void *user_data) void CONTROLS::on_console_init() { // game commands - MACRO_REGISTER_COMMAND("+left", "", CFGFLAG_CLIENT, con_key_input_state, &input_direction_left, ""); - MACRO_REGISTER_COMMAND("+right", "", CFGFLAG_CLIENT, con_key_input_state, &input_direction_right, ""); - MACRO_REGISTER_COMMAND("+jump", "", CFGFLAG_CLIENT, con_key_input_state, &input_data.jump, ""); - MACRO_REGISTER_COMMAND("+hook", "", CFGFLAG_CLIENT, con_key_input_state, &input_data.hook, ""); - MACRO_REGISTER_COMMAND("+fire", "", CFGFLAG_CLIENT, con_key_input_counter, &input_data.fire, ""); - - { static INPUTSET set = {this, &input_data.wanted_weapon, 1}; MACRO_REGISTER_COMMAND("+weapon1", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, ""); } - { static INPUTSET set = {this, &input_data.wanted_weapon, 2}; MACRO_REGISTER_COMMAND("+weapon2", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, ""); } - { static INPUTSET set = {this, &input_data.wanted_weapon, 3}; MACRO_REGISTER_COMMAND("+weapon3", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, ""); } - { static INPUTSET set = {this, &input_data.wanted_weapon, 4}; MACRO_REGISTER_COMMAND("+weapon4", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, ""); } - { static INPUTSET set = {this, &input_data.wanted_weapon, 5}; MACRO_REGISTER_COMMAND("+weapon5", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, ""); } - - { static INPUTSET set = {this, &input_data.next_weapon, 0}; MACRO_REGISTER_COMMAND("+nextweapon", "", CFGFLAG_CLIENT, con_key_input_nextprev_weapon, (void *)&set, ""); } - { static INPUTSET set = {this, &input_data.prev_weapon, 0}; MACRO_REGISTER_COMMAND("+prevweapon", "", CFGFLAG_CLIENT, con_key_input_nextprev_weapon, (void *)&set, ""); } + MACRO_REGISTER_COMMAND("+left", "", CFGFLAG_CLIENT, con_key_input_state, &input_direction_left, "Move left"); + MACRO_REGISTER_COMMAND("+right", "", CFGFLAG_CLIENT, con_key_input_state, &input_direction_right, "Move right"); + MACRO_REGISTER_COMMAND("+jump", "", CFGFLAG_CLIENT, con_key_input_state, &input_data.jump, "Jump"); + MACRO_REGISTER_COMMAND("+hook", "", CFGFLAG_CLIENT, con_key_input_state, &input_data.hook, "Hook"); + MACRO_REGISTER_COMMAND("+fire", "", CFGFLAG_CLIENT, con_key_input_counter, &input_data.fire, "Fire"); + + { static INPUTSET set = {this, &input_data.wanted_weapon, 1}; MACRO_REGISTER_COMMAND("+weapon1", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, "Switch to hammer"); } + { static INPUTSET set = {this, &input_data.wanted_weapon, 2}; MACRO_REGISTER_COMMAND("+weapon2", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, "Switch to gun"); } + { static INPUTSET set = {this, &input_data.wanted_weapon, 3}; MACRO_REGISTER_COMMAND("+weapon3", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, "Switch to shotgun"); } + { static INPUTSET set = {this, &input_data.wanted_weapon, 4}; MACRO_REGISTER_COMMAND("+weapon4", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, "Switch to grenade"); } + { static INPUTSET set = {this, &input_data.wanted_weapon, 5}; MACRO_REGISTER_COMMAND("+weapon5", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, "Switch to rifle"); } + + { static INPUTSET set = {this, &input_data.next_weapon, 0}; MACRO_REGISTER_COMMAND("+nextweapon", "", CFGFLAG_CLIENT, con_key_input_nextprev_weapon, (void *)&set, "Switch to next weapon"); } + { static INPUTSET set = {this, &input_data.prev_weapon, 0}; MACRO_REGISTER_COMMAND("+prevweapon", "", CFGFLAG_CLIENT, con_key_input_nextprev_weapon, (void *)&set, "Switch to previous weapon"); } } void CONTROLS::on_message(int msg, void *rawmsg) |