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| author | oy <Tom_Adams@web.de> | 2010-09-19 16:00:46 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2010-09-19 16:00:46 +0200 |
| commit | 80b570c7952ef6cc4f54b4cbb1b873a5b770a5d7 (patch) | |
| tree | 2f47635f2fcb668bc3ffaca39144fa31081599af /src/game/client/components/controls.cpp | |
| parent | 0905b7755d4d5da79144979ffae554476d44495f (diff) | |
| download | zcatch-80b570c7952ef6cc4f54b4cbb1b873a5b770a5d7.tar.gz zcatch-80b570c7952ef6cc4f54b4cbb1b873a5b770a5d7.zip | |
fixed view offset when changing from spectator to player. Closes #152
Diffstat (limited to 'src/game/client/components/controls.cpp')
| -rw-r--r-- | src/game/client/components/controls.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index 859bb471..1863e97c 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -199,6 +199,13 @@ bool CControls::OnMouseMove(float x, float y) return false; m_MousePos += vec2(x, y); // TODO: ugly + ClampMousePos(); + + return true; +} + +void CControls::ClampMousePos() +{ // float CameraMaxDistance = 200.0f; float FollowFactor = g_Config.m_ClMouseFollowfactor/100.0f; @@ -230,6 +237,4 @@ bool CControls::OnMouseMove(float x, float y) //if(l > 0.0001f) // make sure that this isn't 0 //camera_offset = normalize(mouse_pos)*offset_amount; } - - return true; } |