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authorAlfred Eriksson <somerunce@gmail.com>2009-01-24 14:10:26 +0000
committerAlfred Eriksson <somerunce@gmail.com>2009-01-24 14:10:26 +0000
commit82f9be8ce08000213bd231528707a09da41b0f4c (patch)
tree596206f09852f5409e2673c29e98383e9a4b7653 /src/game/client/components/controls.cpp
parent91e337c7ab2c2a1f10c2ce995e4aa00cdcef20a1 (diff)
downloadzcatch-82f9be8ce08000213bd231528707a09da41b0f4c.tar.gz
zcatch-82f9be8ce08000213bd231528707a09da41b0f4c.zip
added help messages for all commands. added syntax in the help msg
Diffstat (limited to 'src/game/client/components/controls.cpp')
-rw-r--r--src/game/client/components/controls.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp
index 63d4fd16..af114ce2 100644
--- a/src/game/client/components/controls.cpp
+++ b/src/game/client/components/controls.cpp
@@ -49,20 +49,20 @@ static void con_key_input_nextprev_weapon(void *result, void *user_data)
 void CONTROLS::on_console_init()
 {
 	// game commands
-	MACRO_REGISTER_COMMAND("+left", "", CFGFLAG_CLIENT, con_key_input_state, &input_direction_left, "");
-	MACRO_REGISTER_COMMAND("+right", "", CFGFLAG_CLIENT, con_key_input_state, &input_direction_right, "");
-	MACRO_REGISTER_COMMAND("+jump", "", CFGFLAG_CLIENT, con_key_input_state, &input_data.jump, "");
-	MACRO_REGISTER_COMMAND("+hook", "", CFGFLAG_CLIENT, con_key_input_state, &input_data.hook, "");
-	MACRO_REGISTER_COMMAND("+fire", "", CFGFLAG_CLIENT, con_key_input_counter, &input_data.fire, "");
-
-	{ static INPUTSET set = {this, &input_data.wanted_weapon, 1};  MACRO_REGISTER_COMMAND("+weapon1", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, ""); }
-	{ static INPUTSET set = {this, &input_data.wanted_weapon, 2};  MACRO_REGISTER_COMMAND("+weapon2", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, ""); }
-	{ static INPUTSET set = {this, &input_data.wanted_weapon, 3};  MACRO_REGISTER_COMMAND("+weapon3", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, ""); }
-	{ static INPUTSET set = {this, &input_data.wanted_weapon, 4};  MACRO_REGISTER_COMMAND("+weapon4", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, ""); }
-	{ static INPUTSET set = {this, &input_data.wanted_weapon, 5};  MACRO_REGISTER_COMMAND("+weapon5", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, ""); }
-
-	{ static INPUTSET set = {this, &input_data.next_weapon, 0};  MACRO_REGISTER_COMMAND("+nextweapon", "", CFGFLAG_CLIENT, con_key_input_nextprev_weapon, (void *)&set, ""); }
-	{ static INPUTSET set = {this, &input_data.prev_weapon, 0};  MACRO_REGISTER_COMMAND("+prevweapon", "", CFGFLAG_CLIENT, con_key_input_nextprev_weapon, (void *)&set, ""); }
+	MACRO_REGISTER_COMMAND("+left", "", CFGFLAG_CLIENT, con_key_input_state, &input_direction_left, "Move left");
+	MACRO_REGISTER_COMMAND("+right", "", CFGFLAG_CLIENT, con_key_input_state, &input_direction_right, "Move right");
+	MACRO_REGISTER_COMMAND("+jump", "", CFGFLAG_CLIENT, con_key_input_state, &input_data.jump, "Jump");
+	MACRO_REGISTER_COMMAND("+hook", "", CFGFLAG_CLIENT, con_key_input_state, &input_data.hook, "Hook");
+	MACRO_REGISTER_COMMAND("+fire", "", CFGFLAG_CLIENT, con_key_input_counter, &input_data.fire, "Fire");
+
+	{ static INPUTSET set = {this, &input_data.wanted_weapon, 1};  MACRO_REGISTER_COMMAND("+weapon1", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, "Switch to hammer"); }
+	{ static INPUTSET set = {this, &input_data.wanted_weapon, 2};  MACRO_REGISTER_COMMAND("+weapon2", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, "Switch to gun"); }
+	{ static INPUTSET set = {this, &input_data.wanted_weapon, 3};  MACRO_REGISTER_COMMAND("+weapon3", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, "Switch to shotgun"); }
+	{ static INPUTSET set = {this, &input_data.wanted_weapon, 4};  MACRO_REGISTER_COMMAND("+weapon4", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, "Switch to grenade"); }
+	{ static INPUTSET set = {this, &input_data.wanted_weapon, 5};  MACRO_REGISTER_COMMAND("+weapon5", "", CFGFLAG_CLIENT, con_key_input_set, (void *)&set, "Switch to rifle"); }
+
+	{ static INPUTSET set = {this, &input_data.next_weapon, 0};  MACRO_REGISTER_COMMAND("+nextweapon", "", CFGFLAG_CLIENT, con_key_input_nextprev_weapon, (void *)&set, "Switch to next weapon"); }
+	{ static INPUTSET set = {this, &input_data.prev_weapon, 0};  MACRO_REGISTER_COMMAND("+prevweapon", "", CFGFLAG_CLIENT, con_key_input_nextprev_weapon, (void *)&set, "Switch to previous weapon"); }
 }
 
 void CONTROLS::on_message(int msg, void *rawmsg)